Photoshop :: Where Is The Animation Panel In CS6 Extended
Nov 24, 2012where is the animation panel in Photoshop CS6 extended?
View 3 Replieswhere is the animation panel in Photoshop CS6 extended?
View 3 RepliesIn the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
I'm trying to make a very simple animation in CS3, basically an object moving from one side of a picture to the other. I have done this before in earlier versions of photoshop by placing my object, making a frame, moving the object, making a second frame, and then tweening the two. However, when I move my object in CS3 it moves the object in all frames, not just the one I have selected.
View 1 Replies View RelatedWhere is the Animation Panel in CS6? (I currently have the trial version, which is Extended.) It's not under the Window menu.
View 3 Replies View RelatedI am not getting Animation menu at my Photoshop CS6 Extended. Why?
View 5 Replies View RelatedHow do you render your 3d object during animation in photoshop cs6 extended.In my animation, there is no rendering.
View 6 Replies View RelatedI'm trying to make a 3D animation of jewelry by taking a series of 2d photos and then stiching them together (?). Is this possible with CS6 extended or do I need a different program ?
View 3 Replies View Relatedway to open ALL animation frame in CS3 Extended? I missed ImagesReady.
View 4 Replies View RelatedI'm trying out the new Photoshop Creative Cloud, and probably the most annoying thing is that the animation panel always opens up and covers up things / gets in the way at start or whenever I open a new file.
View 3 Replies View RelatedLong-time PS user here, however for 2 years now my home version of Photoshop CS4 seemingly axed the Timeline portion of its animation panel. I've sort of accepted it until now, but recently I wanted to try some hand-drawn animation. As you can see this a significant speed bump. How to restore/reopen that portion of Photoshop, or am I just crazy in thinking CS4 ever had it to begin with?
View 2 Replies View RelatedI have no animation panel, even in the Window menu.
View 8 Replies View RelatedI have tried multiple times now to download a trial for Photoshop CS6 Extended. Everyone says that the CS6 trial is already the extended version and only changes based on your serial number at purchase but every time I try to open a video project of mine it says "This file contains a timeline-based animation (Photoshop Extended only)"
View 1 Replies View RelatedI am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
View 5 Replies View RelatedI'm a cartographer not a 3D modeler! However, I've been tasked with creating a simple animation of a two-axis solar PV panel as it tracks the sun across the sky during a single day.
I've got everything modeled but don't understand how to constrain and establish the motion relationships - IK chains, rigging and such. See attached image for my needs. I believe I have the rotation pivot points established.
I am working on (yet another) minecraft character rig xD
So i have set up a facial control panel, using blend shapes and driven keys, but i need it to follow my character. If i parent it to the head, i doesn't follow when i grab the skeleton and move the character around, and if i bind it to the neck joint, i am not able to use the control panel, because the movement of the controls are locked, since they're binded to a joint.
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Currently I am running PhotoShop extended CS5, 64bit. in which i have my fovorite plugins (Topaz, Nik and OneOne) running perfectly.
I have upgraded to Adobe Creative Cloud and installed PhotoShop extended CS6 using Adobe Application Manager as recommended. It didn't ask me if I wanted to upgrade or do a new install for PhotoShop. So now I CS6 running with no Plug-ins. I need my plugins! LOL.
I tried pointing to additional plugins in the CS6 preference to the CS5 plugin folder. Upon Launch it gave me a whole slew of error messages saying something cant load or launch C+ runtime error or what not. It does open up, but it only gives access to Nik and Topaz. OnOne doesn't show up under filters or extensions.
So, what are my options?
Just copy the plugins from CS5 to CS6?
I dont't want to reinstall all the plugins to CS6 if I don't have to as I've auto updated them over time to current versions online, so only have installation files for my original purchases.
I'm happy with the NX version, but if I want to upgrade to XT, how do I do it? I looked on the upgrade options for XT and upgrading from NX, is not there.
View 8 Replies View RelatedIs there a reason why I can not open the actions panel from the timeline when I have the code panel docked and open in application frame? If I close the code panel I can view the actions panel. Why can't I have both open?
View 1 Replies View Relatedlost basic panel from righthand side adjustable panel, how can i restore it? There are everything else but basic ones.
View 1 Replies View RelatedFrom the Brush Presets Panel, I choose Basic Brushes from the drop down menu. Then Replace. The new choice of brushes appear in the Brush Panel and in the Brush Presets Panel.
But in the Brush Panel, additional brushes appear.
There are always more brushes in the Brush Panel than the Brush Presets Panel whenever I Replace. The Brushes Preset Manager is populated with identical brushes as the Brush Presets Panel. What determines the additional brushes that appear in the Brush Panel?
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies View RelatedHow do I remove the blues eye lines and text when creating a animation preview?
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My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies View Relatedi need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
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I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
View 2 Replies View RelatedI have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
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