3ds Max Animation :: Closest Point On Plane

Aug 17, 2011

I need this information for an animation rig.

Let's say I have an arbitrarily oriented plane, and somewhere above that plane, I have placed an object. Now, I want to calculate the closest point on that plane to the position of the object, and constrain a third object to that calculated position.

If I move the object above the plane around, the object on the plane should always move to a position where it is as close to the first object as possible without leaving the plane. Is there any reasonable way to do this with on-board 3ds 2012 features?

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Find attached 2 files , a DWG and a LISP

The dwg show a LWpoly, and 3d-poly.

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But as you will see, for some closests point at the 3d-poly there, is no Param

Check at

par+pt@3dpline-list

Here is a short sample

(0.0 598154.0 6.10764e+006 550.0)
(nil 596287.0 6.10656e+006 674.264)
(nil 594548.0 6.10568e+006 624.456)
(nil 594323.0 6.10534e+006 643.747)
(nil 595273.0 6.10224e+006 633.231)
(74.136 595246.0 6.1014e+006 590.0)

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[URL]

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