AutoCAD Inventor :: Setting Up Point On Different Layer To Mark Center Point Of Circle?
Nov 15, 2012
I need to find a way how to insert a point or a * on the center point of a hole and put it on a different layer. The reason for this is - I am a CAD tech for a welding shop and we cut parts out of steel and we use the dxf file format for our plasma table to cut parts. For example : if i have a 1 inch thick plate and want to put a 3/4'' hole in the plate the hole will be distorted because the hole is smaller than the material thickness. For these situation we can use the plasma table to burn a point or a dot on the center point of the hole. But to do this the point or dot must be on a different layer in the dxf.
In Photoshop / Illustrator, when I create a polygon, and rotate it around it's center point it wobbles. When I scribe it inside of a perfect circle, and rotate it around the circle's center point it rotates smoothly. Basically proving that (at least according to these Adobe products) that the center point of a circle is different than the center point of a polygon scribed inside of it.
An image – the dots in the center are the corresponding center points according to Adobe:
[URL].......
This is incorrect according to basic math. Is Adobe aware of this bug?
I'm laying out cribbage board designs for export to .dxf. I've drawn the board holes as circles but for the dxf file what I really need is a Single Point at the center of each circle.
So, is it possible to make single points in CorelDraw X4? If so, is there a way I can put a single point in the center of 300 holes at once?
I made a complex assembly from Solidworks few years ago. I imported it to Inventor 2012. How can I find the coordinate of the center point of the: a) parts/sub-assemblies, b) the complex assembly as a whole? Under Application Options, I have already checked: Sketch->Display->Coordinate system indicator. Under the assembly tree, I can go to the Origin of each sub-assembly/part and make the corresponding Center Point visible. However, I want the x,y,z values.
I copied and pasted a sub-assembly/part to a new assumbly file and then used VRMLout to export. When I imported the .wrl files to another application, the location of the parts/subassembies are not correct. I think they all became (0,0,0).
The screen shot below shows three coincident constraints and a projection icon on the origin.
looks like a projection icon - what does it mean?
I want to delete the three coincident constraints. But when I delete the coincident constraints there is no Sketch origin center point (the sketch origin center point is a square-yellow dot at the x-y intersection). How to delete or move the three coincident constraints with out deleting the sketch origin center point?
way to redefine a point that was placed in a model with a "Center of Loop of Edges" command? Inventor doesn't seem to recognize type of placement unless it's been selected from the Point drop-down menu, but picking this in the midst of a redefine only creates a new point, it doesn't redefine the original point.
As it is, I've been forced to just delete the original point, create a new one and go from there.
Infrastructure DSP '14 / Product DSP '14 / Vault Professional 2014 Dell Precision T1650 Windows 7 Professional SP1 64-bit Intel E3-1270 V2 3.5GHz / 32G RAM Nvidia Quadro 2000, Driver 331.82 Space Navigator, Driver Version 6.17.7
I need to edit a layer's OUT point without affecting the location of the IN point in the composition. [ is working fine for the in point. Then, pressing ]... The entire layer slides to the left so that the out point is there, all right, but the in point has now moved the other way so that it's gone back in time. I want the out point to TRIM the (text) layer and make it shorter, not slide it around so that it's the same length and all it's done is to move.
The text layers will overlap each other, but the thing is that they're of varying lengths (It's AE 5.1, btw...)
I have included a button with the same function that "zoomSta" from dotsoft.It is at the end of the list (zoomsta): URL...However,I would like to show a temporal cross mark in point of zoom like command "zoomsta" does.
How can I show that mark and that mark disappears when I do zoom or regen?
I am trying to get my points to displey the " mark from our descriptions. The description keys are set to $* and I have tried changing the Label Style from full description to raw description. I cannot get any information after the " mark from our field data. LDD used to put it in, but civil 3D truncates the information. I know I can do a find and replace in the .csv file, but would rather not have to continually edit the .csv file. Where the setting in civil 3D is to allow this to happen? I have even messed with the Point File Formats to no avail.
I used to use VegasVideo 6. In this program I could set a mark to flag a particular point on the timeline. I would set these marks to flag timing with music. Does Video Studio X3 have such a thing?
I would like to know how to make something like what I attach below.Its a circle with radius 112, touching a point on the corner, and the circle must touch some point on the line above precisely.
When I park on a frame in the timeline, using the hotkey MarkOut places the outpoint 1 frame later in the sequence. The same thing happens when using the MarkOut button.
I Posted This problem twice but it doesn't showed in the forum. I don't know why, whatever, My problem is making Array with a circle and a line[same as to radius]. When i use array between them to create 9 more lines, some lines are becomes bigger then the original line. why this happen? I attach a file to be understand clearly. Zoom the intersection point of lines and the circle.
How can I put a light or a point on the center of a rectangle or a circle,and take the elevation from another shape as shown on this picture. aaaaaaoj.jpg
I have tried with Point Filters but the point isn't on the middle and the elevation that I want This is how I did it: [URL]
I need my users to pick a point p, enter a distance r and a direction v. A new point should be created r units away in vectorial direction. Therefore, the new point is located on an imaginary circle with radius r and center p.
Currently, the user picks the first point and enters a distance. Then, he has to pick another point (Editor.GetPoint with UseBasePoint = true), I calculate the vector between both points, create a new point (with location = BasePoint.location) and translate it d units in vectorial direction. This works of course, but the problem is, that the user doesn't see directly, where his new point is located, since he may pick a point closer to or farther away then r units.
Naively spoken, I want to restrict the line between BasePoint and new point while prompting the user to a fixed length. Native calls to ObjectARX-methods would be also okay.
how can you get the last point you picked on a Circle because I was going to run the TTR and use the tanget command and have it exit and I need to get the point I pick on the circle