How to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
I'm trying to do, but it's horizontal. I need to do it vertically with the letters on top of each other, not with the letters turned sideways, as in the "vertical text tool"
I've literally spent my whole night trying to get this down. Can't seem to even get close. Edit>Transform>Warp is more of a hassle if anything. Prespective barley works and using the Text toolbar warp tool is basically useless.
How would you go about wrapping text around the hat in this picture? people on youtube post videos of wrapping around a circle or a cup. Any 4 year old can do that, the hat is at an AWKWARD angle and facing down at a prespective.
Whats the best way to warp my text just like 'OBEY' text and the quickest, I am struggling and getting nowhere.
How to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
I have been working on this framing plan and come to find out - much of the text and some of the lines are being entered off of the 0 - Z plane. get everything down to 0? Flatten does not work and I have searched high and low for a resolution, but I'm not getting anywhere.
I know the lines are mostly at 0, which makes it very confusing that the text would enter off of the 0 - Z plane.
In my current drawing, when I click into Model Space through a viewport and draw a leader, the leader is drawn with a Z coordinate of 0", but the text is being drawn at -9", so the leader is not associative and it doesn't have the tail on it. I just noticed it's also doing it in Model Space in the World UCS.
Using the 'Warp Text' dialog, and the Style 'Arc' one can warp the text upward. That is fine if one wishes to add text to the top of a circle but, how about warping that text downward so as to readable at the bottom.
one can rotate the image 180 degrees and put type at the bottom but, then it is readable only if one rotates the image.
The other warp options all distort the text if warping it downward so that is out.
I'm trying to warp a rectangular shape into something more arched, like the image below. There doesn't seem to be any transformation options under the Edit -> Transform menu. Can this be done? Can it be done to at least 180 degrees?
I'm currently making and f1 car in maya. I need to know how to warp the goodyear text into a circle. The UV layout is on a separate layer. The transform>warp tool isn't giving me good results.
I am having a problem with some dimensions in a drawing. I have a 2D representation of my 3D model (using FLATSHOT) in my model space. I added the dimensions in a custom UCS and everything looks fine in paper space when looking at the TOP view but in model space I notice that the text is offset on the z-axis by a very large amount, like 7 meters large (I'm working in mm). How to fix the offset and get the text on the same plane as the line work?
Today I went to puppet warp a layer, and as soon as I placed the first pin, the image part of the puppet warp disappeared - only the mesh was visible. I can't figure out where to put pins or adjust my layer if I can't see the actual image!
Have been using puppet warp with my current system config for a long time with no issues, and had, in fact, puppet warped several things just a few minutes prior with no issues. I have tried after restarting, using hardly any system resources, and with all other layers visible, and hidden. No matter what I try, as soon as I place the first pin, only the mesh remains and I can't see what I'm trying to warp at all. !
Any easy way to fit an image to path? fFor example, if I have a horizontal photo that is 10"long by 3" high, how can I warp/stretch/arc this imagr around a CD label so that the entire image wraps around the label?
You know those "warp a celebrity" flash or java games where you click on part of the celebrity's face and drag the mouse, and the image warps? Can this sort of thing be done to your images in photoshop 6.0? (That's the version I have)
If this can't be done in Photoshop 6.0, does anyone know of a simple freeware program that I can use to warp images "celebrity warp" style?
Does anyone have any advice on how to warp a logo to fit on a shot glass? I can't seem to get it so that it will curve and the writing still look straight on the glass.
anyone know of a warp-morphing plug-in? I need ti to be a mesh where I can add as many control points as needed to reshape a photograph that I've taken of a building at a low angle that I want to look like I took it straight on. The Distort feature in photoshop does not give me enough distortion points.
I'm trying to "bend" an image (or text) into a ring. I'm not talking about simply having the text follow a circular path, but rather more like the filmstrip on Apple's new dotMac logo,
How did they get the items - like the video frames in particular - to "wrap" around the globe like that? Perhaps Photoshop is not the right tool? I've seen this same effect with text and other images on various site, and I've always assumed it was done in Photoshop.
I'm working on a website with an image and film archive. I wanted to have a couple images for the entry pages that give the site a sort of archive-y, slightly cluttered and haphazard feel. I recently got Photoshop CS2 and have some experience using it and previous versions, though I'm not an expert designer by any means. The two things I'd like to do are:
1. Find a plugin/filter/process to make jpg photo images appear to be old photos sitting on the background. I.e. make them a little warped, give a sense of depth & slight shadow, maybe even a slightly tattered edge. Basically to give the viewer an impression of several photographs scattered on top of a surface (in this case, the white background), maybe some tossed partway on top of others.
2. For the film content, I wanted an image of a 16mm film strip with screen captures from the films displayed as if they were each frame. I can do this with an image of flat 16mm movie film with the screen caps sized to fit the frames, but I'd *really* like to make that film sort of wavy and/or looped. Is there a way to warp a flat image like that into something that looks convincingly wavy, as if the film was just taken out of the canister?
I need to make an intricate vector design look at is if it curved, like on the surface of a ball. BUT, I want to keep it editable. I tried the Warp tool first, but it made a mess, stirring up the shape rather than simply allowing me to curve it.
So I tried making a 3D sphere, then mapping it onto that. It worked, but now whenever I try to move or rotate the thing, it doesn't work right. Also, I can't tweak the design anymore.
Morphing space! I would like to do what other advanced programs do by assigning points to an image and then morph/transpose those points to another space with the same number of defined points.
As a very crude geometric example if I have a 5-pointed star and want to transpose those 5 defined points onto an ellipse with 5 similarly defined points, what might be your approach be to execute this function. How to create and application/extension pack, or write the code for such a function? Any method of steps to create this transition process? (See Two Accompanying JPEGS) .
A vastly more complex situation, but one that continually is used it graphic arts applications would be to morph or transpose the spacial dimensions of one image into those of a second image which is assigned the same set.
I have a vector shape (which is simply four rounded rectangles) that I have converted to a 3D object, Next, I set my extrusion depth and caps just the way I want them now you can see I've angled the flat plane so it's a little oblique, but what I want to do now is map the 'face' of the extruded shape so instead of lying on a flat plane, the plane itself is warped like a sphere.
Imagine taking these 'chicklets' and pressing them onto a bowling ball instead of lying on a flat table.Is there any way to do that in CS6 or am I going to have to do this in another 3D application?
I am trying to show the plane as you can see in this image I found online. My screen does not show this. I have selected View>Show>3D Ground Plane but that does not work.?
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?