Photoshop :: Hide Ground Plane CS6 Extended
Jul 3, 2012in cs6 extended, how would i hide the ground plane.
View 4 Repliesin cs6 extended, how would i hide the ground plane.
View 4 RepliesI am trying to show the plane as you can see in this image I found online. My screen does not show this. I have selected View>Show>3D Ground Plane but that does not work.?
View 2 Replies View RelatedI was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I have several elements that I need to align flat to the ground plane, but due to how i have created them, I am finding it very difficult. They are panels for a geodesic type structure and i want to lay them flat to 3d print them. I have tried adjusting pivot, aligning to object, etc but I cannot get the sections to be completey flat
For some reason Area will not let me post .max file so it's a dxf instead
why can't i sketch on the ground plane? If i turn on the ground plae I assume it is a plane like any other but I can't sketch on it nor can i attach nother plane to it?
View 9 Replies View RelatedI have created a part in Inventor that is not on the ground plane, is there an easy way to quickly re-position this on the ground plane ?
Cad Manager/Senior Designer
Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)
In Revit 2012, how do I place a wall at an angle to the ground plane, so it can be connected to a roof above? I have tried placing a wall on level and rotating it, however it does not appear to work. I can rotate other elements, but not walls.
View 1 Replies View RelatedWhenever I open a part (or iam), the ground plane and ambient shadows are active. If I turn them off (on View tab, appearance panel) and exit the part, then reopen it again, the ground plane and ambient shadows are active again.
How do I save these appearance settings? Do I have to turn these off EVERYTIME I open a part?
I didnt see anything in the app options for this.
I'm doing drawings of a construction site. Traditionally, in AutoCAD drawings, we show a solid line to represent the ground plane in elevation views. I'd like to do the same thing in my Inventor drawings.
I can "include" the XZ Plane in the view, which shows the line I'm wanting, but it shows as a phantom line.
Right-clicking either the line in the drawing or the plane in the browser only gives me the option to "Edit Center Mark Style..."
If I go to the Style Editor, Object Defaults, Work Plane, the object style is Center Mark (ANSI). If I click on that, the drop-down only gives me that one choice.
Infrastructure DSP '14 / Product DSP '14 / Vault Professional 2014
Dell Precision T1650
Windows 7 Professional SP1 64-bit
Intel E3-1270 V2 3.5GHz / 32G RAM
Nvidia Quadro 2000, Driver 331.82
Space Navigator, Driver Version 6.17.7
I am trying to use AutoCAD to render some small parts. I am used to using Inventor Studio, but AutoCad's rendering tools have taken some getting used. to. I have everything figured out, with the exception of the ground plane for shadows and/or reflections.
I originally wanted a ground plane for a shadow to be projected on. However, I had no luck with that, so I modeled a large box under the part. Using that, I am able to get a shadow, or reflection, BUT, the edges of the box are showing in the background. The easy fix is to make the box larger, however, I need the reflective surface and background to be white so that it can be printed on paper without seeing the rendered edges.
How can I set a ground plane, or model a plane, for shadows or reflections, AND made it true white so that the edges cannot be seen?
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
View 1 Replies View RelatedCurrently I am running PhotoShop extended CS5, 64bit. in which i have my fovorite plugins (Topaz, Nik and OneOne) running perfectly.
I have upgraded to Adobe Creative Cloud and installed PhotoShop extended CS6 using Adobe Application Manager as recommended. It didn't ask me if I wanted to upgrade or do a new install for PhotoShop. So now I CS6 running with no Plug-ins. I need my plugins! LOL.
I tried pointing to additional plugins in the CS6 preference to the CS5 plugin folder. Upon Launch it gave me a whole slew of error messages saying something cant load or launch C+ runtime error or what not. It does open up, but it only gives access to Nik and Topaz. OnOne doesn't show up under filters or extensions.
So, what are my options?
Just copy the plugins from CS5 to CS6?
I dont't want to reinstall all the plugins to CS6 if I don't have to as I've auto updated them over time to current versions online, so only have installation files for my original purchases.
I'm happy with the NX version, but if I want to upgrade to XT, how do I do it? I looked on the upgrade options for XT and upgrading from NX, is not there.
View 8 Replies View RelatedI'm trying to create something very similar to what can be found at
All of their computer towers, monitors, systems.. have a shiny reflection below them.
Here is another example, but not the full length of the item:
I'm hoping to get started in the right direction with either the full reflection or the semi reflection. I am going for the shinny glossy look.
how to create this texture and would like some tips or someone to start me off. I want to do this without any additional plugins - only the ones in photoshop. The texture I want to create is like soil - like in a plant pot.
View 3 Replies View RelatedI drew a template of a car and used pastels to colour it in and then i put it back into photoshop and kinda tidied it up a little.
View 4 Replies View RelatedI think that patience is my main problem, but i have tried several different ways to chage a background from a portrait sess that i did for a friend.
Have tried adjustment layers then masked back the people, ok but not perfect. played with opacity while doing this and hardness of the brush.
Tried all the erazer tools, selection tolls, well nearly everything, and am still not happy with result. As i mentioned before it could be just my lack of patience..does a procedure like this take long to do it properly, as im taking about 15 mins with no luck.
how to blur the background of an image. What i want to do is take a pic of my daughter & then blur the background so it makes her the prodomenant focuss of the picture.
View 3 Replies View RelatedHow in CS6 extended?
View 4 Replies View RelatedI would like to take the pic of sunglasses similar to
and put it into another background but still maintain that natural shadow that is there.
I'd like to have a menu option next to "Grounded" which is "Grounded to origin", to save setting three flush constraints every time I pull a part into an assembly and want it to have the same origin as the assembly. This is something I do quite a lot using the multibody part > derived part > assembly workflow. Apart from saving time it would save cluttering up the model browser. In the meantime is there a scripting method of doing this with one click? IV2013
View 5 Replies View RelatedWe here at work have recently implemented using the survey database feature in CAD as a better way of manipulating and organizing points in our drawings. However, we have begun to notice a few issues with how the survey database imports points (?).
Sometimes, and I say sometimes because it is very sporratic, some drawings exhibit the issue and some do not, the points will be skewed off the linework (we are converting existing projects to the survey database). In these situations I find that the Northing and Easting don't match the ascii file it was imported from, instead the "Grid Northing" and "Grid Easting" do. Also, some drawings will have a slightly different Grid Northing and Grid Easting vs Northing and Easting, whereas some drawings will have the exact coordinates for both sets of fields. I believe the issue is one and same.
Our points handling goes like this, Data Collector--->TBC (where ground to grid and scaling is performed)---->exported to ascii file------>Imported to CAD.
This is very confusing and irritating at the same time, and really counterproductive to be troubleshooting why our points keep moving. Redrawing the linework is NOT an option, we'll sooner go back to simple ascii file imports (where the problem is NOT present) then have to redo all of our work on our projects.
I need to extend the existing ground profile. I previously had stopped the profile at 25+00 as shown in the attached. However, I need to add on another 100' to 26+00. I can only view info in the Profile Properties. I can't change the end station.
How do I get it to extend?
the perspective viewport suddenly turns to a red ground with yellow objects. when I zoom in/out, the graphics return to normal, but only momentarily. this is not occurring in the other viewports. is this a video card issue or should I redownload and reinstall the software? my video card is ATI Mobility Radeon HD 4670.
View 6 Replies View RelatedWe are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
Previously in LDD when I had a project i needed to transfer from grid to ground I could simply create a block of everything. Scale the entire block from a mid point of the site, explode the block, run check points and done.
Now in C3D 2012 when I explode my block it changes my elevations too. Yikes!!!! Luckily I had a copule of points
elevations labled and I noticed the new "Feature" of scaling my elevations too.
My site is 4,500' across and grid to ground changes it 0.32'
Is there a setting to change this behavior?
I seem to have made what many might consider a rookie mistake. Built a fairly complex structure for an overhead crane system and get to the end to find that I missed two holes. The problem with these two holes is it is ONLY 1 plate (my grounded part), but I have used this same part in one other instance. So if I edit (even from within assembly) and add the two holes to the grounded plate it creates them in the other plate, which I dont want.
Since I have the second plate being used as a refence to locate MANY other parts on this unit, it would be quite difficult to replace it with a new part (same but different file name).
Any way to add said two holes to the grounded plate only and not the other?
Inventor 2014 PDS
Any way to sweep a rectangle along a 3D spline and keep the top of the rectangle parallel to the ground?
I make complex spiral handrail and when i sweep and rectangle along a 3D spline normally, it twists and is wrong. I know that there is a plug-in on sketch that is specifically designed for this called 'Follow me and keep' .
My problem is that I require to extract coordinates from specific points on the drawing and set them out on the ground at the real location.
On the drawing there are several base station locations with known coordinates. I have tried coordinating the drawing using Ctrl a, move, then type in the known coordinates of one of the base station location but nothing happens. I have also set the drawing to world with no change.
The coordinates in the bottom left corner are shown but are around 500m out.
How can the cross sections be setup to label the existing and proposed grade at the centerline of a cross section, see attached. Could do this in LD but have not been able to figure it out in Civil 3D
C3D 2013 (latest updates), 2014 Infrastructure Design Suite
Win 7 Pro, 64-bit
16 GB RAM
I'm trying to separate my ground floor slab into two different slabs each with a different stratigraphy of layers. How can I do this? I've edited the footprint so that it looks like there are two distinct floor boundaries but when I go to select the floor in order to edit the type, the entire floor, or both "pieces" get selected and I can't seem to just edit one piece...
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