Photoshop :: Soil/Ground Texture
Apr 19, 2004
how to create this texture and would like some tips or someone to start me off. I want to do this without any additional plugins - only the ones in photoshop. The texture I want to create is like soil - like in a plant pot.
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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May 15, 2012
I have an existing contour surface. I would line to calculate the volume of topsoil which will be 300 mm following below the existing contours.
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Oct 27, 2011
I was wondering how to plot various soil profiles on a 3D Model of a deep excavation site. I've plotted the exterior of the area, borehole to borehole, using AutoCAD Civil 3D 2012. The problem I'm facing is that when I start plotting the layers of the different soils, say from borehole 1 to borehole 2, it ends up protruding from the face of the distance from borehole 1 to borehole 2. I'm not sure of how to make sure the plot is on a fixed axis, like y-z axes, to ensure I have a reference point. How can I go about this?
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Apr 18, 2013
We have a client who is looking to dispose of a large quantity of excess soil on a vacant property. We plan to hold the elevations near the northern property line, slope 2% in a southerly direction, then tie in at 3:1 slopes along the southern property line. What is the best method to determine where the break point between the 2% and the 3:1 tie grades would be?
Civil3D 2013
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Oct 19, 2005
How can I create a top soil stripping line in an assembly?
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Sep 17, 2013
I have a known outer boundary for my depo for excess soil. I know how much (volume wise) is going in to the depo. I know that the slope is 1:2.
I do not know where the upper boundary (top of the depo) of the depo is. That's what I would like to find out.
I know that I can create a upper boundary with a feature line and then use the grading and volume tool in order to find out at what height the upper boundary is placed. But then the outer boundary is either too small or exceeds the known boundary.
What is the easiest way of finding out where the upper boundary is? I am thinking about drawing a feature line around the known boundary on top of the EG surface and then using stepped offset. Then I can check out the volume.
But is it possible to do this automatically instead of manually?
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Sep 13, 2011
Why cant you extrude a hatch? I am trying to draw soil in 3d and the materials in the 3d library aren't really working for me. I wanted to extrude gravel hatch from 2d material bank.
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Apr 17, 2007
How does one create a texture similar to this?
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Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
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Nov 18, 2013
I have downloaded the SSURGO file from Web Soil Survey. They are in .shp files, I have imported the spatial files into AutoCad Map 3d 2012. My goal is to create a Topology so that I can detemine the soil type and acres of parcels of land.
When I click on the polygon in my drawing it is a closed polygon with double line or overlapping lines and it does has object data but it is part of the line not a point as I am used to.
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Jun 24, 2007
I'm trying to create something very similar to what can be found at
All of their computer towers, monitors, systems.. have a shiny reflection below them.
Here is another example, but not the full length of the item:
I'm hoping to get started in the right direction with either the full reflection or the semi reflection. I am going for the shinny glossy look.
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Nov 1, 2013
I am trying to show the plane as you can see in this image I found online. My screen does not show this. I have selected View>Show>3D Ground Plane but that does not work.?
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Jul 3, 2012
in cs6 extended, how would i hide the ground plane.
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Jan 18, 2007
I drew a template of a car and used pastels to colour it in and then i put it back into photoshop and kinda tidied it up a little.
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Mar 24, 2009
I think that patience is my main problem, but i have tried several different ways to chage a background from a portrait sess that i did for a friend.
Have tried adjustment layers then masked back the people, ok but not perfect. played with opacity while doing this and hardness of the brush.
Tried all the erazer tools, selection tolls, well nearly everything, and am still not happy with result. As i mentioned before it could be just my lack of patience..does a procedure like this take long to do it properly, as im taking about 15 mins with no luck.
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Aug 19, 2005
how to blur the background of an image. What i want to do is take a pic of my daughter & then blur the background so it makes her the prodomenant focuss of the picture.
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Mar 1, 2013
How in CS6 extended?
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Nov 30, 2012
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
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Jul 15, 2006
I would like to take the pic of sunglasses similar to
and put it into another background but still maintain that natural shadow that is there.
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Nov 1, 2011
I'd like to have a menu option next to "Grounded" which is "Grounded to origin", to save setting three flush constraints every time I pull a part into an assembly and want it to have the same origin as the assembly. This is something I do quite a lot using the multibody part > derived part > assembly workflow. Apart from saving time it would save cluttering up the model browser. In the meantime is there a scripting method of doing this with one click? IV2013
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Aug 7, 2013
I have several elements that I need to align flat to the ground plane, but due to how i have created them, I am finding it very difficult. They are panels for a geodesic type structure and i want to lay them flat to 3d print them. I have tried adjusting pivot, aligning to object, etc but I cannot get the sections to be completey flat
For some reason Area will not let me post .max file so it's a dxf instead
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May 15, 2012
We here at work have recently implemented using the survey database feature in CAD as a better way of manipulating and organizing points in our drawings. However, we have begun to notice a few issues with how the survey database imports points (?).
Sometimes, and I say sometimes because it is very sporratic, some drawings exhibit the issue and some do not, the points will be skewed off the linework (we are converting existing projects to the survey database). In these situations I find that the Northing and Easting don't match the ascii file it was imported from, instead the "Grid Northing" and "Grid Easting" do. Also, some drawings will have a slightly different Grid Northing and Grid Easting vs Northing and Easting, whereas some drawings will have the exact coordinates for both sets of fields. I believe the issue is one and same.
Our points handling goes like this, Data Collector--->TBC (where ground to grid and scaling is performed)---->exported to ascii file------>Imported to CAD.
This is very confusing and irritating at the same time, and really counterproductive to be troubleshooting why our points keep moving. Redrawing the linework is NOT an option, we'll sooner go back to simple ascii file imports (where the problem is NOT present) then have to redo all of our work on our projects.
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Feb 24, 2012
why can't i sketch on the ground plane? If i turn on the ground plae I assume it is a plane like any other but I can't sketch on it nor can i attach nother plane to it?
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May 6, 2010
I need to extend the existing ground profile. I previously had stopped the profile at 25+00 as shown in the attached. However, I need to add on another 100' to 26+00. I can only view info in the Profile Properties. I can't change the end station.
How do I get it to extend?
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Sep 22, 2011
the perspective viewport suddenly turns to a red ground with yellow objects. when I zoom in/out, the graphics return to normal, but only momentarily. this is not occurring in the other viewports. is this a video card issue or should I redownload and reinstall the software? my video card is ATI Mobility Radeon HD 4670.
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Jan 27, 2012
We are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
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Jun 27, 2012
Previously in LDD when I had a project i needed to transfer from grid to ground I could simply create a block of everything. Scale the entire block from a mid point of the site, explode the block, run check points and done.
Now in C3D 2012 when I explode my block it changes my elevations too. Yikes!!!! Luckily I had a copule of points
elevations labled and I noticed the new "Feature" of scaling my elevations too.
My site is 4,500' across and grid to ground changes it 0.32'
Is there a setting to change this behavior?
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Sep 9, 2012
I seem to have made what many might consider a rookie mistake. Built a fairly complex structure for an overhead crane system and get to the end to find that I missed two holes. The problem with these two holes is it is ONLY 1 plate (my grounded part), but I have used this same part in one other instance. So if I edit (even from within assembly) and add the two holes to the grounded plate it creates them in the other plate, which I dont want.
Since I have the second plate being used as a refence to locate MANY other parts on this unit, it would be quite difficult to replace it with a new part (same but different file name).
Any way to add said two holes to the grounded plate only and not the other?
Inventor 2014 PDS
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Feb 16, 2012
Any way to sweep a rectangle along a 3D spline and keep the top of the rectangle parallel to the ground?
I make complex spiral handrail and when i sweep and rectangle along a 3D spline normally, it twists and is wrong. I know that there is a plug-in on sketch that is specifically designed for this called 'Follow me and keep' .
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Feb 6, 2013
My problem is that I require to extract coordinates from specific points on the drawing and set them out on the ground at the real location.
On the drawing there are several base station locations with known coordinates. I have tried coordinating the drawing using Ctrl a, move, then type in the known coordinates of one of the base station location but nothing happens. I have also set the drawing to world with no change.
The coordinates in the bottom left corner are shown but are around 500m out.
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