Revit :: How To Place A Wall At Angle To The Ground Plane
Oct 3, 2011
In Revit 2012, how do I place a wall at an angle to the ground plane, so it can be connected to a roof above? I have tried placing a wall on level and rotating it, however it does not appear to work. I can rotate other elements, but not walls.
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Feb 23, 2012
I am trying to lock a reference plane to a wall location. Is this possible? I want to move the reference plane and the wall follow. I keep having people who want to make the building bigger.
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Jun 2, 2013
I can't seem to find any sloping reference plane I have inserted as a Top Constraint for a wall I want to draw under it. How to make that happen? The only Constraints visible are Levels and Levels only appear to allow themselves to be draw exactly horizontally.
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Apr 12, 2012
I had this working just fine, then made some changes (including deleting some reference planes) and now I can't get it to work. I need to lock a diagonal reference plane to the intersection of 2 orthogonal reference planes, so that my door (on an angle) will slide toward the fixed corner, instead of the corner moving toward the door. It must be something simple I did the first time that I'm just not thinking of this time around...
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Aug 13, 2013
I have the walls that are not running vertical or horizontal (plan view).
How do I quickly find out how much the wall is angled (plan view)? In AutoCAD, you can list the item and has all of the properties shown. But in Revit, in the properties box, the angle is not shown.
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May 10, 2012
Possible to change/set the work plane while sketching the path of an in-place model? This guardrail extension is an example of where I would have liked to change the work plane while sketching the path because the path shifted planes. I believe you can do this in the family editor, but I could not get it to work in the in-place modeler. What I ended up doing (as an experiment) was to create masses and picked their edges to get the path I wanted. I would love to be able to have more control over the work plane, like defining the workplane by a face and then being able to move it relative to the face selected.
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Feb 25, 2014
Is it possible to add a standard wall opening in a wall that i have modelled in place?
I know i can add a void extrusion to the model just wondering if there's a setting i can change to allow me to use the standard wall opening comand.
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Apr 18, 2013
I am trying to create a sloped wall by creating a mass in-place. First I draw a line on a surface at a pre-determined level that I've set up in elevation. Then I offset this line in the vertical plane. My next step is to offset this second line so that it is not directly above the original line, but offset in the horizontal plane. How do I change from a vertical to a horizontal offset? I’ve tried different work planes, but they all offset vertically.
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Jul 13, 2013
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
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Aug 7, 2013
I have several elements that I need to align flat to the ground plane, but due to how i have created them, I am finding it very difficult. They are panels for a geodesic type structure and i want to lay them flat to 3d print them. I have tried adjusting pivot, aligning to object, etc but I cannot get the sections to be completey flat
For some reason Area will not let me post .max file so it's a dxf instead
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Nov 1, 2013
I am trying to show the plane as you can see in this image I found online. My screen does not show this. I have selected View>Show>3D Ground Plane but that does not work.?
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Jul 3, 2012
in cs6 extended, how would i hide the ground plane.
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Feb 24, 2012
why can't i sketch on the ground plane? If i turn on the ground plae I assume it is a plane like any other but I can't sketch on it nor can i attach nother plane to it?
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Nov 30, 2012
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
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Oct 4, 2012
I have created a part in Inventor that is not on the ground plane, is there an easy way to quickly re-position this on the ground plane ?
Cad Manager/Senior Designer
Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)
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Aug 3, 2012
Whenever I open a part (or iam), the ground plane and ambient shadows are active. If I turn them off (on View tab, appearance panel) and exit the part, then reopen it again, the ground plane and ambient shadows are active again.
How do I save these appearance settings? Do I have to turn these off EVERYTIME I open a part?
I didnt see anything in the app options for this.
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Dec 31, 2011
I'm doing drawings of a construction site. Traditionally, in AutoCAD drawings, we show a solid line to represent the ground plane in elevation views. I'd like to do the same thing in my Inventor drawings.
I can "include" the XZ Plane in the view, which shows the line I'm wanting, but it shows as a phantom line.
Right-clicking either the line in the drawing or the plane in the browser only gives me the option to "Edit Center Mark Style..."
If I go to the Style Editor, Object Defaults, Work Plane, the object style is Center Mark (ANSI). If I click on that, the drop-down only gives me that one choice.
Infrastructure DSP '14 / Product DSP '14 / Vault Professional 2014
Dell Precision T1650
Windows 7 Professional SP1 64-bit
Intel E3-1270 V2 3.5GHz / 32G RAM
Nvidia Quadro 2000, Driver 331.82
Space Navigator, Driver Version 6.17.7
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Jul 24, 2013
I am trying to use AutoCAD to render some small parts. I am used to using Inventor Studio, but AutoCad's rendering tools have taken some getting used. to. I have everything figured out, with the exception of the ground plane for shadows and/or reflections.
I originally wanted a ground plane for a shadow to be projected on. However, I had no luck with that, so I modeled a large box under the part. Using that, I am able to get a shadow, or reflection, BUT, the edges of the box are showing in the background. The easy fix is to make the box larger, however, I need the reflective surface and background to be white so that it can be printed on paper without seeing the rendered edges.
How can I set a ground plane, or model a plane, for shadows or reflections, AND made it true white so that the edges cannot be seen?
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Oct 1, 2012
How to place the “midpoint” of window on the midpoint of wall?
In the screenshot below, I wanted to place the window from its midpoint to the midpoint of the wall. How this can be performed on Revit?
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Jan 18, 2007
I drew a template of a car and used pastels to colour it in and then i put it back into photoshop and kinda tidied it up a little.
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Apr 11, 2012
I have a feature line as the top of a wall and want to grade up away from it to marry to existing ground.
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Apr 12, 2012
Any way to get a wall sweep that's set up in the type/structure properties to follow a wall if that walls profile has changed. For example, in the image below, I've split the wall and adjusted it's profile to create some cheesy angled parapet. How do i get my wall cap to follow along? I thought splitting it and changing it's height would work, but no. And if I change the profile without splitting the wall the wall cap just runs right through the wall, as if the profiel was never even changed.
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Jul 25, 2013
I have to draw a bulkhead wall that connects to a full height wall and a gyp bd ceiling. This causes the entire end of the full height wall to skew in line with the butt joint above the ceiling level. I tried Wall Joins but all the options screw up the bottom half of the wall which needs to remain in line with the paired opposite. I also tried editing the sketch of the wall profile but Revit couldn't keep the elements joined. I tried trimming the two walls back together afterwards but the wall profile dominates and prevents a clean join above the ceiling.
Surely there's a way to have different kinds of joins at different heights?
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Mar 16, 2011
1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?
2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.
For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)
What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.
3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.
When I say the two doesn't match, it includes but not limited to:
-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material
Scale mismatch of rendering and viewport.
-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.
Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?
[URL]
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Jun 15, 2011
I have a cube and I want to create a section plane that goes trough the middle of 3 edges that have a common point. After this I should be able to erase the smaller solid and keep the bigger one. If needed I will attach an image to be better understood.
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Dec 4, 2012
I am trying to align the curtain wall with the edge of the concrete slab/face of wood framed wall (Core). I have tried to align and move however the whole wall moves as well as the edge of the slab. How I can move the Curtain wall leaving the other elements in place?
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Nov 27, 2011
Refer to the attached file. How can I cut the RED part of the Wall 1 (W1) , where Wall 2 is sloped. I also want to cut a hole in wall 2 (W2) by the BLUE rectangle , but why I can't do that .
I also want to add a second floor to my project but I can only see the" Level" icon goes grey and I can't click it.
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Jun 1, 2012
So I've done a lot of searching this morning on "angles", and I couldn't find anything for getting the "out-of-plane" angle.
I'd like the user to pick two points, and return somehow the angle out of plane.
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Aug 26, 2013
I am jammed in this matter...I have my 3d sketch and i would like to control the angle betewwen the two planes with
the dimension of the 3d sketch. I am at the level that i can change angle between planes.
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Oct 25, 2012
I am trying to create two plane's one after the other like it is done in this video tutorial.
[URL]........
My problem begins with me only having 1 point on the part to pick for my 3 point plane command. In the video there is no bit where you are supposed to create a point but I'm thinking I wont be able to duplicate without doing something like that.
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Oct 31, 2013
When I try to change the length of a wall it grows at both end. How to grow at one end only?
When I change the wall type to one with a different thickness, I cannot control which face of the wall remains fixed and which face moves. eg: change from 130mm to 250mm screws up my room width. How do I do this?
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