I am working in CoreDraw X6 on Windows XP, and I was trying to create an animated gif banner. When I completed the set up, hit preview, the animation did not work. Thought maybe it was just the preview so I saved the file as an animated gif. Opened it in Windows Picture Viewer, and it still did not work. I also tried the process in X5 without any successful result.
Does anyone have a tutorial on how to create an animated banner. All I want to do is have a banner that shows a business name and then another banner that has the logo and take turns displaying them
I have painted a banner and now I will create an animated gif, so the banner should be waving (like in reality). I have tried it with Effects -> distort -> twist but I couldn't realize it that it looks real.
Is there a way without having to open up Illustrator to create a banner? I am working on a water label and in the design I need to have a banner with folds on both ends like on a welch's grape juice bottle.
I am trying to find a program that will work easily in creating multi-image banners. For example I may use 12 5x7 images that run horizontal on 10" roll paper. Can I do this with Lightroom or do I need to use a different program? I am open to recommendations!
I have lots of software code (in tSQL, html, JavaScript, XAML, and C#) that I need to print in a long scroll. The scroll will be no more than 440mm wide and as long as it needs to be (though the roll of paper is 45 m long so I’ll need to make sure it is shorter than that).
The resulting code listing is to from part of an exhibit contrasting the ‘sketching’ phase in a multidisciplinary project between design, social science, and software engineering. The exhibit will form part of the Research Through Design conference [URL]...
At first I thought I’d print straight from the development environment (Visual Studio 2012 and SQL Server Management Studio) but I realise now that is not possible because
1) Both tools assume standard page sizes, and 2) I need to rotate the software code listing 180 degrees so that the end of the listing is at the tail of the paper roll.
For these reasons I’m doing it in Adobe Photoshop (CS5, 64 bit, on Windows 8).My workflow for this is verging on the ridiculous.
1) If I cut-and-paste the code listings file by file from Visual Studio 2012 and SQL Server Management Studio into Photoshop (or Illustrator) I lose the formatting, for example the coloring of comments differently form variable declarations. (See [URL]...)
Thus Step 1 is to cut-and-paste each file into a Microsoft Word document.
2) If I cut-and-paste from the Microsoft Word document into Photoshop I still loose the formatting, and Microsoft Word does not seem to be able to cope with the paper roll nor rotating the print. So I save the Microsoft Word document as a PDF and open that into Photoshop.
3) I now have 51 Photoshop files each with one layer containing the text for that ‘page’, though I think it’s an image as it is not editable as text. I then save each of these files.
4) Using Adobe Bridge I open all 51 Photoshop files created in Stage 3 and “Load Files into Photoshop Layers” so that I have a new single Photoshop file with all 51 text image layers in.
5) The layers sit on top of each other. What I need is for them to sit head-to-toe. I don’t know how to do this without spending a million years selecting layers and moving them by hand.
6) If I ever get Stage 5 done I will then group the 51 layers and rotate the result through 180 degrees.
7) I will then resize the result to have a width of 400mm and print the resulting file on our banner printer, having first calculated the resulting paper ‘height’ and turned off the automatic paper cutting.
So my questions are:
1) Is there a better way of doing this? 2) I can see the Photoshop actions that will align layers by their tops, their bottoms, or their centers but how do I automatically align them so that the bottom of layer 1 touches the top of layer 2, the bottom of layer 2 touches the top of layer 3, etc.?
I've been fooling around with paint net to get acclimated. I know how to make rectangular banner - but I would like to make a banner that has rounded corners. Does paint net allow me to do that>?
I need to create an animation of a cloth banner attached to a wall. The bottom of the banner will be either held up, or rolled up. Then I want it to be released, revealing what is on the banner.
Are there any tutorials showing how to set up cloth using physX?
How to create a banner with colorful zebra print on the inside of the text and a sparkly black glitter border on the outside of the text? I can't find any zebra glitter fills .
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I'm a photoshop newbie and i'm dealing with animated gifs. Lets say I create a new text layer on this animated gif and I want to move it to the last frame. Is there an easier way than what i'm doing now: clicking and holding the layer with my mouse and dragged it to the last frame. I'm asking because sometimes these animated gifs have like 500+ frames and want to know if there is a faster, easier way
I'd really like to create an animated shadow cast down on the ocean floor by the waves above. That nice ripply effect where the light peaks through the waves onto the sand below. I need it to animate too, I think that will be very hard.
I can't post links at the moment but a simple Google image search of "stingray ocean floor" should yield some nice examples. I can't actually find any tutorials similar enough to adapt for this purpose. (I'd like to have the light ripples as the transparent part, and the shadows varying shade of grey to black)
Basically, what I want to do is create a block, such as a piping elbow, that will allow me to click on different angles upon insertion and have it match that angle.
Assuming those gray dots represent the elbow block, which actions do I need to use in the block to have my elbow block match different angles as shown.
I am trying to create a mass surface that is being cut by a topo plane. What I am trying to achieve or show is a height setback set from the existing topo to a height of 35'. I've tried to cutting or joining the two geometries but this will not work. There is no way to snap t the intersection of were the mass and the Topo surface meet. Is there a way to change a Topo surface into a mass? Any other way to achive this instead of massing and topo surfaces?
I am basically trying to have one object create a deformed pathway on a plane. Think of it like pushing a beach ball along some sand. I get the initial effect I want with using a spherical shaped Displace space warp applied/bind to a plane but I want the results to stay. So it leaves a trail on where is has been. I have read the suggestions about using the cloth modifier but I am not getting the look I desire.
I need to create a sloped roof. I want to base this roof upon a beam system created using a sloped work plane rather than offset from a level. I now understand that (for some reason) Revit will not create floors or roofs using work planes, but only on levels, and I know that I can create a flat roof on a level and apply slope arrows and adjust the offset height, etc. etc. but that is very imprecise (lots of micro adjustments) and a lot of steps.
Isn't there any way to create a floor or roof using a work plane as the level?
The attached image shows a roof I created "by face" from a box mass element I set on the plane - unfortunately now I cannot edit the outline to get it to fint my non-rectangular roof.
I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?
In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?
I am trying to create two plane's one after the other like it is done in this video tutorial.
[URL]........
My problem begins with me only having 1 point on the part to pick for my 3 point plane command. In the video there is no bit where you are supposed to create a point but I'm thinking I wont be able to duplicate without doing something like that.