Today I went to puppet warp a layer, and as soon as I placed the first pin, the image part of the puppet warp disappeared - only the mesh was visible. I can't figure out where to put pins or adjust my layer if I can't see the actual image!
Have been using puppet warp with my current system config for a long time with no issues, and had, in fact, puppet warped several things just a few minutes prior with no issues. I have tried after restarting, using hardly any system resources, and with all other layers visible, and hidden. No matter what I try, as soon as I place the first pin, only the mesh remains and I can't see what I'm trying to warp at all. !
I'm currently making and f1 car in maya. I need to know how to warp the goodyear text into a circle. The UV layout is on a separate layer. The transform>warp tool isn't giving me good results.
You know those "warp a celebrity" flash or java games where you click on part of the celebrity's face and drag the mouse, and the image warps? Can this sort of thing be done to your images in photoshop 6.0? (That's the version I have)
If this can't be done in Photoshop 6.0, does anyone know of a simple freeware program that I can use to warp images "celebrity warp" style?
Does anyone have any advice on how to warp a logo to fit on a shot glass? I can't seem to get it so that it will curve and the writing still look straight on the glass.
Morphing space! I would like to do what other advanced programs do by assigning points to an image and then morph/transpose those points to another space with the same number of defined points.
As a very crude geometric example if I have a 5-pointed star and want to transpose those 5 defined points onto an ellipse with 5 similarly defined points, what might be your approach be to execute this function. How to create and application/extension pack, or write the code for such a function? Any method of steps to create this transition process? (See Two Accompanying JPEGS) .
A vastly more complex situation, but one that continually is used it graphic arts applications would be to morph or transpose the spacial dimensions of one image into those of a second image which is assigned the same set.
When using the crop tool, and I expand the cropped area outside the original image, the image disappears and the area turns white. How do I turn what ever "feature" this is off?
new 17" toshiba laptop (this was not a problem on my previous/old laptop) 2 gig Video Card: nVidia Gforce GT 630M/PCIe/SSE2 12 gigs of ram
First ?: How do I get drawings I've just opened to float (rather than pin themselves to the top left of ph-shop?
Second ?: When I open a photo.... work on it.... open a second photo....It opens and appears as a blank pallet, (as if there's no picture) but.... when I grab and move the image window with my cursor at the top border, the image appears... then when I release it placing it where I want to move it... the image disappears again. The image is visable the WHOLE time within the navigator panel.
I then have to restart CS5 in order to fix it... but then it'll happen 10 minutes later.
I have multiple shapes on a solo layer, each shape has a puppet pin, when I rotate the pin, the numeric values change but the object doesn't physically even with the short-cut (ALT)
I have been having this issue with certain uses of Puppet Warp and I'm not sure if it's how I'm using, the settings I have for the warp or my computer.
It happens on two different MacBook Pros with 8GB of RAM, on Mac OS X 10.8.4..I will spend about 40 minutes warping a photo converted to a Smart Object so that it looks like it's wrapping around a blanket like so..I can save the file, and edit the photo more as time goes on and nothing is odd... until I save and come back to the file later.
When I open the file and try to edit the photo in the Smart Object, reduce the size of the entire image, or even just double-click on the Puppet Warp filter on the layer panel, it does this:
The pins are way off the board, the image looks like it's split into different parts and the only way to get it back is to Undo any changes. The settings for the Puppet Warp are: Normal, Normal, 2px The image is 7"x5" at 240dpi.
This doesn't happen with all of my Puppet Warped images, but this one shows this behavior every single time. At one point I went in and recreated the Smart Object and Puppet Warp and it did the exact same thing after I was finished. This happens in both CS6 and the new CC versions of Photoshop.
I have an image opened in PS CS6 I can see the image I select the Crop Tool The image dissapears completaly from the screen I select any other tool The image reappears again.
First of all, Photoshop is only available at my school for the time being, so I can't provide screenshots. I'll try to explain properlly though. Basically, I'm just looking into having a man bend down to talk to someone for an animation, and to provide frames in between. I already have the timeline up, and I know how to use the puppet warp. I want to automatically have new frames created in the timeline in between the ones of the man standing and bending. These are my attempts of what I tried to do.
I duplicated the layer of the man. One of the man standing, and one bending down. In the timeline view, I opened up my layers and clicked the stop watch under the "Position" option of both layers. I don't recall what happened, but this attempt didn't work.With the two layers, I tried editing in the stop frame view. I clicked the two frames of both layers, and clicked "Tween" below. I then chose how many frames I want to have be created in between, and the result gave me frames of an opacity difference. In other words, it was fading from the man standing to bending.I had a single layer that I was planning to work with this time in the stop frame view. When I used the Puppet Warp for frame 2, I think I recall it was working fine. But when I tried tweening the two frames, I ran into another opacity problem, and I think I recall the first frame changing into the warped frame.
After adding a puppet warp mask over my layer I click to start adding pins and it automatically zooms in 100% around the first pin and changes the current layer I'm on to a 100% crop of what is around the pin. If I zoom out it just zooms out of my current cropped image. I cant pan or move around and if I apply the puppet warp it apply it to that small section that it just zoomed into. Very odd and I can't seem to find a work around. I've used puppet warp several times in CS5 and a few times in cs6 but this just started happening. 13.0.1 x64 Windows 8.
When I am using puppet warp to transform a layer with an unlinked layer mask, the layer mask does not remain in place, it is being warped along with the layer I am working on. This seems to be a bug since the normal transform tools allow the layers to be modified without affecting the mask while it is unlinked.
Grouping the layer by itself and putting the layer mask on the group while I'm using puppet warp to transform the layer works fine and is really not that inconvenient I suppose.
The image I am working on is a large scan of an old map with 12 pages, I'm basically trying to line up all the pages into a seamless image, and so each layer has a mask to hide the margins of each page. I really don't want to have to create a group for each layer just to have each mask stay in place while I'm adjusting the pages. I also do not want to "erase" the margins by applying the layer masks before using puppet warp.
After cropping a photo in cs4 i have tried hitting the return key as well as edit/crop and then my photo disappears and the image box reduces in size to about 1 inch square with no image. I have expanded the image box but nil photo. This has never happened before.
I reloaded cs4 onto my computer but the problem still exists. I have also tried out opening the file from Bridge as well as Photoshop with the same result.
Puppet Warp is a great tool. But sometimes I want to isolate an area and only rework that spot, while keeping everything else in place. To do this I have to go around clicking everything to pin it down. I'm wondering if there's a way to automatically pin all possible points, or click-and-drag to create pins at all intersecting points of the web.
I've tried both draging an image into Autocad and importing it in as a block. When I try to rotates the image it either rotates around a point (but doesn't actually rotate itself) or rotates and disappears only leaving a white outline. How can I properly rotate an image?
One of our other issue(s) is the z ucs rotate in a vp and the image disappears!
Im thinking its to do with a slight angle change in the x or y plane when doing a z ucs rotate making the image not on the viewing plane anymore. Using 2011 map3d but using in 2d workspace mode. All it would take is 0.000000001 degree to throw it out of wack i would imagine. When setting vp back to world and plan rotate it appears again?
Or, because its map3d and not just vanilla cad, is the whole world space set on a geoid by default(viewing plain) and when you rotate the vp ucs it throw's it out of alignment and puts it below the geoid and then looses it's visibility? This would apply to rasters imported with map/ import / ecw, tiffworld or 2jpg i assume?
I have an assignment for school where I am suppose to trace an eagle onto another layer. However the image disappears while I am trying to trace it. Is this some sort of setting that I need to change?
Using the 'Warp Text' dialog, and the Style 'Arc' one can warp the text upward. That is fine if one wishes to add text to the top of a circle but, how about warping that text downward so as to readable at the bottom.
one can rotate the image 180 degrees and put type at the bottom but, then it is readable only if one rotates the image.
The other warp options all distort the text if warping it downward so that is out.
getting a weird problem. at first when I had 2 image planes (front and side) every time I saved my scene and restarted, they would both disappear from perspective view. but they were still showing in ortho view. I'd have to delete the image plane and make it again. after adding a back camera with its own image, saving and restarting: it started to have all of them show in perspective, but now front and side dont show in ortho.
edit:: the first issue happens in 2011. the second in 2012. back cam probably has nothing to do with it.
I opened an image, scaled it, changed the canvas size and pasted another image into it. When I move new image below the original image (where the gray checker board is located) the new image disappears.
I finally closed everything and started over. Same results.
I have separated Illustrator images for a character, I applied the puppet pins to one of the layers and tried to rotate it. The puppet pins stay stationary, they don't move with the layer. THis is frustrating, because all the instructional videos I've seen says to "just rotate and move the mesh" but that doesn't work. Even when moving the pins, the image gets cut off and warped what is only inside the mesh.
I'm trying to warp a rectangular shape into something more arched, like the image below. There doesn't seem to be any transformation options under the Edit -> Transform menu. Can this be done? Can it be done to at least 180 degrees?