Photoshop :: Text On A Plane
Apr 30, 2007
How to you put text on a plane?
No, I am not talking about an airplane.
How to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
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Apr 30, 2007
How to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
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Jul 13, 2013
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
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Dec 12, 2012
I have been working on this framing plan and come to find out - much of the text and some of the lines are being entered off of the 0 - Z plane. get everything down to 0? Flatten does not work and I have searched high and low for a resolution, but I'm not getting anywhere.
I know the lines are mostly at 0, which makes it very confusing that the text would enter off of the 0 - Z plane.
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Apr 29, 2011
In my current drawing, when I click into Model Space through a viewport and draw a leader, the leader is drawn with a Z coordinate of 0", but the text is being drawn at -9", so the leader is not associative and it doesn't have the tail on it. I just noticed it's also doing it in Model Space in the World UCS.
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Jan 9, 2013
I am having a problem with some dimensions in a drawing. I have a 2D representation of my 3D model (using FLATSHOT) in my model space. I added the dimensions in a custom UCS and everything looks fine in paper space when looking at the TOP view but in model space I notice that the text is offset on the z-axis by a very large amount, like 7 meters large (I'm working in mm). How to fix the offset and get the text on the same plane as the line work?
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Apr 26, 2012
I have tried everything. Its not really a cone, but same difference its a bottle neck. I want the company name around the bottle neck.
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May 19, 2012
I have a vector shape (which is simply four rounded rectangles) that I have converted to a 3D object, Next, I set my extrusion depth and caps just the way I want them now you can see I've angled the flat plane so it's a little oblique, but what I want to do now is map the 'face' of the extruded shape so instead of lying on a flat plane, the plane itself is warped like a sphere.
Imagine taking these 'chicklets' and pressing them onto a bowling ball instead of lying on a flat table.Is there any way to do that in CS6 or am I going to have to do this in another 3D application?
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Nov 1, 2013
I am trying to show the plane as you can see in this image I found online. My screen does not show this. I have selected View>Show>3D Ground Plane but that does not work.?
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Jul 3, 2012
in cs6 extended, how would i hide the ground plane.
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Jun 4, 2006
i can use to create a spitfire plane that will fly within a banner in the header part of my site.
the plane will have a banner that is pulled behind it with the name our group.
what software should i use if photoshop can not do this,
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Nov 30, 2012
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
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Apr 29, 2004
when i paint on a plane, i can paint with difference opaque.
I paint with a tablett.
How can i transfer the difference opaque (transparence) into a alpha, or into selection?
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Mar 21, 2011
I have a plane with an A&D mat applied to it. The material is very simple...just a bitmap loaded into the diffuse slot. How can I make the image be shown only on one side of the plane? Currently, I have mapping set to planer.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Feb 16, 2014
I am compositing an object into a scene with the perspective tools. I am using 2014 Max Design. I followed the Autodesk tutrorials and was doing fine until I needed to added the Matt/Shadow #24 material. It does not appear as a choice under the standard list in slate. There is one in Mental Matt/ Shadows/ Reflections...which I tried to use but just get a black plane on rendering. Why I cant see Matt/Shadows #24? If not any how I might get the mental ray material to work?
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Mar 8, 2011
Panning / dollying the camera, the image plane is still trying to maintain a 'forward' looking view to the camera. I would like to lock the talent / image plane so that when I do a camera move, the talent is 'sticking' to the virtual news room I have used.
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Feb 6, 2012
I'm trying to add a video to a plane using 3ds Max 2012. I've watched two videos showing how to do it, unfortunately they are using old versions of 3dsMax, and their instructions aren't up to date.
I've made a plane, converted it to poly. I opened materials, found diffuse map in architectural, and clicked on bitmap. So I opened my Avi file. And what I believe what I am supposed to do now is drag from the circle to my plane. I see the video on my plane, but it is washed out gray. There is a box that says "diffuse color", where this color seems to come from, but I can't get rid of it.
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May 7, 2012
from 2012 to 2013 im having a hard time of getting my bitmaps to show on my planes. I add the image to the difuse in material editor. I've clicked the apply and the show material on map.. yet im still seeing a grey image on my plane and not the bitmap..
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Oct 27, 2011
How do I align shapes to the plane???
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Jul 19, 2012
how to cast shadows onto a plane and not have the plane render so the background has the shadow overlayed on it?The top has the plane not renderable and the bottom is set to renderable under obj properties render control. Attached is a image that hopefully will enplane my question. I wish for the cast shadows to appear that they are on the back ground image which is the wood flooring.
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Mar 4, 2013
How would I stretch a 3d image (like the one pictured below) onto a 2d plane in illustrator cs6?
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Jun 14, 2013
I have some faces and i want project them to xy plane (Top view). I want to get exterior boundary line of this model. To do this, i will ignore all dashed lines, but i cannot check a line is dashed line or not.
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Sep 18, 2013
For one of our project, we have a very precise scanner that picks 3 points on a material to generate a plane.
(First point is always (0,0,0))
On autocad, I have to align different object with this plane.
I'd like to know if there is a method to directly align object with this plane?
(I can easily have the normal to this plane, and other informations, if needed)
We already try to calculate angles and make a rotation, but it's not very accurate.
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Dec 9, 2013
I've got the second floor of a building which is an attic, which is over 2 different levels, each of which has its own xref. The roof is sloped. I would like to vary the cut plane in the same view, so that both xrefs are respectively cut at 1500mm above floor level. This would mean using 2 different cut planes, one for each reference.
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Jul 19, 2013
I have a very large and complicated file from a civil engineer with way more information in it then I need. I want to pull layers I need out of the civil dwg and into a new dwg.
A few problems with the civil dwg are, all lines not in same x/y plane, everything not at 0,0,0, layers need to be combined, layers need to be purged, etc
Would just copy and pasting the layers I need into a new file be a good way to approach this?
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Mar 17, 2013
I found much info on creating 3D objects above X Y plane (which is Z), but I haven't been able to find info on creating objects on the underside of X Y plane (sub Z).
I need to create objects above and below X Y.
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Mar 19, 2013
For example a normal cube requires minimum 8 vertices but of course there may be several width, height and length segments which increase the amount of vertices. If there are more than 8 vertices I would like to remove or combine them since for a single plane only 3 (triangle) or 4 (rectangle) vertices are required. On the other hand, I do not want to optimize anything else and this operation should be automatic (thus optimize and pro optimize are not perfect solutions).
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Aug 17, 2011
I need this information for an animation rig.
Let's say I have an arbitrarily oriented plane, and somewhere above that plane, I have placed an object. Now, I want to calculate the closest point on that plane to the position of the object, and constrain a third object to that calculated position.
If I move the object above the plane around, the object on the plane should always move to a position where it is as close to the first object as possible without leaving the plane. Is there any reasonable way to do this with on-board 3ds 2012 features?
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Aug 7, 2013
I have several elements that I need to align flat to the ground plane, but due to how i have created them, I am finding it very difficult. They are panels for a geodesic type structure and i want to lay them flat to 3d print them. I have tried adjusting pivot, aligning to object, etc but I cannot get the sections to be completey flat
For some reason Area will not let me post .max file so it's a dxf instead
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Jan 30, 2012
I have a scene set up like the picture below but for some reason when I go to render it out, the geometry isn't there for the plane object. I've set it up like that because I have the ball emitting fire and then deflectors along the plane so the particles move across them as if they fire was contained and the particle system reacts in this way but in the final render the geometry for the plane isn't there. I've went through the object properties and renderable is checked.
3DS Max 2012
Mudbox 2012
Windows 7 Ultimate 64 Bit
AMD Phenom 9350e Quad-Core Processor 2.0GHz
NVIDIA GeForce 6150SE
4 GB RAM
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Aug 8, 2013
I'd like to use the bend modifier to transform a square plane into a sphere with a diameter equal to the side length of the original plane (to reproduce the approach for UV mapping a sphere described here).
I've been able to bend a vertical, square plane into something very close to a sphere using two bend modifiers (the first bending the x axis by 180 degrees with a direction of 0 degrees and the second bending the y axis by 360 degrees with a direction of 90 degrees). It's necessary to move the center of the second bend modifier to obtain a sphere.
However, there are two problems with the result: the diameter of the sphere is not equal to the side length of the initial plane and it's difficult to position the center of the second bend modifier such that the sphere doesn't have holes at its poles.
The first problem occurs because (as far as I can tell) the bend modifier assigns its gizmo an initial scaling such that the object to which the bend modifier is being applyed is bent but not stretched. This is reasonable default behaviour and applying an FFD 2x2x2 modifier after the first bend modifier allows the (now bent) plane to be scaled such that the height of the sphere that ultimately results equals the side length of the initial plane. However, when the second bend modifier is applied, there doesn't seem to be an easy way to precisely position its center such that the sphere's width equals its height (the next step would be to weld the vertices at the two poles). This is also the cause of the second problem since positioning the bend modifier's center correctly would also remove the holes at the poles.I've attached a max file (in a zip file) for reference (also see the left-to-right sequence in the image below):
- Plane001 is the initial square plane
- Plane002 is after the first bend modifier has been applied
- Plane003 is after adjustments have been made with the FFD modifier
- Plane004 is after the second bend modifier has been applied
- Plane005 is after the center of the second bend modifier has been adjusted.
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