How do you export from coreldraw to illustrator without it cutting up compound paths?
Currently if you have text that has been converted to curves, all of the letters with counters (or holes in them like O, P, B etc) get cut in half. Surely there's a way to stop this?
I have artistic text on a simple schematic diagram that I am trying to export out as a .cgm file, but the lines convert from solid lines to dashes and the vertical text does not stay in place after the export.
I am drawing pictures for the Second life game. I need that the file I export to be exactly 512 X 512 pixel, and TGA format. Of course, the objects in the picture are small, and don't use al the 512X512 space.But even when objects don't use all the space, I need my "small objects within the 512X512 size file.
Although my picture is, in corel draw 512 X 512, when I export to TGA , I have no the good results.I use yhe File/export/menu and define TGA Bitmap for format.
On the following menu,
if I click on "Maintain original size", Objects remains with original size, but the file size is reduced to fit around the objects..
If I click on "Maintain aspect ratio",, I can fix the size file to 512X512, , but the objects are streched to fill the 512X512 file.
The only way I found to avoid resizing is adding a 512X512 transparent object on the background, but I wonder if there is a better way to do it.
What is the best export/import format for sending 3D files. I need some neutral format files, possibly Solidworks but I am not sure. Also any export settings to make sure I get decent quality files.
Nothing like getting a surface model when you want solid model.
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I'm new to Maya and the 3D design environment. I'm going thru the online tutorials and built the sample Greek temple. I have a MakerBot replicator 2. I did convert the Nurbs to polygons for the column bases and the temple roof. I exported the individual pieces to obj format to print. My question involves the export of the roof/torus group. The "roof" is not smooth but slightly faceted (I'm not using the correct jargon here I'm sure). It's kind of tortoise shell like in smoothness. What do I adjust during export so the rood object comes over smoother?
I'd attach the roof file but the site doesnt allow for some reason.
I just installed Illustrator CS6 and find out that I literally have to manually checkmark "Use Artboard" when exporting to png format EVERY time I export an image.
I often use my illustrator models for animation for powerpoint presentations, so 1 artwork can easily be animated into 30 png images.
Is this a really bad joke from the developers side, or am I missing something?
PS: In CS4, you can just checkmark "Use Artboard" once every session (ie. every time you open Illustrator).
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
I imported an .stp file into Inventor 2011, saved it as an .ipt, and edited several features. When I export this edited file as an .stp and sent it to a client, they said that the file contained multiple errors: it showed no solid bodies (only surfaces), and the 3D thread feature I created (using a thread cutter and Inventor "Coil" command) did not read correctly (the thread I created was an edit of a previous thread, and apparently the .stp file simultaneously showed the new thread and the old, unedited threads).
Creating an assembly (.iam) and shrinkwrapping it before exporting as an .stp does not work.
(When I open the stp file I created [in Inventor] the file, of course, reads correctly. All solid bodies are visible, as well as the single thread.)
How to export an .stp so that it reads correctly in SolidWorks?
I am not getting an option of exporting in mpeg 4 format? Infact when I am rendering in AVI file the size of the file is extremely huge. Need reducing the file size & exporting in MPEG4 format.
what is the best format to use for my finished video project. The video format is currently MP4. I have imported the video to add and edit the audio and video portions of these videos. I would now like to export the finished project so that I can both embed the videos with controller on my website as well as put them in a zip file for potential clients so that the can download the set of videos then play them back with controller included with video. I would also like the format that I use to prevent user edits or tampering. If so what format is the best to use for the requirements presented?
Since 2013 is the first version to have pressure networks, do I need to explode the objects before saving to a previous version? Or is there another method? I will lose all my properties if I explode the objects I believe...
I am trying to export file to CMX format, but the software won't accept it, probably because X6 is too new. I used to be able to import, but I do not remember if it was X4 or X5.
I chose "Save As", and in there I can only use old format if I am saving as CDR, but as CMX I won't get any option about saving in old format.
(btw, the other software ONLY accept CMX and the very much inferior WMF..)
Resolve the problem with export to PLT format? Since one day my X5 starts export objects larger than they are to PLT. Ex. text which should be 200mm wide is in PLT 250mm.
I'm exporting a CorelDrawX5 file as an EPS so it can be opened in Router VCarve software. All the lines of the artwork in the CDR file show up as solid lines before being exported.
After being opened in the Router software as an EPS, the lined artwork shows up in pieces. I've never had this issue before with the Vcarve software or Corel, but I even tried rebuilding the files from scratch, and it still happened so I'm thinking its a corel issue.
I am using corel x6 and out putting to laser engraver/cutter, router and water jet. For laser engraving in particular i am have trouble getting a reasonable image. It ends up being pixulated. An it is odd as some times i am engraving one inch square area and some times 2 feet square. The relationship between DPI and size seems to be broken and i can not figure out why. I am normally working with vectors but some times i need to engrave with a bit map. So i will export the vector to a bit map then import the bitmap into a new document and output to the laser. I output to the laser directly from with in corel 13. It is when i import into corel that i can see that the bitmap is pixulated. if I export at 1200 dpi it is better but not good enough. For an 11 inch square out put i think it was a 43 mb file. [URL]....
The only formats I see for angular dimensions in the toolbox are degrees, °, radians, gradians. Is there any way set angular units be deg-min-sec (° ' ") format?
Which exporting method/format do you use to export your CorelDRAW projects? I'm talking about exporting web projects for Web purposes so the default colors of my doc are RGB, the default resolution is set to 300 dpi.
I tried many combinations, but the only way to get EXACTLY the same image as on my screen, is to do a "print screen" and then paste it on any photo editing program with no background, and save as JPEG.
I calibrated my monitor with Samsung's Natural Color Pro, and I added the created profile to "RGB profile" in "color settings" (so I don't use the standard sRGB profile).
Another information, I exports my projects to .JPG format, maybe I'm wrong? I use .JPG because the results are acceptable and the exported file size is low compared with other formats.
First of all I don't use the "export" option from the "file" menu anymore, because after a few attempts and combinations with this option, the results were just AWFUL, even when I opened the .JPG file on the same computer on which the project was created (so in theory it should be OK on my screen but not necessarily on other computers with sRGB, or custom calibrated profiles). I think it is because CorelDRAW embed my "Samsung Natural Color Pro ICM" profile, which won't display the image correctly on computers with other color profiles installed.
That's why the tool I use to export is "export soft proof" in the "color Proof settings", clicking "preserve RGB numbers", also in .JPG. With this option I have the possibility to embed another color profile, for example sRGB or even AdobeRGB to the project, and the results are acceptable but... they STILL look slightly different from what I have dispalyed on my screen. And here I think the main reason is "background color" option. I cannot uncheck it, or set to "no background", and I have noticed that the chosen color influences the look of my project. So with white color background it will be a little "washed out", with black it will be to dark etc..
With .PNG format I also don't get satisfying results, I tried with different settings combinations, still the colors are washed out with no saturation, maybe I didn't figured out yet how to set it properly?
Finally, I can get a perfect result (in that sense that as far as I can see, it is identic with what I have on my screen in CorelDRAW) with .BMP format, but first I don't know if this format is compatible and adequate for Web purposes, and second the files are pretty big after such conversion, even after decreasing the resolution to 96 dpi.
One of our tech writers has a handful of screenshots (mostly JPEGs and TIFFs) that he wants to use in a manual. However, the customer requires that the graphics provided to them be in .cgm format.
Despite all of my attempts (using CorelDraw X5) to import the bitmaps and then save as or export to .cgm, the customer says the files are "blank" and unusable. When I try and open the .cgm files I created using a web-based file viewer, the graphics show up as completely black. I have opened known good .cgm files with this same viewer, and the graphics show up as expected.
I have tried all of the different options avaialble to me (to the best of my knowledge; to call me a novice with Corel would be an understatement), with no success. Am I missing something? Or is there some other way I should try and accomplish this?
I need to export on a regular basis parts of a X6 file to eps. The files are huge an can contain all sorts of filter. They are all powerclips, some with shadows and transparency and symbols containing JPG's.
When i export the first part of it most at the time it works well, exporting the second set I am ending up with only half the data. If I copy and past into a new document and try from there I might get lucky or some other parts are missing, if I reduce the size by 50 percent same thing.
When I export my CDR file to EPS, which I've done thousands of time, it seems to export, but when I try to open it, I get an error "The file.......is an unknown format and cannot be opened". When I look at the file profile in my documents, I can see that it says "0 KB"
I can open up older EPS files from my documents fine, but not able to do that now.
I created a vector design in Corel X6 using a vector powerclip in the design. I would like to be able to export it as EPS and AI but when I do this and view it. the powerclip portion of the image separates from container. The power clipped image is just sitting on top of the image that it was clipped to. Is there a work around for this? I want to keep my image intact.
I'm attempting to print a picture for a present and I can't get file printed like Corel X6 displays it. I'm using a Deskjet printer. What are the correct settings for a quality printing?