I chose to add the ico file format to my options for export in Photo-Paint, but when I go to export, it is not in the drop-down menu. What I need to do?
I am drawing pictures for the Second life game. I need that the file I export to be exactly 512 X 512 pixel, and TGA format. Of course, the objects in the picture are small, and don't use al the 512X512 space.But even when objects don't use all the space, I need my "small objects within the 512X512 size file.
Although my picture is, in corel draw 512 X 512, when I export to TGA , I have no the good results.I use yhe File/export/menu and define TGA Bitmap for format.
On the following menu,
if I click on "Maintain original size", Objects remains with original size, but the file size is reduced to fit around the objects..
If I click on "Maintain aspect ratio",, I can fix the size file to 512X512, , but the objects are streched to fill the 512X512 file.
The only way I found to avoid resizing is adding a 512X512 transparent object on the background, but I wonder if there is a better way to do it.
What is the best export/import format for sending 3D files. I need some neutral format files, possibly Solidworks but I am not sure. Also any export settings to make sure I get decent quality files.
Nothing like getting a surface model when you want solid model.
IV2014 sp1.2 PDSU / Sim Mech 2014 / Win7-64 EVGA X79 - Classified, iCore7 3930k 32Gb Quad-Channel 950Gb (2 x 500Gb Sata III SSD RAID0 Adaptec 6805E Controller) Nvidia GTX-690 Classified - 331.82 SpacePilot Pro 3.17.1, 6.17.7, 4.11
Have some photos of a warehouse fire in Plymouth Indiana. Files were saved as .jpg Can't get them to open.
One message is "Pain't cannot read this file. This is not a valid bitmap file or it's format is not currently supported." Couldn’t display DSC-0023.jpg because a suitable graphics importer could not be found.
I've got a catalog that work fine in LR4.4, but when I try to upgrade them to LR5 I get the error, "Lightroom couldn't update the format of its catalog file because the file appears to be damaged." The catalogs aren't damaged as they work perfectly in LR4.4. I urgently need to update them to a new mac with LR5.
I am trying to open a video to edit within Photoshop CS6 x64. I am getting the following message:-
Could not place the document ‘IMG_1664.MOV’ because no parser or file format can open the file.
The video was shot on my iphone 4S and ive even tried converting to other formats yet Photoshop still gives the same error. I have checked through Bridge and I have no option to send to Photoshop on the right click menu. try out the new features of CS6 for video editing.
I am running a 27" iMac with 12gb RAM and 1gb of Video RAM.
Getting this error when trying to use downloaded ACTIONS. "Could not place the document ‘Photoshop_Actions_03_by_ReehBR.atn’ because no parser or file format can open the file."
I create short videos using the PS frame animation panel. I used to be able to FILE-export-render video- and choose MPEG-4 Video in the settings panel which would render my file into a small .mov file. Now in CS6 the new render video panel does not have that option. I tried the QT options in the export window and my file is hugh! The H.264 option gives me an .mp4. I put the .mp4 into my web page via Dreamweaver and my video does not play when uploaded into the sever. The video plays fine in Dreamweaver before I upload to the server. After I upload to the server I just get a Q and no video on my web page. If I render the same file in CS5 I am able to view it in my web page. ADOBE WHY DID YOU CHANGE YOUR EXPORT VIDEO RENDERING OPTIONS in CS6?
I am wondering if there is a way to put the old save method back into the new gimp 2.7.3. I would like to be able to export to a new file format and automatically be using that file instead of the original file that I have just opened. If there is a plugin like this that would be great.
I am getting this popup error when trying to open a .gif file:
"Could not complete your request because the file-format module cannot parse the file."
This comes up every time I try to open a .gif file. Even if I make a .gif file (like the image included in this post), save it and then try to open it again, I get the same error. I tried reinstalling CS4, but the error is still there. I have also done the reset on start-up and nothing. Some have suggested that I open it in (Windows XP Pro) MS Paint and then save it again. Did it and this does NOT work for me, either.
I am trying to open a image to edit in Photoshop CC. I am getting the following message:- Could not place the document ‘arrow_right_alt1-512’ because file-format module cannot not parse the file. I make this upper cover but when i put any image in the backgroud layer it shows me that Error
I have used an exceptionally good website called [URL]...... for a number of years with no problems. I have just downloaded from them a .mp3 file lasting 5 minutes but when I come to load it into my project , I get an error message saying "File format mismatch". The only difference that I see between this and all the previous files I have downloaded from them is that this one has a bitrate of 320kbps compared to the previous ones of 130-190kbps.
to convert a rather large & complicated logo in .PSD format to a Vector file, I have PS CS2 & IR CS2. Is there any way I can do it using what I already have without using the pen tool?
When I export my 3D-project (a coffee mug) from Cinema 4D (R11) as a .3ds file to PS CS5 Extended I get the following message: "The Photoshop 3D file format could not parse this file".The odd thing is that when I export and import a simple sphere it works. I believe that there is some kind of limitation involved?
How do you export from coreldraw to illustrator without it cutting up compound paths?
Currently if you have text that has been converted to curves, all of the letters with counters (or holes in them like O, P, B etc) get cut in half. Surely there's a way to stop this?
I am trying to export file to CMX format, but the software won't accept it, probably because X6 is too new. I used to be able to import, but I do not remember if it was X4 or X5.
I chose "Save As", and in there I can only use old format if I am saving as CDR, but as CMX I won't get any option about saving in old format.
(btw, the other software ONLY accept CMX and the very much inferior WMF..)
Resolve the problem with export to PLT format? Since one day my X5 starts export objects larger than they are to PLT. Ex. text which should be 200mm wide is in PLT 250mm.
The only formats I see for angular dimensions in the toolbox are degrees, °, radians, gradians. Is there any way set angular units be deg-min-sec (° ' ") format?