After Effects :: Not Getting An Option Of Exporting In MPEG4 Format?
Apr 8, 2014
I am not getting an option of exporting in mpeg 4 format? Infact when I am rendering in AVI file the size of the file is extremely huge. Need reducing the file size & exporting in MPEG4 format.
I create short videos using the PS frame animation panel. I used to be able to FILE-export-render video- and choose MPEG-4 Video in the settings panel which would render my file into a small .mov file. Now in CS6 the new render video panel does not have that option. I tried the QT options in the export window and my file is hugh! The H.264 option gives me an .mp4. I put the .mp4 into my web page via Dreamweaver and my video does not play when uploaded into the sever. The video plays fine in Dreamweaver before I upload to the server. After I upload to the server I just get a Q and no video on my web page. If I render the same file in CS5 I am able to view it in my web page. ADOBE WHY DID YOU CHANGE YOUR EXPORT VIDEO RENDERING OPTIONS in CS6?
What is the best export/import format for sending 3D files. I need some neutral format files, possibly Solidworks but I am not sure. Also any export settings to make sure I get decent quality files.
Nothing like getting a surface model when you want solid model.
IV2014 sp1.2 PDSU / Sim Mech 2014 / Win7-64 EVGA X79 - Classified, iCore7 3930k 32Gb Quad-Channel 950Gb (2 x 500Gb Sata III SSD RAID0 Adaptec 6805E Controller) Nvidia GTX-690 Classified - 331.82 SpacePilot Pro 3.17.1, 6.17.7, 4.11
I can't seem to save anything as a GIF file on Photoshop, not even regular ol' GIF images I haven't modified at all. It's not listed as a possible extension in the Save As window.
How do you export from coreldraw to illustrator without it cutting up compound paths?
Currently if you have text that has been converted to curves, all of the letters with counters (or holes in them like O, P, B etc) get cut in half. Surely there's a way to stop this?
Best option for large format printing and scanning? We print about 5000 pages a year. Our Xerox 8825 has servered us well but it doesnt communicate with Windows 7 and now appears to have stopped communicating with everything.
I'm new to Maya and the 3D design environment. I'm going thru the online tutorials and built the sample Greek temple. I have a MakerBot replicator 2. I did convert the Nurbs to polygons for the column bases and the temple roof. I exported the individual pieces to obj format to print. My question involves the export of the roof/torus group. The "roof" is not smooth but slightly faceted (I'm not using the correct jargon here I'm sure). It's kind of tortoise shell like in smoothness. What do I adjust during export so the rood object comes over smoother?
I'd attach the roof file but the site doesnt allow for some reason.
I just installed Illustrator CS6 and find out that I literally have to manually checkmark "Use Artboard" when exporting to png format EVERY time I export an image.
I often use my illustrator models for animation for powerpoint presentations, so 1 artwork can easily be animated into 30 png images.
Is this a really bad joke from the developers side, or am I missing something?
PS: In CS4, you can just checkmark "Use Artboard" once every session (ie. every time you open Illustrator).
I have artistic text on a simple schematic diagram that I am trying to export out as a .cgm file, but the lines convert from solid lines to dashes and the vertical text does not stay in place after the export.
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
I imported an .stp file into Inventor 2011, saved it as an .ipt, and edited several features. When I export this edited file as an .stp and sent it to a client, they said that the file contained multiple errors: it showed no solid bodies (only surfaces), and the 3D thread feature I created (using a thread cutter and Inventor "Coil" command) did not read correctly (the thread I created was an edit of a previous thread, and apparently the .stp file simultaneously showed the new thread and the old, unedited threads).
Creating an assembly (.iam) and shrinkwrapping it before exporting as an .stp does not work.
(When I open the stp file I created [in Inventor] the file, of course, reads correctly. All solid bodies are visible, as well as the single thread.)
How to export an .stp so that it reads correctly in SolidWorks?
I'm a new user of inventor (2013). Is there any option for exporting a file to patran. patran accept some files like *.sat ,... But not inventor out put file *.ipt.
I just installed this program and for some reason i do not have the 3d tab for 3d effects. i have a Nvidia 650 so it is good enough to run it, i just don't know why it wont. i have installed the latest driver for my card .
what is the best format to use for my finished video project. The video format is currently MP4. I have imported the video to add and edit the audio and video portions of these videos. I would now like to export the finished project so that I can both embed the videos with controller on my website as well as put them in a zip file for potential clients so that the can download the set of videos then play them back with controller included with video. I would also like the format that I use to prevent user edits or tampering. If so what format is the best to use for the requirements presented?
I'm trying to export an image map from Illustrator CS6. However I can't get it to save the HTML.
I've setup my hotspots etc. However when I do "Save for Web", there is no option to save "Images & HTML". It only gives me the option of "Image Only".
The only way I've been able to get the HTML is to click on "Preview" from the "Save for Web" screen, and then copy and paste the image map code from there.
I've also tested it with slices, and same thing. There just seems to be no way to get it to generate a HTML file.
Is there some other way I'm supposed to get it to create the HTML?
I don't now if this is the right forum, because Trapcode Particular is from Red Giant and not for Adobe, but.. I'm using After Effects CS6 and I installed Trapcode Particular. When I select layer emitter, I can't choose a layer. Under layer is no option to select layer.
Since 2013 is the first version to have pressure networks, do I need to explode the objects before saving to a previous version? Or is there another method? I will lose all my properties if I explode the objects I believe...
I'v seen for exporting a path to illustrator, they mention the File>Export>Export Paths to Illustrator option. When I look under "Export", the only options I get are:
Data sets as files... Render Video... Zoomify
I can still drag/cut/paste the path into Illustrator, so I haven't been stopped, but why the export option isn't showing up?
i have a problem because i want to render my videos in after effects in H. 264. I cant choose this option, i have tried to click on QuickTime movie and then go to format options, and then use H. 264, but if i do that i get the error ( 44 :: 81 ).
1. How can i choose H. 264 in the format menu?
2. Is it a problem if I just render even with getting that error?
They may get caused because i use AAE CS4, I can't get CS5.5 and CS6 because of 32-Bit system.
I am using After effects cs6 and when i try to choose a format there is no option to save as an image sequence. This goes for any clip I try to render. The picture below is where I am having the problem, under the format tab. There are only about 10 options under the tab and image sequence is not one of them.
A week ago AE was running fine, but in the last few days, I must have enabled or did something to chop its performance by 75%.
Also, while rendering, my ENTIRE computer is super laggy, just typing this text right now, for example, is laggy. I used to ALWAYS hit render, and then browse the web, watch videos, etc... but now it's unbearable. Also, it isn't just when i do a final render. It also occurs when I skip to a single frame in the comp and it tries to render it(goes really slow)
I am drawing pictures for the Second life game. I need that the file I export to be exactly 512 X 512 pixel, and TGA format. Of course, the objects in the picture are small, and don't use al the 512X512 space.But even when objects don't use all the space, I need my "small objects within the 512X512 size file.
Although my picture is, in corel draw 512 X 512, when I export to TGA , I have no the good results.I use yhe File/export/menu and define TGA Bitmap for format.
On the following menu,
if I click on "Maintain original size", Objects remains with original size, but the file size is reduced to fit around the objects..
If I click on "Maintain aspect ratio",, I can fix the size file to 512X512, , but the objects are streched to fill the 512X512 file.
The only way I found to avoid resizing is adding a 512X512 transparent object on the background, but I wonder if there is a better way to do it.
When I wish to deliver the look of the anamorphic format, but have source video shot in the 16:9 (1.78) format, what is the best method to convert it?
So far, I have read that one can imply add the letterbox bars on the top and the bottom to simulate the visual part to be in the 2.39:1 format. I now realise, that even though visually it is the 2.39:1 format, the actual footage is still the original 1.78 format, just with black at the top and the bottom of the frame.
If that is okay, should one then notify film festivals and other alike that the footage is in the 1.78 format for them to project it correctly. On the other hand, should one render only the visual part of 2.39 and then also notify them that the format is 2.39?