I have a polygon with my vertices and I want to select what's in front. When I highlight the front of the polygon, all vertices behind it is selected as well.
Is there a way to make the selection to select the first layer only?
LR3.4.I have a whole selection of photos that were taken at an event where there was 2 types of lighting, so the people in the back of the shots have a warm orangey glow and the people at the front have the day light. What would be ideal option to adjust the white balance on 2 separate areas, but I can't seem to find this in Lightroom? is it possible or will I need to export 2 versions and merge in photoshop etc?
I have a scene showing a wide plain heading towards low mountains. The perspective is such that the mountains appear to be about 1/2 a mile away, across a basic southwest desert plain covered by dry-looking yellow grass, sagebrush, some cactus, etc.
My problem is how best to cover the plain with grass so that it's covered well enough to look realistic. Paint Effects works beautifully, and eventually I'll place clumps and varieties throughout, but covering such a large area by painting short grass all over is time consuming. All I've seen by searching online suggests using Paint Effects to paint in grass, which works, but it's extremely time consuming. If the only way is to spray a little bit then convert it to polygons, watch the coverage drop due to the polygon count, then repeat the process...something tells me this can't be the most efficient way.
How to more quickly cover a large area with decent looking grass. I suspect a nice combination of the right surface texture underneath Paint Effects might do the trick,.
Say you select all of the patterns on one half of the image.
Is it possible to mirror the selection, so that it selects the corresponding ares on the other half as well? Because it would cut down the workload by a fair bit.
I have a PSD with about 100 layers. When I use the select tool and press while holding CTRL (to activate "auto select layer") I sometimes select invisible layers.
I have another newbie question. How to select visible polygons only in the Edit Poly modifier? Now I can only select through the object. I can't find an option to turn it off.
3ds Max Design 2013 Student Version PU6 iMac 27" Quad-Core i5 2.8 GHz 6 GB RAM ATI Radeon HD 5750 1 GB VMWare Fusion 5 / Windows 7
I'm building a tree prop that uses a push modifier to create the outside effect of the shape I want. The problem is that the Push modifier has pushed many faces into others... leaving a bunch of geometry "inside" the model... in essence leaving a larger polycount than needed and wasted.
i tried to draw a cross section view of the encircled area... as if you were looking up the cross section up the tree. I'm hoping to get the geometry to match the "desired" drawing.
Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine CorVex Level Design Plugin 3ds Max 4/Gmax - 3ds Max 2014 Mudbox 2009-2011 WIndows 7 x64 i7 930 12GB RAM Geforce 480x2
I need to get the visible portion of a particular layer in the final image.Lets say i have 4 layers and some portion of each layer is visible in the flattened image i would like to get the portion from each of the layers. The input will be in xcvf format.I will ideally want to automate this and output to file in some format looking like this,
Layer1 ---> Co-ordinates of visible polygon from this particular layer in the image . Layer2 ---> And so on.
How to proceed with the script. I think brute force is to take each non-transparent pixel and and find the same pixel in all above layers if it is not found it will be added to the region.Or something exists like selection from alpha combined with multiple layers ?
Or if there is a way to find out for an image with all layers visible which pixel came from which layer ?
What is the difference between rooms and areas? Why create an area schedule off 'areas' as opposed to using 'room' areas? Can you create a schedule off room areas?
In the image below I have an aerial photo of an Island. I need to make it so as water areas are black and land areas are white (not greyscale) almost like a silhouette. My first plan was to draw round the island with a black paint brush and then use the "bucket fill" with a suitable threshold to fill all of the areas up to the black outline with black, however this doesn't work as the bucket fill either breaks through the black line or when I reduce the threshold, doesn't color the water areas solidly.
I have a drawing (autocad 2011) ,which i have to measure the areas of the many rooms and i arrange these areas in a table! is there any fast way to do so? avoiding the boaring typical area measurements room by room?
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select. 2. Right click - select Surface Point - attempt to select. 3. Left clicking 4. Holding shift (and other keys) - attempt to select 5. Right clicking 6. Middle clicking 7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.
First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?
With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.
I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?
I know about F3 and F4, but usually when i used maya and 3ds max 2014, i could see edges when i select an object....now i cant. When i go into edge mode, i cant even see edges at all unless i blindly select them. This image i show has a box of 2 segments and i selected the middle edges....can only see what i selected in red.
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.
** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).
I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).
Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.
i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).
is there some simple way to select ALL the edges of a face?
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
I'm new to 3DS Max. Let's say I draw a box, then add many height dividers. I then apply a bend modification to the box until it resembles an arch.
Let's now say I want to take a part of this object - maybe the left half - and apply further mods to only that part. How do I "divide" an object into sub-objects?