3ds Max Modeling :: Removing Overlapping Faces But Keeping Visible Top?

Jan 29, 2011

I'm building a tree prop that uses a push modifier to create the outside effect of the shape I want. The problem is that the Push modifier has pushed many faces into others... leaving a bunch of geometry "inside" the model... in essence leaving a larger polycount than needed and wasted.

i tried to draw a cross section view of the encircled area... as if you were looking up the cross section up the tree. I'm hoping to get the geometry to match the "desired" drawing.

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2

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AutoCad :: Removing Overlapping Lines

Feb 23, 2013

During the process of drafting many lines overlap (e.g. construction lines, objects merging, etc)

Because the overlapping lines have precisely the same properties, I don't feel the need to remove them.

The issue begins when I go to plot. The overlapping lines do appear darker than lines without overlapping. This occurs a great deal in my work!

Is there a function that will merge/flatten these lines so that no more overlapping lines exist?

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Illustrator :: Removing Hidden Sections Of Several Overlapping Objects

Dec 19, 2012

I'm looking for any options that could remove the hidden sections over numerous overlapping objects. I have plenty of objects that lay over each other in this design, and now my client is thinking about getting it screen printed. Is there a shortcut for this that would save me a mass amount of time? (other than using Pathfinder on each and every one?)

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CorelDRAW Graphics Suite X5 :: Removing Double Overlapping Lines Without VBA

Dec 16, 2012

From my vecor drawing program i export a file as DXF/DWG.

Then this file is run true a program to determinaded the plotting lenght on a lasercutter.

But a simple drawing takes som 80 minutes to cut and engrave.

Loading the file into X5 Home & Student is discover that the file contains 29059 lines.

Selecting some lines i can see that there are underlying lines.

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Export it as a Atocad version 2000 or 14 doenst change the number of lines

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Apr 24, 2013

I have edged faces off in my model but as soon as i select something it shows that selections edged faces, how do i turn this off any?

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Photoshop :: Removing Reflection & Keeping It Looking Nice

Dec 17, 2008

I have a photo of a bus I want to take the reflection off of while keeping the perspective of colour change.. if that is possible?

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Photoshop :: CS5 - Removing Fill Of Object But Keeping Outline

Mar 26, 2012

I was wondering how to remove the fill of an object but leave the outline intact? e.g. the image here

[URL]........

if i wanted to have his outline only so he will look like this when finished

[URL]..........
 
I am using Photoshop CS5. 

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Illustrator :: Birds Visible In Windows While Keeping Flock Easily Editable

Sep 3, 2013

Say I had a  group of windows in one layer. A wall in a layer beneath and a giant flock of birds in the layer below that. How would I be able to make the birds visible in the windows while keeping the flock easily editable? CLipping masks seem to only work well with single objects.

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VideoStudio :: Keeping Original Audio And Removing Video Track?

Mar 31, 2012

I want to keep the original audio captured with video footage but remove the actual video and replace it with other video footage taken and still images. I'm guessing that this is possible using the overlay track, but ideally, I would like to just remove the original video so that I can use two new images between the main track and other "images" on the overlay track. I have no need for the original video, just the audio. Is this possible? If not, is there any way to insert audio from video onto either a music or narration track scrap the video portion?

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Lightroom :: Moving Folders And Keeping Ratings - Removing Duplicates?

Jan 31, 2012

1. I have a number of folders where the photo's where stored on my Mac HD. I then moved these folders to a new location on an external HD. I re-imported these folders into Lightroom and they showed up under the external HD. However, all of the colour coding/ratings and even the adustments I have made to the images are not visibible. Is there a way I can correct this?
 
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3ds Max Modeling :: How To Delete Duplicate Faces

Jul 12, 2011

I have a very old model from one of our previous projects. It was previously rendered with max scan line and had standard materials on it. Now we are updating it for a HD render and updated with mental ray and arch&design material. When doing test renders there have been some very strange results, on closer inspection I have realised the models have been duplicated. They have been duplicated in exactally the same spot and are part of the same element. I’m currently trying to go through each polygon(element) and delete the duplicate but its taking an age. It was a model imported from iges format so the model is very broken up.

Any good method for deleting duplicate surfaces?I have tried xview but selecting the results just seems to select the whole model which ever method I choose.

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3ds Max Modeling :: How To Get Rid Of Triangles Within Faces In Model

Jan 13, 2012

I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.

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Maya Modeling :: Keep Faces Together Won't Turn Off?

Sep 7, 2013

I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work

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3ds Max Modeling :: Turning Polygons Into Faces

Mar 17, 2012

I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.

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Maya Modeling :: Shortcuts To Toggle Keep Faces Together?

Jul 12, 2012

As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.

How to use it? I tried as it said, however nothing occurred. H

(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)

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3ds Max :: Modeling In Viewport - Cannot See Selected Faces Of Object

Apr 19, 2013

I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges

what I want to see when I select faces is this (Minute 2) [URL] ......

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Dec 29, 2013

i've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.

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Jan 3, 2014

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
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Aug 23, 2012

Is there an easy way to copy a line of vertices and have it create new faces on the same object?

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• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Jul 28, 2013

This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face

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Feb 12, 2014

I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.

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3ds Max Modeling :: Packing Entire 0-1 Space And Keeping UV Grid Size?

Jul 24, 2013

1) Is there a way when packing UVs to force 3DS to use the entire 0-1 space? There always seems to be padding regardless of if it is set to 0 in the software. If I'm using a tilable texture this creates seams since it doesn't go all the way to the end of the UV space. I have to manually snap the vertex points on the UV to the corners of the 0-1 space.
 
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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

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The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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3ds Max Modeling :: Flipped Faces Swapping Between Mirrored Instances

Sep 3, 2012

I'm having a bit of a frustrating issue with flipped faces. Basically I have an object that i am trying to mirror over as an instance. Just like dozens of other object within the same scene, MAX decides to flip the faces on the mirrored object. Simple fix would be to highlight the affected object and flip the faces back. This only causes the "unique" object to flip backwards instead. So, because the objects are instanced, the objects are essentially "swapping" flipped face orientation between the two always leaving one of them with flipped faces. Iv'e tried adding a normal modifier to one, but still resulting in the same issue. I have also tried messing around with resetting x form.

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Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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3ds Max Modeling :: Displace Modifier / Making Planar Faces

Jul 14, 2011

I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.

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