3ds Max Modeling :: Packing Entire 0-1 Space And Keeping UV Grid Size?
Jul 24, 2013
1) Is there a way when packing UVs to force 3DS to use the entire 0-1 space? There always seems to be padding regardless of if it is set to 0 in the software. If I'm using a tilable texture this creates seams since it doesn't go all the way to the end of the UV space. I have to manually snap the vertex points on the UV to the corners of the 0-1 space.
2) Is there a way to have 3DS keep the size of the grid in the UV editor? If I set the UV grid size to something specific it always resets it back to .5 if I go back in at another point or for a different object.
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May 4, 2011
I notice as I zoom in and out of the 3D modeling space that the background and grid colors fade from light to dark.
Is there a way to control the fading when zooming to keep the background and grid from becoming too light and illegible ?
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Feb 23, 2012
Is there a way to quickly change all text font in model space in autocad electrical 2009 rather than doing it manually for every text block?
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Apr 15, 2008
is there a function in photoshop cs3 that will reduce the file size of a photo without affecting the physical size of it, i know macromedia fireworks can but thats no help to me unfortunately...
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Sep 10, 2013
I'm looking for an option to adjust the grid size and to snap-to-grid.
For some purposes, you can find a way around this, but it is a pain when working on a project that requires perfect precision.
The topic has been brought up before, but I'm hoping to hear of any news on the possibility of implementing it. I don't assume there has been made any plugins to cater this need since earlier posts on the matter, so I'm hoping to persuade developers to implement the feature in a new version of paint.net instead.
If you need to know more specifically what I'm looking for, then it's basically what you have in Adobe Illustrator or any decent 3D modelling software you will ever come across. It would work pretty much exactly like the grid already in place, except you would not be limited to working only with individual pixels, but rather groups of pixels as you zoom further out. The grid would preferably have thicker lines every 5, 10 or 15 lines, etc. for user to position the various elements.
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Jan 29, 2011
I'm building a tree prop that uses a push modifier to create the outside effect of the shape I want. The problem is that the Push modifier has pushed many faces into others... leaving a bunch of geometry "inside" the model... in essence leaving a larger polycount than needed and wasted.
i tried to draw a cross section view of the encircled area... as if you were looking up the cross section up the tree. I'm hoping to get the geometry to match the "desired" drawing.
Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2
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Feb 12, 2014
I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.
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Feb 5, 2013
I am currently working on making a lens profile and the instructions are pretty annoying as they require the calibration chart to remain in the same spot while you tilt the camera as well as move the camera around to make sure that you are tilting the camera to bring the calibration chart close to a side of the frame but not clipping it and also staying within an angle of 10-30 degrees.
This seems overcomplicated, instead, why cant adobe make a single calibration grid where the camera is positioned in such a way that it fills the entire frame as much as possible without clipping, then it simply corrects using the single chart.
With the way it is now, unless you have the camera on a computer controlled dolly and computer controlled head, you will not be able to make a completely accurate lens profile.
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Sep 12, 2012
I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...
I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.
However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.
I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.
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Jun 5, 2010
I'm in paper space, in a drawing I didn't create and, when I dbl. click in a viewport to open it and attempt a zoom, the entire paper space environment zooms, as if I was still in paper space, although the task bar tells me I'm in model space. Is this because the viewport is locked? If so, how do I unlock. I see nothing on screen regarding padlocks, except the tool bar/ window positions padlock.
If it makes a difference, I'm in Acad 2006, not 2006 T.
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Aug 12, 2013
I was just provided a pdf for a large. The customer however forgot to build in a bleed. I can see from the imbeded info the file was made in Illustrator cs5. Knowing this I opened the pdf Ill cs5. When i attempt to do this I get an error that there is a linked image missing. So I figured I would place the whole pdf in a new illustrator file. When I fo this I can see all the illustrator layers from the original file. Including the image that supposedly wasn't linked.
Once I have the place pdf in illustrator I can edit the original illustrator elements just fine. The only problem is that now when I try to save this file as a pdf again it's file size grows about ten times, going from just short of 5 mbs to 45 or more mbs. This larger size keeps me from emailing it and unfortunitly the banner printer I was sending it off too doesn't use dropbox.
How I can add a bleed to this pdf without making the file unresonibly large? I have already tried turning off the all optional inclusions on the pdf such as allow Illustrator editablity.
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Apr 5, 2013
I'm using "multiple titles" to add text on my slideshow. The font size is 34 but when i play the video the text is much bigger. The text size is changing depending on the length of the text i'm using... How to keep the text size 34 ? When using "single title" option i can't change the position manualy where to put the title so i think i need too use the "multiple titles" for sure.
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Aug 3, 2006
I'm using Photoshop Esentials 3.0.
I have a photo of a negative from a 35 mm camera. File "A". It's a jpg file.
I need a picture of two of these negatives side by side.
I opened file "A" and used the marque to highlight the picture and copy it to the clip board.
Then I closed the file and opened a new file "B" and made the demensions of the new file "B" the same height, but I doubled the width.
Everything copied and pasted ok and I mergered down all the layers and saved it as a jpg. file.
Here is the problem.
The new file that I created, File "B" with the two pictures side by side is only about half of the height of the original file.
I've tried everything that I know but I just can't increase the height of the new file "B" I created with the two pictures side by side.
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Feb 5, 2013
When I open a photo from one of my files in PE10 and want to print it at 4x6 (which I properly indicate in the appropriate box,) it will do that if I keep the photo centered on the page. But if I move the photo to the top of the page so that I can print two photos on the same sheet, it will crop the photo and reduce the size to 4x4 1/4".
Is there any way of keeping the size at 4x6 at the top of the page, or can I print only with the photo centered on the page?
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Feb 23, 2012
Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?
For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Sep 6, 2008
I'm having difficulty organizing photos into templates for a CD cover. The pic that I want to have on the front cover is too large and need to reduce the size, but at the same time keep sharpness and quality.
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Nov 8, 2013
I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.
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Aug 5, 2005
how I could keep the same radius of a rounded rectangle, when I'm adjusting the size of the rectangle. if you treat it like any other object, your radius will grow/decrease along with your rectangle.
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Sep 26, 2006
i have a client who needs a big image (2000x2830) resizing to 595x842 and saving to a .pdf file and still keeping its high quality resolution even when its zoomed in on.
So far i have resized the image (just using IMAGE-IMAGE SIZE and put in the numbers 595x842) but it has lost its quality when zoomed in although it does look good at 100% but i need it to look good even at 500-600%.
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Apr 29, 2012
I thought standard Windows behavior is that when I re-size a dialogue box that next time the box is activated, it remembers the size it was when I last used it.
Why does this not happen for me in Civil 3D?
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Aug 28, 2013
When i import a DXF file into Illustrator created in AutoCAD, i have the problem that the positions of the elements (rectangles, circles etc.) are not on the exact position as created in AutoCAD. The variations are very minor (Centerposiotion of a element x 5mm y 5mm in AutoCad = x 4.969 y 4.949 after import in Illustrator). Sometimes the sizes of the elements variate also slightly (a line which is 102mm in AutoCAD is 101.99mm after import in Illustrator) but not generally.
I tried various files with different export versions from AutoCAD, including different measures such as mm to inch and points and so on. I tried also the different importing options in Illustrator. The closest i come is Centerposiotion of a element x 5mm y 5mm in AutoCad = x 4.969 y 4.949 but never exact. How to get a DXF file into illustrator by keeping every element in place and size?
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Jan 12, 2014
Is there any way I can scale images down in size, whilst keeping the quality of the image? I am a Media teacher having to use this software with the class and they must have high production values for their controlled assessment. However, I do not know how to get around the problem that all the work is predominantly blurred because students have scaled down the pictures resulting in horrendous blurring.
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Apr 3, 2013
As I recall, back in the 3ds dos days you could create a grid aligned to a face of an object by simply picking 3 vertices on the face. I've never figured out how to do this in MAX. I don't need to align objects but need to move vertices around on a given tilted face.
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Nov 3, 2009
Are there any plans to add the simple yet productive feature of moving an object in the X and Y directions at the same time?Also, I would love to be able to select the ceiling grid and hit the space bar and have the grid rotate 90 degrees.
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Feb 1, 2012
I have a layer of lables for a drawing that all have 1" text, and I want to change all the text to 1.5", without having to scale them individually. There must be some way to select the layer and do a global adjustment of the text font?
I'm surprised I'm not finding this in the menu's, etc.Since I need each text to scale properly from it's own location, I cannot simply scale everything from one base point.
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Jul 20, 2012
We'd like to create some A0 size posters with the entire text of a book on it at around 3-4pt text size with some images too. Is Illustrator going to be the best programe to handle the formatting?
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Jul 10, 2011
im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together
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Jan 9, 2013
I am using Civil3D 2012 and I am trying to create a 50'x50' grid in model space that automatically populates the N & E.
AutoCAD Civil 3D 2012 SP4
Windows 7 (64)
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Jan 23, 2012
Is there an easy way to use space to generate a ceiling grid. My predicament is that when I create a space, the lines show up in Medium Detail and I have to switch to Reflected display configuration to see the grid. But when I am putting in the grid it asks me to choose the space, which is now not visible. Unless I change the display configuratiion, is there a way to pick the space while in the reflected display configuration.
Or better yet, is there a way to create a script that will toggle the space display on and off while in reflected.
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Dec 9, 2012
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
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Oct 16, 2013
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
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