I'm building a tree prop that uses a push modifier to create the outside effect of the shape I want. The problem is that the Push modifier has pushed many faces into others... leaving a bunch of geometry "inside" the model... in essence leaving a larger polycount than needed and wasted.
i tried to draw a cross section view of the encircled area... as if you were looking up the cross section up the tree. I'm hoping to get the geometry to match the "desired" drawing.
Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine CorVex Level Design Plugin 3ds Max 4/Gmax - 3ds Max 2014 Mudbox 2009-2011 WIndows 7 x64 i7 930 12GB RAM Geforce 480x2
I'm looking for any options that could remove the hidden sections over numerous overlapping objects. I have plenty of objects that lay over each other in this design, and now my client is thinking about getting it screen printed. Is there a shortcut for this that would save me a mass amount of time? (other than using Pathfinder on each and every one?)
Acad 2009 When you have a number of lines or layers on top of each other, what is the correct way of toggling between them when trying to select 1 in particular.
Im currently drawing renovation plans, sections and elevations, and i have a prexisting set of drawings, a after renovation set of drawings and would like to achieve the intersecting of this two sets with objects/lines in yellow for whats going to be demolished and red for whats being built and white for whats to remain untouched.
I started by setting a yellow color for the first set and red for the second set. And worked my way to the excrutianting task of breaking and setting this two sets of 2d drawings.
Is there a command or routine that allows me to break a line were two diferent lines overlap in the drawing. I was wandering if i could do that i then would only have to overkill the entire drawing..
Because there is a PI in my alignment, the section lines in my corridor are overlapping creating problems with the surface. Is there anything that I can do in this situation?
I know this question was posted back in 2010, but thought I would bring it back to the surface to see if anything new has developed.
I am running X4. I draw jig saw puzzles in CorelDRAW (several shapes that I andomly node-connect) and each piece overlaps adjoining pieces on all four sides and are connected at multiple corner nodes as well as arc nodes. When sending to the laser for cutting, each side of each piece gets cut twice due to the overlapping lines. I was hoping the RemoveUnderlyingDups and NodeClean macro from a 2010 post would take these overlapping lines and create individual horizontal and vertical line segments from the connected nodes so the laser would make one continuous cut rather than duplicating all the cuts.
However, after running the macros, even on a small portion of the puzzle, I didn't get any results. I combined then broke apart as mentioned and still no joy. The only way I have been able to create separate line segments is to cut apart at the nodes and delete individual line segments... on 1250 pieces, with four sides and all sides overlapping, that's 10,000 separate edits... needless to say, duplicate cutting by the laser is faster.
Ideally, being able to create continuous horizontal and vertical lines based on corner node connections, would be the best. At that point, I could cut a 1250 piece puzzle with just 50 continuous horizontal lines and 100 vertical lines.
I've got this drawing which I would like to engrave with my laser, but I'm afraid the duplicate lines from the imported WMF (from Adobe Illustrator) will hinder the performance of the laser. I have tried OVERKILL on all of its different settings, but there are still duplicate lines all over the place.
Any tips for removing the duplicates? The drawing is too intricate to go through and delete them by hand.
The file is too large for this website (6 mb), so I've uploaded it here
I am manually editing my section geometry by moving the grips and am wanting to remove some of the additional vertices that I don't need in a certain area. How to delete extra points? I can't seem to find a way to do this either graphically or in the Section Editor. I am using C3D 2010.
Is there any way of removing the lines that go around the edge of a blank layer? I'm making a design which has a black background where I need to experiment by moving other layers around, and I keep getting the faint outside edge of the layer showing. For example, I created a transparent layer to create a supa nova; I move the layer around the black background and get the faint outside edge of the layer.
Is there anyway of getting rid of these besides maybe using the clone tool?
I'm working with (cropped and sized down so they are not totally huge)
I have two problems with these photos. The film really enhanced her tan lines & the bags under her eyes. How can I fix these things? I have tried various attempts with the smudge tool and the clone tool but the results never look natural. I will be the first to confess that I have no clue what I'm doing. I never touch up my photos unless I'm fixing film damage or scanning artifacts. This is my first attempt at doing a makeover on a person.
I have been searching for tutorials that cover this sort of information, but not much luck there either. I found some information that got me started, but I still don't have the experience to make it look real.
I've been using GIMP for a few years (at beginner skill level). Ok, so I want to take this image (1st pic) and resize it to print on a tshirt. I downloaded the upsize plugin and upsized it. Thing is, it's now got jagged lines all over the place (2nd pic)
I've tried:
1. selection to path, then use stroke
2. blur image, then use curves from the colours menu
3. using the magic selection tool with feathering
none of these got it right.
Attached File(s) ar drone.jpg (8.37K) Number of downloads: 11 AR Drone white.jpg (160.69K) Number of downloads: 10
I watched a video created by Adobe Product Manager Brian O. Hughes titled Adobe Max: Hidden Gems in Photoshop an excellent video (see link below). I have been trying his easy method of removing power lines from an image using the pen tool and stroke path method defined as follows:
Using the pen tool create a path of the line to be removed. Making sure the brush tool is small and set at 100% opacity; click on the Spot Healing Brush making sure it is set to "content aware". Then in the path panel click "stroke path" and it removes the line.
Well I have followed these instructions several times, very simple, but it doesn't remove the line for me. I can manually shift click the start and ending point and it removes it but using the stroke command within the path panel doesn't work. I am making sure the path is active.
Here is the link to the video, his technique is listed near the end, @ minute 56:
I have a task of finding the lines which are overlapping on each other (not completely). One Plines start or End point will be on another lines(without snapping). Need to find all those such lines..
I'm plotting a drawing in which I have land parcels provided in the form of a connected ArcGIS shp file. The parcels are closed polygon features. I'd like to plot the parcels as phantom linetype. The problem is where neighboring parcels have common boundaries, Autocad Map does not filter out the overlapping boundary segments for the purpose of plotting.
As a result, the linetype becomes a mixture of phantom and solid lines and everything in between. I've tryed using plotstyles as well as styling the polygons. I don't think plot styles work with map features. The styling works when the lines do not overlap. Exploding the polygons and removing duplicate segments is not a realistic solution when working with data that is shared by true GIS programs like ArcGIS. I've seen some old postings that indicate this has been a problem for years.
I'm trying to hatch multiple objects in one go, most of which overlap with eachother in places. When I do this, the overlapping areas don't get hatched. I've tried selecting different options for island detection, but this doesn't seem to work.
In paper space I have a rectangular viewport showing a floorplan. I have placed another smaller viewport over the larger vp in order to show a scaled-up detail of the floorplan. However I can still see the image from the larger vp below ( as well as the smaller vp's contents ), Is it possible to lay one vp over another, blocking out the image from the vp below?
In a drawing file customer wants to create 2 title block. both the title blocks should be added to the same drawing. At any point of time only one should be visible to the user. Basically users in one country will see first title block and users in another country will see second title block.
9 times our of 10, I can't trim away the overlap on a pair of circles.. as every now and then the trim suddenly decides it will work!
Trim_Issue.jpg
I just can't work out why these pesky circles refuse to trim! I'm trying to merge them into one 'cloud' like shape, by removing the overlapping section from each circle.
Drawing A has a grid system Xref-ed into it. It also has a block reference in it, repeated in various places throughout the drawing.
I Xref-ed the grid into the block to check something, and now I can't get it out. This means that the grid now repeats all over Drawing A as well and is generally being a nuisance.
If I try to unload the Xref within the block, it unloads it in Drawing A too. If I try to detach it from the block, it returns this message: Xref [Xref name] has multiple references. Not detached. If I try to detach the Xred from Drawing A, it returns the same message.
How do I unload the same Xref that occurs in a block in a drawing, and in the drawing itself, independently of each other?
I assume it's just my autocad display but I can never tell if lines and are drawn correctly or not. I'll draw construction lines and circles and grip edit my linework to snap to the end points and arc midpoints perpindicular to the circle but there are still overlapping displays. In the attached image I've snapped to arc points to the circle and the edges of the hatch to the extension/intersection of them and this is how it still displays.
Yes, I am constantly regenning and my arc smoothness is set to 10000.
Selection of overlapping viewports,I go two overlapping viewports.The issue here that I couldn't access the model space of the small viewport. Double clicking it will access the model space of the big viewport.