3ds Max Modeling :: Converting Group Of Selected Edges Into Edge?
Mar 30, 2011
I have some edges on my models that dont cooperate when i click Loop. They're inline with each other but it wont loop for some reason. Is there anyway to tell 3dsmax "hey this is an edge loop.... turn it into an edge loop selection."? i use the cut tool, insets, bevel etc and some edges loose the ability to be selected as loops
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Jan 6, 2014
So, in max there is a way to turn this off. So that when you select an object the edges are not visible. That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.
Is there a way to do this is Maya? I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping. I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.
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Nov 29, 2011
I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.
Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.
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Jun 8, 2011
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
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Jul 13, 2012
I recently upgraded from AutoCAD 2011 to 2013 and now when i select an object that is part of a group, the objects in the group are selected/highlighted, but there is also a box drawn around the group.
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Oct 24, 2012
Any way to see a bounding box for each group? So if we were to do a select all we can see edges for every line & a bounding box around the whole selection but what would be nice is to see a different color bounding box around each group that is selected.
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Dec 21, 2013
I want to create a group for the object be selected. but the following code doesn't work.
[CommandMethod("gr")]
public static void SelectObjectsOnscreen()
{
//Get the current document and database
Document acDoc = Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
[code]....
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Jul 28, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locator for.
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Feb 18, 2014
When I select the Document Library option when making a color image trace, the colors shift in the image but do not match the selected color group. I've tried multiple color groups, and the colors always change, but never match the selected swatches.
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Jan 5, 2013
I'm creating a bin model. I've hollowed it out, the thickness of the bin tapers from top to bottom. I have selected the edges at the bottom of the bin and just want to connect these to form a solid shape which can be the base of the bin. At the moment it's hollow all the way through.
When I select these edges, then select 'border' and 'cap', nothing happens. How do I make this selection into a simple circular base?
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May 13, 2013
I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!
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Jul 24, 2011
I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?
I know this is easy in Max, but I can't find it in the Help File of Maya.
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Dec 10, 2012
I am currently stuck with a problem in Maya.
I need to deform a group of different groups.
I have a Guitarfretboard that is build of 3 groups.(as in the pic)
What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.
The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.
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Apr 14, 2013
I'm, trying to make an animated gif from a png image. I managed to do it, but there's a small problem... when I convert the png to gif (to make the animated gif afterwards) the image gets a strange white border around the edges. I tried to play with the Dithering and Tansparency threshold, but to no avail.
[URL]
How can I avoid this with Paint.NET?
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May 25, 2013
Illustrator CS6.
I created some images in illustrator. Saved the images as a .tff. Put the images in a Word.docx. Looks great. Convert the word.docx to a pdf and my images have jagged edges. I have anti-alaising check in my preferences but still the image looks bad.
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Jul 17, 2013
I having real difficulty finding a lisp that will find and replace blocks. There are plenty out there and AutoCAD 2013 and lower has a Find and Replace Blocks. However, the frustrating catch is I can seem to find a routine that will allow me to replace only those blocks that I select with a selection set of my choosing. The built in function replaces all of them and will not let you exclude some. We have PID drawings that we want to replace valves on, but not all valves. We don't want to rename. We don't need to BEDIT the existing block.
1) Pick group of blocks
2) specify a new block that will replace all instances of old block
3) replace inserted block with different block. Leaving others alone.
I'm thinking this should be easy, but my search has failed. The blocks in question are not dynamic or attributed either.
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Apr 10, 2011
I have used the display selected with edges toggle quad menu item for years, and can't seem to get it to work for me. Is it broken?
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Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
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Sep 4, 2011
how to add more edges to make a normal box with one segment on all sides into any shape I want.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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May 21, 2011
When ever i do that i get an unexpected number of edges on an object.
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Apr 15, 2012
I have an image in which I have selected certain parts using the magic wand. How do I apply a contrast to the selected edges. The adjustment layers deslect the areas.
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Dec 25, 2011
As I import an OBJ into max (using 2012, but it was the same for previous versions too) I edit the objects and as I delete some edges to refine it, it looks as if I break the object/polygon flow. Black smears appear near edges, none of the polys are black so I don't think it's a normals problem.
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Feb 22, 2012
I have this cylinder (purple) that I want to cut into this smooth curved sheet.
I have thought about booleans but I don't understand why the stack closes and how to smooth the new sharp edges created when i do it.
How would you go about it?
The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.
My stack is EditPoly, TurboSmooth, Bend, Box.
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Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
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Feb 20, 2012
lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?
3d models [URL]
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Feb 4, 2013
How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.
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Feb 13, 2014
I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.
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Apr 22, 2012
I'm using 3ds max 2012. this problem appear when i send object from 3dsmax to mudbox.
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Feb 10, 2014
How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.
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