3ds Max :: Baking Physx Of 8400 Objects To Keyframes?

Mar 13, 2011

When i press play on physx toolbar everything is simulating fine, from start to end.Problem is when i want to bake physics simulation to keyframes.

3dsmax freezes and whole process is taking a lot of time, about 8 hours.

Simulation without baking is taking only 20min.

3dsmax file before baking process have 20MB and file after baking have 9GB

Is there other, more efficient way to bake physics dynamics or to simulate physics Maybe using particles with physics? particle toolbox #2 ?

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3ds Max :: MassFX Warning With Scenes Using PhysX

May 8, 2012

I get a warning when I open another max scene on another machine here at work, it says:

"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."

I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.

Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.

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Jul 1, 2011

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Maya :: PhysX Bake Command Fail

Jul 2, 2011

I've experienced a major issue with baking rigid body simulations in PhysX for Maya 2012 64-bit Hotfix 2. I'm running Windows 7 Pro 64-bit.

The simulation runs fine in the viewport, even in Viewport 2.0. The animation is a classic 10-pin bowling shot. When I try to bake, the whole thing goes haywire. Pins lean over and start dancing insanely. Not a desirable outcome.

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3ds Max :: Remove All PhysX (MassFX) References From Scene

Aug 22, 2011

lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.

Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD

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Maya :: Hotfix 2 / PhysX Has Disappeared - No Plugin Reference Or Shelf

Jun 2, 2011

I have Maya 2012 Creation Suite x64 on Windows7, and just installed Hotfix 2.

PhysX has now disappeared, no plugin reference or shelf.

I've tried loading physx.mll manually, but reports missing procedures.

Also tried setting MAYA_PLUGIN_PATH to the nVidia Maya plugin directory, no luck.

What am I missing, and what did Hotfix 2 do?

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Maya :: Unable To See FG Map Baking On Mac

May 3, 2011

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Mudbox :: Baking Displacement Map

May 7, 2012

I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.

I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.

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3ds Max :: Baking VertexPaint To Bitmap?

Oct 18, 2012

It is something I have painted using the vertexpaint and need to make it a bitmap.

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3ds Max :: Render Settings For Texture Baking

Sep 15, 2013

Any good  3d party texture baker. They bake hi-res  things forever and neigther can bake complex procedural shaders and  details with transparency properly.  
 
Is there any 3d party render that could be considered for texture baking?   I tried Vray but it's even slower  in baking. Is there anything other to try? I mean something with a speed of Modo texture baking for example?
 
Looking for uick  render settings for texture baking? Mental rey or scanline. Prerhaps I should degerade or avoid something not tailored for texture  baking. What would be a prefered way for indirect illumination or ambient occlusion? Is there a renderer that would respect edited vertex normals on low poly shells while doing baking?

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Mudbox :: Extraordinary Vertices Error When Baking

Jun 27, 2012

I get an error both in Mudbox 2013.sp3 and 2013.sp2 when baking using subdivision method. Its reported ' too many extraordinary vertices found face , need to subdivide the mesh' and the extraction failed.

The model imported fine into Mudbox in the first place, Is there a particular count for extraordinary vertices ?

As far as I know, extraordinary vertices are as follows

Valency 3 : 3 faces connected at a single vertex
Valency 5 : 5 faces connected at a single vertex
Valenecy 5 or higher : lots of faces connected at a single vertex (top of maya sphere)

Most meshs contain valency 3 or 5, and mostly 4, why would mud box have issues with a model like this ?

Should I check for areas where there's lots of density of faces at a single vertex, or check for multiple extraordinary vertices that are close by ? Anything in UV spa

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Photoshop :: Baking Adjustment Layer To All Layers In Group?

Dec 1, 2011

I have 20+ layers that all need the same levels adjustment, so I put them in a group, and applied a Levels Adjustment Layer to the group.

Is there a way to bake that adjustment in to every individual layer, while retaining them as separate layers?

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Mudbox :: Seam Artifacts With Baking Displacement Maps?

Dec 2, 2011

We're experiencing some artefacts near UV seams on our baked displacement maps. We have a clean, multiple UV-tile model which is subdivided, sculpted etc. Baking uses subdivision method, smooth target mesh and UVs on (we render with prman). Edge bleed is default 2, anti aliasing to x2.

Then test the map out by bringing the target model back in, subdivide up to the corresponding level, and sculpt using maps. The artefacts are not everywhere, just on some UV boundaries in some areas, very strange. The UV boundaries are clean quads, same spacing, good use of UV space. My concern is its in sporadic regions, and not globally over all seams.

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3ds Max :: Removing All Unwanted Polygons And Geometry Before Texture Baking

Feb 23, 2014

I'm working to Move Revit architectural files to 3ds Max, there use Vray for ligting and materials, texturebaking everything and moving it into unity. But I’ve run into allot of problems. I manage to get all the stages done, but there is so much “hands on fixing” that it’s not a viable workflow in RL projects.
 
My largest problem is removing all unwanted polygons and geometry before texturebaking. From revit you get a lot of faces that won’t ever be seen, like inside walls, in between there floors ect. For instance if I was doing an interior I would like to be able to quickly remove all unseen polygons and exterior faces that won’t be seen. Otherwise texturebaking is a pain. It will texturebake huge areas that won’t ever be seen making the process long and affecting resolution. Manualy removing all areas that won’t be seen is not an option.

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3ds Max :: How To Delete Keyframes

Nov 12, 2013

i'm completely new to 3DS Max software. I am using 3Ds MAx 2012.  I have a model. Is it possible to DELETE the key frames and change the animation. When i created another new object, it allowed me to delete key frames, but not this one. One more thing: There are no red bars in the time slider for me to edit/ delete.   When i right click on the time slider, 3 things pop up:

- filter
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-go to time
 
The "Delete" option is blanked out?

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Premiere Pro :: CC V7 Can't Add Keyframes

Sep 19, 2013

Just added an mp4 and can't add a keyframe to either audi0 or visual.
 
When I try, I get the red line (render ) and when I click add key frame again the line turns to yellow.
 
This is from get-go as this is the first edit that I want to make - a fade in.

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Mar 17, 2014

We just migrated from FCP to PR CC, and my editors are used to adding position and scale keyframes with a shortcut key stroke.  I haven't found a way to do this in Premiere without having to go to to the Effect Controlls and click on the stop watches for each motion option.  We edit a ton of photo montages, and having a quick way to drag our CTI to the beginning of a clip, press a key, go to the end of the clip, move/scale with the mouse in the program window and be done with it would be solid!
 
Additionally, once we time the photos to the VO and have made our keyframes, we add our various transitions throughout the timeline.  When doing it this way,  the keyframes have to be re-adjusted to cover the transition frames before and after each clip so the movement through the transitions are smooth.  
 
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I envision a sale-to-fit frame both vertically AND horizontally (filling the screen without pilar or letter boxing), then choose one of the 6 basic movements. 

Then, if the magic developers could allow an editor to save customized transition pre-sets (like dissolve, blur dissolve, scatter, dissolve, flip, dissolve, etc.), and magically apply the presets to the clips on the timeline while auto-adjusting the keyframes to cover the extra transition frames, man, I'd be a happy camper. 

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Mar 15, 2014

I am not getting the keyframes on my Audio graph: A1, A2, or A3. I want to be able to fade out parts from my audio clip during the editing process and also tweak the audio levels at various points during the editing. How can I get the keyframes to appear back near my audio waves? 

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AutoDesk Smoke :: Hot Key For Deleting Keyframes

Feb 2, 2013

Is there a hot key for deleting keyframes? Its just a lot of clicks going to the animation tab to delete keyframes.

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Premiere Pro :: Clip Keyframes Not Working?

Feb 3, 2014

I used to have this problem with CS5 and hoped it wouldn't happen again when I bought in to CC.
 
In the timeline certain audio tracks will not allow me to enable clip keyframes.  When I try the 'add keyframe' button is greyed out.  I can add track keyframes no problem but using them is a lengthy work around.  The error also seems to be radom and trashing my prefs makes no difference.
 
Specs are:
 
iMac 27" 3.4GHZ i7, 16GB DDR3, Radeon HD 6790M 2GB

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Aug 13, 2013

I have this audio layer that I want to add as a soundtrack to the intro video I made. The audio is a bit longer than the intro so I added 2 keyframes at the end of the audio to act as a fade out (I decreased the audio levels from +0.00 dB to -19.00 dB). The problem is when I export the project, I don't hear this faiding out. Is like AE doesn't "reads" the 2 audio keyframes. (When I hit play inside the project, with RAM preview, I can hear the fading out, but not when exporting). I have to mention I export the project as .FLV, as .AVI exports much bigger files. I attached a screenshot so you can see the keyframes I'm talking about.

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Premiere Pro :: Audio Keyframes Not Moving?

Apr 17, 2014

Move my audio track (along with my video) down the timeline a bit and have the (audio) keyframes move with it. 
 
What I'm doing exactly is:
 
- Select the Timeline Panel and Ctrl A (Select All)
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The video keyframes I have move just fine.
 
The audio on A2 is currently checked as Track Keyframes. I tried selecting Clip Keyframes, but no difference when moved; the keyframes stay at the same original place.
 
Is it even possible to do what I need to achieve ... or do I have to redo my keyframes manually as Clip Keyframes?

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After Effects :: How To Copy Keyframes To Calc

Jul 14, 2013

I wanted to copy some keyframes from AE to Calc, but when I copied it back it only created one keyframe, instead of the two. When I copy them from AE to the Windows Editor, do some changes there and copy them back, t works fine and there are two keyframes.
 
"I have to changed the name"
 
(Here the pictures when Importing Keyframes to Calc)

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Sep 18, 2012

I have been learning smoke 2012 (mac osx) for some days. I am FCP user, know Photoshop, Aftereffects, premiere pro etc etc..... However i have some small and big hurdles to work away smoothly with SMOKE.

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2) How to navigate between existing keyframes? (any shortcuts)

3) How to change a part of a clip.....eg. I want to replace a sky from one clip to sky of another clip...how do i go about it? (HLS key or masks etc..i have no clue)

4) In my last export (with lot of blur and motion graphics)..i was only able to export it as DPX and not as .mov file? (.mov was showing error) . Also....I always see some artifacts with my export...why does that happen?

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6) Is there any way in smoke .where i can finish and grade my SD clips so they look like HD standard. I mean even some of HD clips look substandard or lacking that vibrant,sleek look..... am i missing something while finishing them. I am not talking about increasing gain/gamma etc to make them look brighter and breach broadcast limits.Am i suppose add a light to the clip so that they look vibrant or any other trick to keep in mind, so clip look the way they should.

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Is there a keyboard shortcut to only show keyframes?
 
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Feb 7, 2014

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Nov 11, 2013

I'll be tweeking my gmask on frame 1.  (Autokey is not select)  then I move my gmask to frame 19, make an adjustment, and keframe from 1 to 19 is set.  I just want to change the whole gmask?  how to adjust the mask points globally?  (something like the uber key in mocha)  that way I can scrub thru my timeline, adjust my mask, and it changes the shape for the entire time, but does not add a keyframe?
 
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Sep 6, 2010

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