Mudbox :: Extraordinary Vertices Error When Baking

Jun 27, 2012

I get an error both in Mudbox 2013.sp3 and 2013.sp2 when baking using subdivision method. Its reported ' too many extraordinary vertices found face , need to subdivide the mesh' and the extraction failed.

The model imported fine into Mudbox in the first place, Is there a particular count for extraordinary vertices ?

As far as I know, extraordinary vertices are as follows

Valency 3 : 3 faces connected at a single vertex
Valency 5 : 5 faces connected at a single vertex
Valenecy 5 or higher : lots of faces connected at a single vertex (top of maya sphere)

Most meshs contain valency 3 or 5, and mostly 4, why would mud box have issues with a model like this ?

Should I check for areas where there's lots of density of faces at a single vertex, or check for multiple extraordinary vertices that are close by ? Anything in UV spa

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