3ds Max :: Splines - Vertices Won't Weld
Mar 4, 2013
I have recently decided to restart on an older project, made in some older software long ago, a somewhat simple racetrack.
I decided to load this model into 3DS, and modify it to add several alterations and some heavy modifications. In order to retain it's original shape. I had decided to convert it to a Spline. According to my plans, this was the best solution, apparently.
And that's where the issue settles in. Due to the fact that the model was triangulated, when I selected the "Select Edges" and "Convert to editable Spline", the model became a skeleton of it's former self, and when you delete the un needed vertices the remaining spline consists of many un connected points, thus making Path deform and Sweeping impossible.
I cannot weld the vertices together, every attempt made thus far had been un productive, the vertices remain un connected and un usable.The spline in question can be viewed in the attachment.
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Jul 17, 2012
I have a 3D model that I tried applying turbosmooth to. Everything was chaotic, and after looking into it, I found that 1/2 of the vertices are unconnected (yet in the right place). Is there a maxscript or something I can use to weld all vertices within a certain distance (a very small distance)?
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Jun 6, 2013
I am having problems trying to weld 4 vertices inside my helmet, how to weld it ? Also tried to bridge it and nothing happened ...
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Oct 24, 2013
What I want to do is change multiple splines from "Show Control Vertices" to "Show Fit Points"
The problem is I have over 500 to do, and I cannot select each one individually and do it. It would do my head in.
Is there any way to change multiple splines all at once?
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Aug 9, 2013
I know you can change the leader style and the text style in a weld symbol...I can't seem to find a style for the parts?
Specifically I'm trying to change the color, I'd like the enirety of my weld callout to be a different color...just for visually tracking and locating on the drawings.
So if I change it to orange...right now the leader and text are orange but the weld symbol itself and the tail are still black.
Inventor 2014
Windows 7 Pro SP1
Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz
16GB RAM
NVIDIA Quadro 4000
3D Connexion SpaceMouse Pro
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Aug 5, 2011
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
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Apr 29, 2011
i used to do a lot of spline extracting from geometry, mostly to use sweep modifier to modeling. But i usualy got a problem when i do that, some of the splines are "flipped" (or reversed), causing a problem in sweep geometry. In attached image, i extracted the splines from the faces below, and when i apllied the sweep, some of the splines get a different result. I tried to collapse the spline, reverse, flip the geometry normals, reset xform, create another spline and attach the extracted one, and nothing solved the problem. What i usualy do is to detach part of the spline and apply the modifier twice.
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Nov 23, 2011
I am looking for a way to deform an object using splines, i know you could do it with a path constraint but i dont want it to travel along a path i just want to be able to deform it with a spline,
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Dec 26, 2012
I have a drawing of a map full of polylines and some splines. I want to somehow select or show only the splines for then to convert them into polylines to make them ready for laser printing.
The drawing has thousands of lines so selecting one by one to see if its a spline will take forever.
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Sep 9, 2011
I have topo contours that are splines. I want to flatten them so they become polylines that I can give elevation values. When I flatten some, portions of the topo lines become circles.
How do I fix it?
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Sep 7, 2012
I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.
Screen shot to follow. Max2010dome.zip
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Mar 4, 2014
i am going through the different model Layers exporting them as FBX files and importing them into 3DS Max to make renders.
However on some of my imports i only get Splines and not the actual geometry?
I am using Navisworks 2014 SP1 and 3ds Max 2013
System information: Windows 8.1 64 Bit, 3ds Max 2014 SP 3, GTX Geforce 650 OC, i7 Quadcore 4770 3.4GHZ, 12GB Cosiar DDR3 RAM, Cosair 600Watt PSU, Gigabyte z87-d3hp MotherBoard
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Sep 28, 2012
is any way to import splines into 3Ds Max without using Adobe Illustrator. I have Sketchbook Designer and Inkscape, and the DWG/DXF files they produce do not import into Max.
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Oct 15, 2013
I have 3 scientific waveforms, made into splines , from X,Y and Z data. Basically 3 long wiggly lines.
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.
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Mar 10, 2011
I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.
I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.
I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.
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May 27, 2011
I am using Autocad Map 3D 2011. I am looking for a way to edit multiple splines at once similar to the multiple pedit command. I need to convert them to plines. I have been selecting them one at a time, typing p, enter enter enter, selecting the next one and so on but it would be a time saver to be able to select multiple splines and have the "convert to pline" command work on all of them. As it is, if you select more than one it only acts on the first selected.
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Jun 14, 2010
I am really in need of knowing how to convert splines to lines?
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Feb 11, 2012
Is it possible to match the ends of two splines (whose end points are coincident) such that there is tangency between them. This would require the end control vertex (CV) and preceding CV for each spline to become aligned? I have explored the SPLINEDIT options and see there is a FIT DATA option that leads to TANGENTS option but I'm not sure how this works and whether it will give the desired effect.
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May 9, 2012
Got a strange problem when copying geometry that contains splines between drawings.
The image below shows the results, the white dashed line shows the copy result, the blue dots are the control points, and the red line shows the copy input.
It seems that the control points are correct, but the tangencies of those points, or control vertices are WAAAAAY out.
I also get the same result when inserting the geometry as a block..
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Mar 7, 2012
I'm writing a script file that will make a few splines and loft them. I wrote out the lines of code and saved the file as a .scr. When I load the script, it will do the first spline but it will not graph the second. It takes the spline command as if it were another point. The text window for the end of the first spline and beginning of the second reads like this:
Specify next point or [Close/Fit tolerance] <start tangent>:
0.000000,0.000000,0.010000
Specify next point or [Close/Fit tolerance] <start tangent>:
Specify start tangent:
Specify end tangent:
[code]....
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Jun 14, 2011
I need to weld to objects that has different colors and still keep these two colors, is that possible? When I do that now the weld obejcts get the same color..
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Nov 20, 2012
In my iAssembly, I have placed a weld. In one of the members, I am suppressing the weld. When I change to that member, I get an error "Weld No Spine: could not compute Weld: Possible intersection failure". Inventor complains a little, but it does not show that Red Cross after the member is selected.
Why do I see that even though the weld is suppressed for that member?
Heres a video of what I'm seeing?
Windows 7 x64 -12 GB Ram
Intel i7-930 @ 3.60ghz
nVidia GTS 250 -1GB (Driver 301.42)
INV Pro R2013, SP1.1
Vault Basic 2013
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Sep 12, 2011
I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...
Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....
Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.
I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?
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Apr 24, 2011
I am trying to weld two vertex's together but they just won't budge. Yes the vertex counter says "2 Vertices Selected" and yes i am presses the "Weld" button and yes i have tried to use "Target Weld" and that did not work ether. And the 2 Vertices belong to the same object so it is not possible to use the "Boolean" Feature of 3ds max because the objects would have to different to use the "Boolean" Feature but in my case they are within the same object. So what do i do now? I have exhausted all the ideas and thoughts that i could possibly try. The only thing that i can think of right now is that that 3ds max 7 won't weld because one of the Vertices belongs to a closed face. Or is there a script that overrides that feature?
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Sep 3, 2013
I 'm trying to solve a problem that seem simple .I want read a dwg or dxf and know the seguence of weld in each spool.
i'm talking about isometric in the dwg.
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Jan 6, 2014
I tried to get the XML-Information of a weld. But the string that should contain this information is empty. Did I make a mistake?, or is this feature not supported by Inventor 2014 anymore. Even the helping page "More XML Weld Info..." doesn't exist anymore and leads to an error.
This is my VBA-Code to show the XML-Info string for each weld within the assembly in a message box:
Sub WeldInfo()
'is the active document an assembly?
If ThisApplication.ActiveDocument.DocumentType <> DocumentTypeEnum.kAssemblyDocumentObject Then
Return
End If
[code]........
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Dec 10, 2013
Is there a weld option in this program? I can't seem to find one if there is. I do scroll saw art and I do a lot of words 'welded' onto shapes. Like a name in a circle or on a rectangle to stand on desk etc. Is there a way to do this with this program?
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Feb 12, 2013
How can I convert arcs to splines.
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Sep 23, 2011
I have a bugging problem.
I usually use Inventor to create a model from customer supplied blueprints, and then use the model to get the 2D geometry into
AutoCAD for further processing.
Now, unfortunately Inventor has a pitiful 2D drawing method, where circles and arcs that do not lie exactly on the plane end up as a spline.
They are true arcs and circles and should be true arcs and circles on the 2D view, but aren't.
What I would like to do is turn them into one.
Is there any command or method to do that?
I was hoping that Overkill would work ..... it doesn't.
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Jul 12, 2011
I need to export faces on a part. When i do this in either DWG or DXF if creates splines in the 2d drawing. Then i have to go back and redraw all the radii. Is thier a way to convert or export without getting splines? Our machine won't recognize the face drawing unless i redraw all the circular segments.
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Oct 24, 2011
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
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