I am using Autocad Map 3D 2011. I am looking for a way to edit multiple splines at once similar to the multiple pedit command. I need to convert them to plines. I have been selecting them one at a time, typing p, enter enter enter, selecting the next one and so on but it would be a time saver to be able to select multiple splines and have the "convert to pline" command work on all of them. As it is, if you select more than one it only acts on the first selected.
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
Let's say I have a whole bunch of blocks, and they are all different colors. I want to make them all one color without having to go into the block editor screen for each one. there has to be a way.
Is there a way to select multiple multileaders and change the text to the same thing in all of them? (Like a block with attributes, where you can simply change the attribute in the properties box).
This would save so much time instead of going to each one of them, double click, edit text, "tab", "enter"...
Is there any way to edit multiple attribute properties, NOT using battman? While battman will chnage every att-block within the drawing, I'm looking for a way to change the text size of one specific line of text within an attribute, and ONLY change it in a certain few within the drawing. It'd be nice if I can select those specific blocks and change the properties in the properties manager, but it's not an option.
I have a block with an attribute and need to change the first three characters of each to a different two characters. I recall my instructor once showing me how i could do this easily without having to click on each block to change the attribute.
I have an assembly drawing .IDW with more than 50 instances of an O-ring (same ipt.). Is it possible to edit the hatching of the O-ring and all 50 will update without having to edit each individually. ?
I have a large number of profile views in Model space that I need to edit the Elevation values for all of them in the Profile View properties. Any way to select them all and edit the Profile View Properties? Maybe creating a group or something?
Civil 3D 2012 Win 7 Ultimate x64 Intel Core 2 3.2Ghz - 12MB RAM Nvidia 8500GT Dual DVI
we use Civil 3D as a design tool, and sometimes in the finished (plotted) product. We use STB (named) plot styles and layer settings to control object display.
I have a situation where I have received a drawing that is populated with Civil 3D styles already. However, in the Display tab, all the object Plot Styles are set to ByBlock. That does not seem to work properly with .STB plot style management, because the individual objects (contours, points, etc.) pick up the plot styles of their parent objects. So instead of a contour on layer V-TOPO-MAJR plotting with the layer settings of V-TOPO-MAJR, it follows the layer settings of C-TOPO, which is the layer containing the parent surface.
Is there a way to programmatically step through styles for surfaces, profile views, etc. and change the "ByBlock" setting to "ByLayer" in all styles?
Im working on a plastic enclosure, I needed to make a hole for a connector but this hole would cut into both the top and bottom of the enclosure. Normally when I edit parts in an assembly I just double click them, they become transparent and I can do all my edits. Since I need to make a hole that cuts into both parts, I just went to the 3D Model tab started a new sketch and extruded out the cut.
However doing it this way does not reflect the changes when the parts are opened on their own. Is there a way to have these changes trickle down to the part files?
I need to be able to batch process a bunch of title block attributes automatically.
Block Name: Title Block
Tag Name: SH
Currently they come out with just the number 1, 2 , 3 etc I need to add a leading zero ie 01, 02, 03 etc
All the scripts I have will just replace the number with another
I just want to append the zero infront of the existing number
ie the code will need to read the existing number and decide if its less than 10. if it is less than 10, then the code just needs to append the leading 0. if its 10 or over, then do nothing.
I have a drawing of a map full of polylines and some splines. I want to somehow select or show only the splines for then to convert them into polylines to make them ready for laser printing.
The drawing has thousands of lines so selecting one by one to see if its a spline will take forever.
I have topo contours that are splines. I want to flatten them so they become polylines that I can give elevation values. When I flatten some, portions of the topo lines become circles.
Is it possible to match the ends of two splines (whose end points are coincident) such that there is tangency between them. This would require the end control vertex (CV) and preceding CV for each spline to become aligned? I have explored the SPLINEDIT options and see there is a FIT DATA option that leads to TANGENTS option but I'm not sure how this works and whether it will give the desired effect.
Got a strange problem when copying geometry that contains splines between drawings.
The image below shows the results, the white dashed line shows the copy result, the blue dots are the control points, and the red line shows the copy input.
It seems that the control points are correct, but the tangencies of those points, or control vertices are WAAAAAY out.
I also get the same result when inserting the geometry as a block..
I'm writing a script file that will make a few splines and loft them. I wrote out the lines of code and saved the file as a .scr. When I load the script, it will do the first spline but it will not graph the second. It takes the spline command as if it were another point. The text window for the end of the first spline and beginning of the second reads like this:
Specify next point or [Close/Fit tolerance] <start tangent>: 0.000000,0.000000,0.010000 Specify next point or [Close/Fit tolerance] <start tangent>: Specify start tangent: Specify end tangent:
I use LightRoom 3 to simultaneously modify multiple photos. For example, I will use the "grid" vew to show hundreds of photos. I will then select the ones that I want to modify (i.e. maybe they are under exposed). I will then adjust the exposure setting to modify all the selected photos. I might then select a different set of photos and change some other parameter.
Is this same functionality available in CS6? I wasn't sure if you could simultaneously modify multiple photos or if it was intended more for one photo at a time.
I was wondering if it is possible to edit the threshold on multiple layers at the same time instead of editing one layer at a time. I am currently working on an animation which i import from imageready, and would like to apply the threshold effect. Is there a trick to make this possible?
I'm making a .gif image but the video clip frames I imported have an undesirable rectangle at the very end (it's just starting to fade in). So I'm trying to go frame by frame and edit each layer individually to erase the rectangle. I only have a handfull of frames to edit and then I should be good to go but figuring out how to switch to editing other layers has proven difficult. So far if I turn off the top layers when I try and edit the underlying layers it only draws on the top layer. I didn't want to move any of the layers since that would be much harder than just editing them where they already are.
I need to export faces on a part. When i do this in either DWG or DXF if creates splines in the 2d drawing. Then i have to go back and redraw all the radii. Is thier a way to convert or export without getting splines? Our machine won't recognize the face drawing unless i redraw all the circular segments.