I have this audio layer that I want to add as a soundtrack to the intro video I made. The audio is a bit longer than the intro so I added 2 keyframes at the end of the audio to act as a fade out (I decreased the audio levels from +0.00 dB to -19.00 dB). The problem is when I export the project, I don't hear this faiding out. Is like AE doesn't "reads" the 2 audio keyframes. (When I hit play inside the project, with RAM preview, I can hear the fading out, but not when exporting). I have to mention I export the project as .FLV, as .AVI exports much bigger files. I attached a screenshot so you can see the keyframes I'm talking about.
I have created keyframes from audio file and used them to generate some effect, all works fine, it is amazing how easy it is However, I would like to generate flash (?) so that these effects would be dynamic to different audio files after export.
What I want is basically to create effects that can be used in life event to the streaming music.
I am not getting the keyframes on my Audio graph: A1, A2, or A3. I want to be able to fade out parts from my audio clip during the editing process and also tweak the audio levels at various points during the editing. How can I get the keyframes to appear back near my audio waves?
We just did a :30 commercial spot and delivered it to several outlets for regional broadcast. Most of them accepted our compressed output just fine (an H.264 QT, 1080 @ 29.97, PCM audio) but one outlet kept rejecting the file for being TOO LONG. We measured the file in several programs on the Mac (AE, FCP, QT 7, QT X) and it always came up as exactly 30 seconds every time. Even AE pegged it at 899 frames, so we definitely weren't over.
AUDIO was running long, not the video. He sent us a screenshot from Vegas Pro (I guess their system is all PC-based) and it showed the video stream at :30.00 and the audio stream at 00:30:29 -- nearly a full second longer than the video! How could this happen? I always thought the length of each stream was identical, so why woudl the audio come out slightly longer?
One clue: the actual AIFF file used in the output comp is itself 00:31 long. I shortened it in the composition to fit within the time, and every setting for 'Duration' that I know of was set for 00:30, but it's like it just ignored the duration on output of the audio and exported the entire length of the track into the audio stream.
Here's my workflow -- I did use other programs to make the file so maybe something else is the culprit:
Finish in AECS6, render out to ProRes 4444 Master @ 23.98; re-import the file and drop into 29.97 comp to correct the frame rate for broadcast, render out to another 4444 Master file @ 29.97; dropped that into Apple Compressor to make H.264 file with PCM audio.
Move my audio track (along with my video) down the timeline a bit and have the (audio) keyframes move with it.
What I'm doing exactly is:
- Select the Timeline Panel and Ctrl A (Select All) - Then, click on my mouse on the selected area and drag/move the media down the timeline a bit - All media moves fine BUT, the keyframes in my audio track A2 does not move
The video keyframes I have move just fine.
The audio on A2 is currently checked as Track Keyframes. I tried selecting Clip Keyframes, but no difference when moved; the keyframes stay at the same original place.
Is it even possible to do what I need to achieve ... or do I have to redo my keyframes manually as Clip Keyframes?
Long story short: audio problems when using keyframes or fades (Constant Power). Annoying glitchy noise occurs instead of fade.The problem still happened when the green audio track's gain was set to 0db and one of the two constant powers was deleted.
My colleague says that she can avoid the problem by using Export directly within Premiere, instead of using AME. So this may be an AME issue.It's wasting a lot of company time and I'd like to see this problem solved ASAP!I wasn't able to find any other theads upon searching.
I wanted to copy some keyframes from AE to Calc, but when I copied it back it only created one keyframe, instead of the two. When I copy them from AE to the Windows Editor, do some changes there and copy them back, t works fine and there are two keyframes.
"I have to changed the name"
(Here the pictures when Importing Keyframes to Calc)
I was just wondering whether you can resize an object using keyframes. I want to have the object start small and then project and open out and grow. Is this possible?
Can I attach on PNG image that I move to different directions by keyframes some elements with tracker?For some reason he does not let me choose the layer of the image I want to be thw "motion source".
I notice that if I use the CS6 feature of holding down the shift key while pickwhipping a new parent (to get the child to move to the parent), it deletes any keyframes I have set (position,scale,rotation). Is this normal behavior?
I have several placeholders where I have added keyframes for instance opacity fade up and down at the beginning and ending of the layer. If I replace it and the video is longer/shorter than the placeholder then the keyframes will not adjust. Is there some way to have keyframes move dynamically based on the video length? I looked into expressions to calculate the start and end time of the layer then fade in and fade out using the time but it was quite time consuming and inefficient, it would also be hard to write new code for say position versus have dynamic keyframes.
I created a 3D object (a Doctor Who TARDIS) just for fun and I'm trying to figure out how to animate it spinning in space with the orbit camera and keyframes. I do the orbit and the keyframing works fine, but when I play it back the whole thing zooms in and out madly, almost like it is throbbing in and out. This funny "throbbing" happens in between the keyframes.
The zoom attribute in the camera options is actually locked, the only attributes changing as I move along the timeline are the position attributes, which I am keyframing off.
Have reinstalled Premiere Pro 6.0.5 because I cannot drag Audio Transitions or Effects to any Timeline sequences in my Projects. Have tried modifier keys, but to no avail.
I have recently upgraded my old VideoStudio 12.00 to VideoStudio Pro X4 and have only just started using the program again after a couple of years of absence so I am still on a learning curve.
Can I extract the audio from a video clip and if so how and how can I convert it, if necessary into an Audio Interchange File Format, so that I can export it to a program such as Audacity for removing background wind noise before importing the Audio back into the videoStudio project.
I have tried using all the audio filter functions in VS to remove the background noise, to no avail.
I have a flash animation, just shapes and tweening. I was wondering if there's a way to convert it to After Effects but keeping it editable (i.e. getting AE shapes and keyframes).
Everytime i try to put a Fraps video (with the avi extension) the audio does work but the video does not, there is only the grey part which you see when you have nothing at all. When I try to open it in my documents, it works just fine.
I imported audio into Audition. In Audition, I created waveform and time-varying spectral displays. With Snagit, I video-captured the waveform and spectral display as MP4. Saved it. Imported it to After Effects. No audio.
I have imported footage that works fine in Prelude but not at all well in AE. There is always a problem with the imported footage. But mainly there is never any audio or sound. I have read a few other post and tried the recommended solutions to no avail.
After I set my render settings in the render queue for h.264 movie the sound sample rate always jump back to the lowest quality and I can't export the movie with the sound qulity I want to.
I just created a new project in After Effects 6 and imported an MPG clip with audio, but despite toggling on the audio switches etc the clip has no sound. The visual stuff is fine but I can't figure out why the audio won't work. By the way I have checked the audio on other devices and with other playback programs and it works fine.
When I try to import a .m2ts file into After Effects CS6, there is no audio track what so ever not even if I do the RAM Preview. However, when I play the clip in Windows Media Player, the sound is totally fine. But whenever I import the clip, After Effects detects the video as having no sound. It doesn't even give me the option to check the little speaker icon in the timeline.
for some reason my video in AE that i am rendering is not in sync audio wise however i have the original file and the audio is fine. why is it that in AE the video is not in sync?i previewed it many time in different scenes however when the video hits about 2mins the video suddenly becomes off synceven tho the original video i have isnt.
I have a .wav file in my composition that I see the waveform going across the entire composition. If I grab the first 10 seconds of my composition and hit 0 on the number pad, it correctly plays the audio the entire time. When I render that composition, making sure audio is enabled, it doesn't work. The resulting .mov file plays the audio for the first 5 seconds and then just abruptly stops.
Unable to start audio playback. Please confirm your audio device is properly configured or change the driver selection in Preferences: Audio Hardware. On After effects CC
Im on a mac with mavricks OS and i have done what it says and changed it but it go's back to the setting that it was on the one that does not work.
It seams that when editing in After Effects (CS6) despite doing everything i've been told to do i get no audio when editing video clips imported from my digital camcorder. The only audio it seams i can hear in it is an actual song or audio file (MP3) and the worst part is when i render out the video after adding my effect even when i check the audio output box in the Output Module, i keep most render settings the way they are? but i have tried everything that i have seen suggested but nothing seams to work and no matter what i do i cannon manage to get any audio from my finished products unless there is an actual song in it.I must also add that in the Output Module i have tried many formats such as MPEG4, H.26, AVI, WAV, Windows Media and many others, none of them make a difference to the audio, only the quality of the video.
I've been trying to get my Steinberg (Yamaha) ur-28m external USB audio interface/soundcard to work with After Effects CS6 for a week now. The problem is that everytime I change the audio input in the AE preferences to the Steinberg asio drivers AE freezes for a few seconds and then crashes. Same thing happens in Premiere btw.
I've tried everything possible:
- updated Steinberg drivers to newest version - updated AE to latest version - trashed preferences - totally removed and installed master collection again - formatted hd and Reinstalled windows 7 and installed Master collection again. - tried all possibles buffer rates
Problem still there... I looked into the events log and it mentions ntdll.dll and makes afterfx.exe crash. Bottom line is I can't work with sound now, which is really frustrating. In other programs (non Adobe) these drivers are rock solid. Apparantly After effects (and in my case premiere also) doesn't like Steinberg. I saw this other thread about Steinberg in After Effects: [URL] Doesn't look like it's been solved.
I have installed After Effects CS6 in a Mac running 10.6.8(Snow Leopard) with 4 GB ram and have installed all the updates of After Effects. Whenever I try to get the audio output, i get an error: " After Effects Warning: Unable to start audio playback. confirm your audio hardware is properly configured or change the driver selection in Preferences: Audio Hardware "
I tried to reinstall the software and also I tried the Audio MIDI Setup configuration but it too is of no use.
I've had an issue over the last couple weeks with Ae CC where any time I output to uncompressed (audio) codec, no audio is attached. I've verified that my output module was set to Audio Output On. Bringing the file into Pr or back into Ae shows that there is no audio track, even though the setting should have at least made a silent audio track. This happens regardless of the audio format in my composition (.wav, .aif, .mp3), and seems to only occur with uncompressed codec.