I know how to crop pics to get rid of unwanted image, but how do you straighten up buildings which are 'leaning' over? I've got some pics of tall buildings and want to s-t-r-e-t-c-h the tops of them so that they look vertical cos they look a bit strange at the moment.
Consider a photo with the buildings are falling over backwards for the obvious reason. In Photoshop CS2 one could select Crop, click the “Perspective” box, then drag the top corners independent form one another to align them with some vertical lines in the photo. If there is no vertical line near the edge, one could temporarily drag the side of the crop tool to a vertical line before using the top corner to slant the vertical side of the crop tool to follow a vertical line in the photo. Then drag the two vertical sides of the crop tool back so that their bottom corners coincide with the bottom of the photo, double click, and your building has vertical sides. How can I do this in Elements 12?
I work on an image, be it a photo or a little icon or banner and get the colours looking just the way I like but when I go to upload it on another forum or on facebook, the colours all look as though they've been drained or faded away.
I am wanting to start using buildings in my art, what is the best way to do this? ... do i use the pen tool and cut the buildings out of an image or could i create the buildings from scratch?
I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?
I can create basic animations and use layers to some degree. I'm using GIMP 2.6. I want to create falling snow on a small picture I've already created.
I have a track that uses gravity to pull a ball along it. I have gravity entered in my simuation but I cannot get the ball to move. How can I give the ball the ability to move in each direction.
I've been using Xsplit to record games while I play. I recorded a ~2 hour video and toward the beginning of the video it seems to be pretty a-okay but later in the video when I play it in premier pro, the audio starts falling out of sync.When I play the original raw video the audio and video are both on time.
I read somewhere that the reason why the audio was out of sync was because xsplit uses a "variable framerate".
Not sure if this is true or not, but regardless, I tried exporting numerous times and the audio STILL falls out of whack. I looked on xsplit and there was a setting that i could enable to force constant frame rate..
I'd like to make an animation on which one can simply see snow falling down. I know this is easy to do with the CC Snow Effect. But what I didn't find an answer to is: I want to make the snow stay on the ground so that in the end the ground is covered by snow.
So I've recorded some footage on GoPro Cameras at 1080p at 29.97 fps. The audio is 48000Hz.
I've recorded audio using Two Zoom h4ns simultaneously. One is at 44100 Hz at 16 Bits and the other is at 44100 Hz at 24 bits.
Now I've tried both a 24fps sequence and a 30 fps sequence, but neither of Zoom recordings match the video, they start off in synch (because i synch them) and then fall out of synch (obviously).
Is it that they fact that they were recorded at different Hz or fps/bits affect it? Is there any way to fix it that wouldn't destroy the footage aesthetically?
I'm trying to color a site plan and I'd like to add shadows to buildings and trees, but don't know how to go about it. Drop Shadow is not going to work--I need to do this somehow manually.
I came across an amazing Inventor animation on YT. Its a ball that rolls down the ramp, falls into/thru a hole and realistically moves objects it touches. How is that done?
How is that possible to achieve that effect of free falling/gravitation?
I have managed to make a flake in Edge to flash randomly after following a tutorial on lynda.com
My javascript knowledge is fairly limited but I used the following code on a trigger inside the flake symbol I made:
var randomFrame = Math.floor(Math.random()*5000); var maxWidth = $('#Stage').width(); var randomX = Math.floor(Math.random()*maxWidth); var randomY = Math.floor(Math.random()*300); sym.play(randomFrame); var myName = sym.getSymbolElement(); $(myName).css({'position':'absolute','top':randomY+'px','left':randomX +'px'});
This all works as a randomly appearing flake which doesn't look like snowfall. How to make the symbol float down from the top of the stage and repeated lots of times to look like snowfall?
I am trying to find the best way to make the wall/roof shown below. I have experimented with the normal route of using walls and roofs with no luck, then I tried a conceptual mass, then I tried model in place component which is how I made the model below and that worked to get the exterior form I need, but I cant void the interior part of the crossing forms so I can finish the floor plan on the interior. I need to somehow erase the portion of the two buildings where they overlap so I dont have the interior wall of the smaller building. I use revit architecture 2010.
I want to create 2 visual styles for buildings in autocad 2011, I have the main building then a proposed extension to it! I want to show the original building in say x ray visual style n extension in realistic?
I could do something in paperspace using polygonal viewports, but unsure how to do this?
I've been planning on making a Sci-Fi city in paint.NET recently, after viewing the pictures others made in photoshop and other programs (example)
I just tried to make one. It didn't go so well.
So, my question: how would I go about making one of these? What would I use to draw the buildings? (Line tool leaves jagged edges at 1 when trying to color.)
I'm now using a different computer. I have a drawing with an existing surface and contours. I have two buildings on site that I'd like to mask the contours that run through them. I used the mask feature for one of them, but that is the limit. How can I mask the contours so they aren't running through the other building.
I'm working on a drawing of a jobsite. The jobsite has multiple buildings surrounded by water wells. Each well has a unique ID, ie MW-7. In model space everything is drawn at a 1:1 scale. The jobsite is quite large, and in layout view my scale is set to 1"=100'. Everything looks visually pleasing, text size, block sizes (symbol for the well location, etc.). However, I need to create a new layout that zooms into a particular portion of the site. I need my scale to be roughly 1"=50'.
My question is this: How can I set my drawing so that when I zoom into the area of interest, the block symbols and the well IDs stay the same size and don't crowd up the entire page? Otherwise my well IDs are huge! I think it might have something to do with annotative scaling, but I can't get it to work properly. This drawing is being done in AutoCAD 2012
I have a problem when designing one building in 3d. The thing is i want to create a 3d model made only out of 3d solids. So there is this complex ceiling, I made out of 3 meshes and above it, in the above floor, there's a non complex plate.
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This meshes are made based on the actual dimensions of different sides of the floor, are unique and are good approximation of the actual building's ceiling. So, I want to make 3d solid that would have the same bottom shape and the same - even top as in the picture if the space between the objects would be filled out.