After Effects :: How To Make Snow Stay After Falling To The Ground
Nov 4, 2013
I'd like to make an animation on which one can simply see snow falling down. I know this is easy to do with the CC Snow Effect. But what I didn't find an answer to is: I want to make the snow stay on the ground so that in the end the ground is covered by snow.
I have managed to make a flake in Edge to flash randomly after following a tutorial on lynda.com
My javascript knowledge is fairly limited but I used the following code on a trigger inside the flake symbol I made:
var randomFrame = Math.floor(Math.random()*5000); var maxWidth = $('#Stage').width(); var randomX = Math.floor(Math.random()*maxWidth); var randomY = Math.floor(Math.random()*300); sym.play(randomFrame); var myName = sym.getSymbolElement(); $(myName).css({'position':'absolute','top':randomY+'px','left':randomX +'px'});
This all works as a randomly appearing flake which doesn't look like snowfall. How to make the symbol float down from the top of the stage and repeated lots of times to look like snowfall?
I can create basic animations and use layers to some degree. I'm using GIMP 2.6. I want to create falling snow on a small picture I've already created.
I am trying to turn my subjects skin into an almost snow-white without losing any details to his face (like lines, texture).
Now I think this could be accomplished using the "colored eye" technique but I feel like there is another way to do this with all the different tools and effects that would be easier.
Right now, i am workin on my ultimate workspace for photoshop, but I have one more interest. I wanted to see if it was possible for me to use the window> Arrage>new window for feature and have it save as a permanent dock for my photoshop workspace. That way, when I open up a image on photoshop, I don't have to worry about going to window on my application bar and starting this feature.
I follow a tutorial about making a pattern and she tells me to paste. I need to have the right channel marked. I do have the black dot in the right channel, and the channel is marked. I have a mask selected. I click paste, nothing happens.
It's a brick and I'm planning to have 3 channels for it. Light, dark and something in between recolorable. I even saved a selection and then loaded it onto the correct channel. I tried to delete the extra mask channels hoping it was still saved. Then all knowledge of any maskes seems to be gone. As you can see on this picture I have all the channels there with masks, but it's still not being saved. I load this into another program and channels is nothing but 3 different colors all over. There is no selection. When I'm trying to save this as dds It says I have 3 alpha channels, they are suppose to be red, green and blue! [URL] ........
I used the options dialog to make new dimensions associative. However, when I open some older drawings the checkbox is empty. Is this option stored with each drawing? If so, is there a way to change this setting for multiple drawings at once?
In PSP X5 I'm pretty sure there's a way to make User Defined Instant Effects in the Adjust mode, but I can't find the steps in the Help Files. I'm thinking these are just scripts, but I'm not sure.
I'm trying to make a snow spray effect (you know, when you run really fast in the snow you kick up this fine sheet of snow...) - it's for a signature on another forum :>
But, as a near-nab, and not a lot of experience with the basic brushes, I can't really get a realistic spray effect coming off. Maybe I'm just rushing it too much and not really experimenting with different brushes...
When a raw file badge shows that the file has been changed, I use Metadata Save to File & for the large majority of my images, the badge goes away and Metadata Status Changed does not show the file. For some of my files, however, the Save to File command doesn't work properly. If I am only displaying files with changes, the file briefly disappears, then returns. Even if I go to Windows Explorer and delete the xmp file, then again Save metadata to file, it pops up again with the badge saying it needs to be saved. I'm using Lightroom 4.3 64 bit on Windows 7.
I know how to crop pics to get rid of unwanted image, but how do you straighten up buildings which are 'leaning' over? I've got some pics of tall buildings and want to s-t-r-e-t-c-h the tops of them so that they look vertical cos they look a bit strange at the moment.
I work on an image, be it a photo or a little icon or banner and get the colours looking just the way I like but when I go to upload it on another forum or on facebook, the colours all look as though they've been drained or faded away.
I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?
I have a track that uses gravity to pull a ball along it. I have gravity entered in my simuation but I cannot get the ball to move. How can I give the ball the ability to move in each direction.
Consider a photo with the buildings are falling over backwards for the obvious reason. In Photoshop CS2 one could select Crop, click the “Perspective” box, then drag the top corners independent form one another to align them with some vertical lines in the photo. If there is no vertical line near the edge, one could temporarily drag the side of the crop tool to a vertical line before using the top corner to slant the vertical side of the crop tool to follow a vertical line in the photo. Then drag the two vertical sides of the crop tool back so that their bottom corners coincide with the bottom of the photo, double click, and your building has vertical sides. How can I do this in Elements 12?
I've been using Xsplit to record games while I play. I recorded a ~2 hour video and toward the beginning of the video it seems to be pretty a-okay but later in the video when I play it in premier pro, the audio starts falling out of sync.When I play the original raw video the audio and video are both on time.
I read somewhere that the reason why the audio was out of sync was because xsplit uses a "variable framerate".
Not sure if this is true or not, but regardless, I tried exporting numerous times and the audio STILL falls out of whack. I looked on xsplit and there was a setting that i could enable to force constant frame rate..
So I've recorded some footage on GoPro Cameras at 1080p at 29.97 fps. The audio is 48000Hz.
I've recorded audio using Two Zoom h4ns simultaneously. One is at 44100 Hz at 16 Bits and the other is at 44100 Hz at 24 bits.
Now I've tried both a 24fps sequence and a 30 fps sequence, but neither of Zoom recordings match the video, they start off in synch (because i synch them) and then fall out of synch (obviously).
Is it that they fact that they were recorded at different Hz or fps/bits affect it? Is there any way to fix it that wouldn't destroy the footage aesthetically?
I came across an amazing Inventor animation on YT. Its a ball that rolls down the ramp, falls into/thru a hole and realistically moves objects it touches. How is that done?
How is that possible to achieve that effect of free falling/gravitation?
I have a question about the pen tool. I went to go make a mask with the pen tool and in stead of making a mask it make a shape layer and I can't get it to make a mask.