Illustrator :: How To Make 2 Points In Two Different Objects To Stick To Each Other
Apr 16, 2013
As the topic says, I need to make 2 points in two different objects to stick to eachother, so for example when I rotate a line which is "connected" to a square object in one end, the line will rotate around that point.
Also, if I have lets say two square objects and I "connect" one of the corners of one square object to another corner of another square object, where the points are located exactly on the same location, I need to be able to rotate any of the square objects around the point which is connected to the other square.
How does one remedy this Adobe error message? "Can't scale the objects. The requested transformation would make some objects too small to use." This one always gets me. I'll spend more time trying to find the object in question. This has happened in almost al versions, but this time it's CS5.
If I type text along the edge of a circle, how do I make the text "stick" to the circle and move with it when I resize that circle? The same would go for any shape.
Imagine a triangle with its top chopped off and the path open at the top. Is there a quick way of selecting those top 2 points and auto extending them to complete the triangle?If I use Object>Path>Average my 2 points move to join in the middle, they don't extend up along the same trajectory to join.
I have a vector picture which I would like to convert to "connecting dots" image, so I need only anchor points without segments between them. I deleted all segments and have only anchor points now. My question is how to make single points visible and printable?
How to remove all segments automaticly without selection each of them.
I make some medals for my game site. And now I've got a problem with my silver medal. I cant make it transparant with the magic erasestick like I did with gold and bronze.
the printing press for signboard is looking for an vector of my design there are waiting for me right now. I send them the .eps format. I use pen tool for making different curves and shapes. How can I make it to a vector?
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool. I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I have a number of objects stacked on top of each other and I want to make a hole through them all so that when I save the finished artwork as a web image the hole will be transparent. A bit like a donut but it's not just a circle with a hole in it. It's all these other shapes piled on top of each other.
I've thought about the Eraser Tool but my hole needs to be quite precise (and there are to be four separate holes). I have looked at making a clipping mask but I can only really find tutorials that show me how to clip like making a photo vignette and I've thought about Pathfinder.
What is the best way to achieve the effect below, where the square conforms to the shape of the D? Also, how do you make objects or text give way to other text, such as the attached Ugg logo or similar? I know you could put a white stroke, but then that makes the object itself look smaller.
How do I make an image, that is made up of objects, a single object so I can blend it.This is my image and I need to blend the whole thing into another object. How do I do that?
Is there any way to make multiple objects with various colors set their respective stroke color as their respective fill color and vice versa(so their fill and stroke color will be the same in result)? or do I need a special script for this?
I have set up a 20x20 pixel grid and I want to easily try out a few mockup layouts. No matter what I try, Illustrator simply does not snap to grid. I have to zoom in really close to align each shape.
Surprisingly it does not snap to guides either, leaving me completely hopeless. I have snap to pixel on and all objects are set to align to pixel grid.
I found this script that makes the selected objects the same width AND height. I am very new to creating scripts. is it possible to modify this to make an object the same width leaving their heights the same?
mySelection = activeDocument.selection; if (mySelection.length>0){ if (mySelection instanceof Array) { goal=mySelection[mySelection.length-1]; for (i=0; i<(mySelection.length-1); i++){
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
I need the frame of the image below as a stroke style (or at least I prefer that above having to copy-paste the elements of the sides 100 times along a frame in my design )
The thing is: it contains gradients. How do I get the frame to a stroke style so I can easily use it in Illustrator?
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
Tricky one to add a title for but if I am resizing an object precisely using the W Value and H Value fields, for some reason the size I enter then changes. So, for example, I have an object that is 57.15mm wide. I then change that value to 57mm but when I click return it then changes back to the 57.15mm value. This appears for all other values. So if I change it to 60mm it then changes it to 59.972 mm
Not really sure what setting I have that's making it do this. My document is set up in mm.
Like in a Circle I need to make the compound path the inner area or negative space of my objects. I have expanded letters and joined their paths so that there are negative space, I was wondering if it were possible to fill in the negative space with a clipping mask? (like one would with an object like a circle or rectangle) The letter that I am using is an A and I have connected two A's together like a diamond reflecting each other... Is it possible to create a clipping mask to cover the negative space of the inside of the letters...?
Is there any way of getting ALL objects a Line/ray intersects with?
I am thinking of something like:
*Pseudocode* Ray ray = new Ray();ray.To = dest;ray.From = start; ray.Fire();var obj = ray.GetFirstHitObject(); /* or null if nothing */// continue here //
I don't even need the object, a simple true if it hits something, or false if not is enough for me.
how to edit revit objects in 3dsMax. How do I separate objects to make them individual objects? In other words, when I try to select the roof, I get ALL objects that are "dimensional lumber" i.e. I joists, roof, fascia, etc.
I tried selecting a roof polygon and making a copy and editing it but still when I apply materials to this polygon they apply to all of the dimensional lumber. Probably because I made a copy as a clone but it didn't give me the "copy" option.
Possible to view the control points of a 2d or 3d object. I know that we can view the control points for spline objects, but is it possible to view the control points also for every other object i draw?
What might be the cause of a several moment delay when selecting objects and/ or their grip points. It doesn't occur when a command is entered first. The longer a drawing is open the worse it seems to get. Is there any fix or adjustment that can be made?
This problem has just started to occur and frankly, I'm totally stuck. When I created 3d objects to represents conduits runs in a building, they worked fine. However, when I saved and reopened my file, the objects are shown in different locations, yet their snap points (endpoints, midpoints, arcs, etc) are shown in the correct location. I have attached an image showing what I mean to clarify. I am using Autocad 2014 and Civil 3D 2014.