Illustrator :: Can't Scale Objects / Requested Transformation Would Make Some Objects Too Small To Use
Jul 26, 2012
How does one remedy this Adobe error message? "Can't scale the objects. The requested transformation would make some objects too small to use." This one always gets me. I'll spend more time trying to find the object in question. This has happened in almost al versions, but this time it's CS5.
I'm using a transformation matrix to adjust objects scale.
Sub Scale() [...] ''Definition of the matrix Dim ScaleMatrix(0 To 15) As Double
ScaleMatrix(0) = X_ScaleFactor ScaleMatrix(1) = 0
[Code] ......
If X_ScaleFactor = Y_ScaleFactor all works fine, but if X_ScaleFactor <> Y_ScaleFactor (e.g. X_ScaleFactor = 2 and Y_ScaleFactor = 4 I get the following exception: eCannotScaleNonUniformly.
It isn't possible to define different scale factors for X and Y axis? It seems a strange thing.
I am running Illustrator CS6, and I have found that Illustrator lags a lot when I have multiple objects that are very small. For example, for my school project I am creating four seasons, and I have multiple leaves on the trees, but since they are very small and I have multiple copies it slows Illustrator down siginificantly. What I am trying to figure out is if there is a way to reduce the quality of the artwork, so that It can run fast when I need it to. Below is a link to download the file, so you can see what I mean. Right now it lags when you zoom In/Out or if you try and move the object. Also, my computer Specs are listed below
For the most part, it loads files very quick but after making multiple copies of files its starts to really lag a lot. The download link is below [URL] ....
I can't seem to move objects in my drawing small distances..I'm used to being able to do this..must be some setting I hit, but I can't find which one it might be. I have snap to off, but this isn't behaving like snap to..it's behaving like I'm only "allowed" to move objects certain distances; any smaller and the object simply doesn't move at all..
removal of small objects in a drawing. I made with ArcGIS a map of the Netherlands. Because it is a detailed map, it also becomes heavy and my computer slows down. I merged some smll elements together with the pathfinder-unite command, but it is still to heavy. So I have to delete some other elements. The problem is that I want to get rid of all the small objects, but I dont know how to select them. It is a topograpic map with for example houses, lamp post et cetera, but I actuallly need only the build areas.
Somehow I've managed to disable a feature in Illustrator CS6 that does two things: 1) it causes a small box to follow the cursor when I'm drawing an object 2) the light green lines or x's are gone now, too. How can I get them back? Are they only visible under certain circumstances?
I have a series of triangles along a curved path in Illustrator CS6 (mac, if that makes a difference). I want to make the triangles large as the approach the middle of the path, and smaller towards the ends. The triangles' lower-most corner must remain locked to the path. I've tried pattern brushes, but not only do they distort the triangles, but there's also no way to scale the triangles reliably (to my knowledge).
I just installed CS6. I have found a resizing problem that seems to exist relating to both objecgts and type.
For example, I was changing the leading in some text. I typed in 11.8 and the next thing I know the leading is set as 2 pts. I have changed other thiings within the text window and had the type rescale its width. It is a bit like "whack-a-mole" in that you fix one thing and it resets something else.
When I have typed in numbers to proportionately resize an object, the next thing I know, the computer makes it much smaller. If I hit command-Z to try to get back to where I started, it resizes it in even increments (like .125" or something).
Is this some kind of maddening helper function (like the spelling correction in mail program) that can be turned off?
Scale Stroke and Effects Option Odd Behaviours. If multiple objects selected and they're scaled in only one dimension, Illustrator assumes this to be a scale in 2 dimensions.
I have multiple icons placed in a document, from several different sources (all are vector objects) -- see the included image. They vary in size and what I would like to do is find a less onerous method of resizing all the heights to a specific size, while scaling the width proportionately. I have found several scripts that come close to a solution (see links below), but none that allow me to input a height (or width) in inches and have all the objects resize to that height proportionately.
Change Width to the Width of the narrowest object --> Script01 Change Height to the Height of the shortest object --> Script02 Change Multiple Attributes (JohnWundes) --> Script03
icon image (couldn't place via Adobe Forum) --> click
how to edit revit objects in 3dsMax. How do I separate objects to make them individual objects? In other words, when I try to select the roof, I get ALL objects that are "dimensional lumber" i.e. I joists, roof, fascia, etc.
I tried selecting a roof polygon and making a copy and editing it but still when I apply materials to this polygon they apply to all of the dimensional lumber. Probably because I made a copy as a clone but it didn't give me the "copy" option.
I have lost the ability to free scale objects/text boxes etc. in Illustrator CS5. I have to use the scale tool every time I need to adjust the size of something and it is not a sustainable technique in terms of time/productivity/function.
the printing press for signboard is looking for an vector of my design there are waiting for me right now. I send them the .eps format. I use pen tool for making different curves and shapes. How can I make it to a vector?
I have a number of objects stacked on top of each other and I want to make a hole through them all so that when I save the finished artwork as a web image the hole will be transparent. A bit like a donut but it's not just a circle with a hole in it. It's all these other shapes piled on top of each other.
I've thought about the Eraser Tool but my hole needs to be quite precise (and there are to be four separate holes). I have looked at making a clipping mask but I can only really find tutorials that show me how to clip like making a photo vignette and I've thought about Pathfinder.
What is the best way to achieve the effect below, where the square conforms to the shape of the D? Also, how do you make objects or text give way to other text, such as the attached Ugg logo or similar? I know you could put a white stroke, but then that makes the object itself look smaller.
How do I make an image, that is made up of objects, a single object so I can blend it.This is my image and I need to blend the whole thing into another object. How do I do that?
As the topic says, I need to make 2 points in two different objects to stick to eachother, so for example when I rotate a line which is "connected" to a square object in one end, the line will rotate around that point.
Also, if I have lets say two square objects and I "connect" one of the corners of one square object to another corner of another square object, where the points are located exactly on the same location, I need to be able to rotate any of the square objects around the point which is connected to the other square.
Is there any way to make multiple objects with various colors set their respective stroke color as their respective fill color and vice versa(so their fill and stroke color will be the same in result)? or do I need a special script for this?
I have set up a 20x20 pixel grid and I want to easily try out a few mockup layouts. No matter what I try, Illustrator simply does not snap to grid. I have to zoom in really close to align each shape.
Surprisingly it does not snap to guides either, leaving me completely hopeless. I have snap to pixel on and all objects are set to align to pixel grid.
I found this script that makes the selected objects the same width AND height. I am very new to creating scripts. is it possible to modify this to make an object the same width leaving their heights the same?
mySelection = activeDocument.selection; if (mySelection.length>0){ if (mySelection instanceof Array) { goal=mySelection[mySelection.length-1]; for (i=0; i<(mySelection.length-1); i++){
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
There are 3 elements there. the top of the clap board was placed before i started tryinbg to create the slanted dashes that are on the average clapboards. The white dash was skewed using Object > Transform > Shear. Then i attempted to rotate it to fit.
I need 4 of these skwed white squares / trapezoids on the top along with 4 to match on the top of the larger potion of the clapboard. I do not want to eye it as it will be a part of a logo.
What would be the best method to use?Is there a way to draw the 4 rectangles on top of a perfectly horizontal long black rectangle and skew the white dashes at the same time?Is there a way to skew based on the dimensions of the longer black rectangle?
I need the frame of the image below as a stroke style (or at least I prefer that above having to copy-paste the elements of the sides 100 times along a frame in my design )
The thing is: it contains gradients. How do I get the frame to a stroke style so I can easily use it in Illustrator?
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
I'm working with objects big from 10 to 100 centimeters. When i use ctrl+alt+mmb to zoom, or the magnifying glass, it's too sensitive and hard to zoom in/out. How to solve this?
Like in a Circle I need to make the compound path the inner area or negative space of my objects. I have expanded letters and joined their paths so that there are negative space, I was wondering if it were possible to fill in the negative space with a clipping mask? (like one would with an object like a circle or rectangle) The letter that I am using is an A and I have connected two A's together like a diamond reflecting each other... Is it possible to create a clipping mask to cover the negative space of the inside of the letters...?