Illustrator :: How To Make Objects To Vector - CS6
Dec 29, 2013
the printing press for signboard is looking for an vector of my design there are waiting for me right now. I send them the .eps format. I use pen tool for making different curves and shapes. How can I make it to a vector?
How does one remedy this Adobe error message? "Can't scale the objects. The requested transformation would make some objects too small to use." This one always gets me. I'll spend more time trying to find the object in question. This has happened in almost al versions, but this time it's CS5.
I'd like to start utilizing Illustrator more frequently for web and user interface design projects, but I still like taking everything into Photoshop for final rendering and compositing (and the simple fact that most developers want psds, not ai files). However, I find that the only way to successfully transfer all of the vector artwork from Illustrator and preserve it as vector objects in Photoshop (when exporting) is to manually convert every individual vector object in Illustrator to a Compound Shape (by selecting the shape and clicking Make Compound Shape from the Pathfinder palette menu). This can be very tedious if it has to be done after the design is complete, and very inefficient if you convert every object as you draw it.
Is there a way to set Illustrator to automatically create every vector object drawn as a Compound Shape without having to manually convert it?
Adobe Illustrator allows you to export your Illustrator document as a Photoshop document. However, Compound Paths (not Compound Shapes - see this article for not-so-great explanations comparing the two) – which is the default attribute applied to all of Illustrator's basic vector objects – do not convert into vector objects when the exported document is opened in Photoshop. Rather, the vector objects drawn in Illustrator get flattened into raster layers in Photoshop, making them poor candidates for refining the design in Photoshop.
When we try to open smart objects from within Photoshop CC, they're looking for Illustrator CS6. On machines where Illustrator CS6 is uninstalled we get errors. All the file associations in Bridge are correctly set. Is there a way to change the file associations for smart objects?
Problem: Ps CS6 incorrectly renders vector objects pasted from Adobe Illustrator. CS5.1 does not exhibit the problem.
Below is screenshot of artwork in Illustrator and which is copied to clipboard, followed by screenshot of "Paste as Smart Object" in Ps CS5.1 then screenshot of same paste in CS6. "Paste as Pixels" gives identical good rendering in CS5.1 and poor rendering (gray pixels which should be pure white in this example) in CS6. This is repeatable with other artwork.
Several weeks ago there was a complaint in this forum that Photoshop CS6 poorly renders vector artwork that is pixel-aligned in Illustrator. The Adobe response was that Photoshop is correct. Strange that CS5.1 can render pasted vector artwork perfectly and only CS6 makes a mess.
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
I recently did a tutorial as I wanted to learn how to make vector backgrounds (for large printing purposes and to save on file size)
I was wondering if this particular tutorial I did can cause the banding when professionally printed.
This is the link: [URL]....
What it is is simply making a shape with a gradient. Adding a solid color rectangle behind that shape, Selecting the shape and rectangle and creating an opacity mask. This creates a nice blend effect and I hope it looks as smooth on screen as it does in print.
Dealing with this situation of "banding", what worked for me is adding a curve layer to the top of my layers and adjusting the sliders all the way to the right in order to see on screen the "banding" more clearly. Is there a way to do this in Illustrator? They also recommended designing in 16-bit, however I think these graphcis I will be creating are very large (for booth displays) and I imagine the file would be outrageous in size.
I need to make a vector "painting" of this picture (this is a lowres version of the image) :
I guess I will really have to repaint it in that way so the rabbit and cat and letters don't show up on the new, vectorized image.
Main question: HOW do I do this in Illustrator since we will need it for posters or banners or flyers... It has to be rescalable to any possible size...
Im making a logo for a client and am having a nightmare of a time trying to properly use the clipping masks in illustrator CS5. I copied and pasted the logo I made behind itself with a different color just for a drop shadow-like effect. And now I'm trying to apply this diagonal line pattern I created over top the "shadow" I made to give it some texture.
Here's an example of what I'm going for, only imagine the line pattern on the text instead of banner.
We have some patterns that our customers can choose from to put sandblast film on their windows. Not sure about the english term for it, but this is what i mean:
We are looking for a flexible way to make the vector file from a predefined pattern.
Like the example below, when resizing the outer rectangle (= the window), the number of squares should be adjusted automatically. And the squares need to be centered in the window all the time.
I'm not such an expert in using patterns in illustrator, but i believe there is no way to define settings that control the pattern i believe? Like pattern brushes in illustrator, in which settings can be set like scale the pattern or scale the space inbetween, center the pattern,...
The square pattern below is just an example, see some other examples that i would like to easily control the thickness of lines, number of circles, space between stripes, horizontal and vertical scale of the pattern,...
Is there a way to make a custom vector brush smoothly meet at beginning and ending of the stroke, such as with a circle? I'm trying to create smooth circles with a brush and Wacom. I want a brush rather than a mathmatically perfect circle with a perfect stroke weight-thickness, but I don't like how the two beginning and ending join up. i like the slight variations of human imperfections one gets when using a vector brush, but there must be a way to make the joing points look more smooth, rather than an after-thought prgramming fault, right? Is it possible?
The image below shows my attempts to make as smooth a joint as possible, but it still looks too much like it wasn't meant-to-be.
I often produce graphics in CorelDRAW, export it as en eps file and insert it inside a MS Word document as an image and finally convert it to pdf. This way my vector graphics (often linedrawings with or without fill) usually is preserved in the final pdf document. I can zoom in and the lines keep on displaying perfectly sharp. This is important, since it easily looks bad when thin lines are turned into bitmaps, even when watched from a distance.
Now, in some graphics I created today, I had a circle with fountain fill and outline (symbolizing a sphere) put behind a filled rectangle, which had a uniform transparency applied to it. In the resulting pdf file, the 'sphere' was turned into bitmap. Inside CorelDRAW everything was vector graphics, but something was loast in the process. what happens with the graphics in the different steps in the process and eventually could explain a workaround to make everything look as vector in the final pdf file.
I have a number of objects stacked on top of each other and I want to make a hole through them all so that when I save the finished artwork as a web image the hole will be transparent. A bit like a donut but it's not just a circle with a hole in it. It's all these other shapes piled on top of each other.
I've thought about the Eraser Tool but my hole needs to be quite precise (and there are to be four separate holes). I have looked at making a clipping mask but I can only really find tutorials that show me how to clip like making a photo vignette and I've thought about Pathfinder.
What is the best way to achieve the effect below, where the square conforms to the shape of the D? Also, how do you make objects or text give way to other text, such as the attached Ugg logo or similar? I know you could put a white stroke, but then that makes the object itself look smaller.
How do I make an image, that is made up of objects, a single object so I can blend it.This is my image and I need to blend the whole thing into another object. How do I do that?
As the topic says, I need to make 2 points in two different objects to stick to eachother, so for example when I rotate a line which is "connected" to a square object in one end, the line will rotate around that point.
Also, if I have lets say two square objects and I "connect" one of the corners of one square object to another corner of another square object, where the points are located exactly on the same location, I need to be able to rotate any of the square objects around the point which is connected to the other square.
Is there any way to make multiple objects with various colors set their respective stroke color as their respective fill color and vice versa(so their fill and stroke color will be the same in result)? or do I need a special script for this?
I have set up a 20x20 pixel grid and I want to easily try out a few mockup layouts. No matter what I try, Illustrator simply does not snap to grid. I have to zoom in really close to align each shape.
Surprisingly it does not snap to guides either, leaving me completely hopeless. I have snap to pixel on and all objects are set to align to pixel grid.
I found this script that makes the selected objects the same width AND height. I am very new to creating scripts. is it possible to modify this to make an object the same width leaving their heights the same?
mySelection = activeDocument.selection; if (mySelection.length>0){ if (mySelection instanceof Array) { goal=mySelection[mySelection.length-1]; for (i=0; i<(mySelection.length-1); i++){
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
I need the frame of the image below as a stroke style (or at least I prefer that above having to copy-paste the elements of the sides 100 times along a frame in my design )
The thing is: it contains gradients. How do I get the frame to a stroke style so I can easily use it in Illustrator?
I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
I could imagine a utility that lets me choose an arbitrary shape/path, and then turn that into a selection of objects on the canvas. Is this possible?
Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.
Like in a Circle I need to make the compound path the inner area or negative space of my objects. I have expanded letters and joined their paths so that there are negative space, I was wondering if it were possible to fill in the negative space with a clipping mask? (like one would with an object like a circle or rectangle) The letter that I am using is an A and I have connected two A's together like a diamond reflecting each other... Is it possible to create a clipping mask to cover the negative space of the inside of the letters...?
I'll omit the long background --- suffice it to say I did this once and need to do it again, but can't recall the toolchain / workflow I used.
I _think_ it was Macromedia FreeHand 8, and that I used a plug-in w/in that program, but I can't recall. Any way other than rendering the drawing as a half-toned bitmap and then tracing it? Or re-drawing the image on top of such a bitmap?
While teaching Photoshop in a class of mine, I noticed that in CS6 vector object's colors remain unaffected by the main color controls, and we have to switch to the object selection tool to display the color controls in the properties bar.
Now, this feels very, very disjointed - why would one introduce such a disconnect in the overall user interface? Why not just use the ordinary color controls? I mean, trying to pick up the color from a bitmap layer for a vector object takes five steps now: select object with object selection tool, click on the fill button in the properties bar, click on the color picker, then we can pick up a color from the image, and finally click to confirm. And the color change only gets applied after clicking "okay". No realtime feedback. Have to repeat the last three steps again and again to test for different colors.
The Color swatch palette does not work either with vector objects. Nor the eye dropper tool! Quite a bad workflow, or am I missing something here?
I compare this to Photoline, where the overall color controls govern all types of objects, including vector layers and bitmap layers the same way, and with instant feedback. Photoshop CS6's color picking workflow for vector objects looks extremely convoluted compared.
Has this workflow been improved at all in Photoshop CC?
I've been using Illustrator since the late 80's but this request just now came up for the first time, twice in one day: the clients each want me to send them layered files (OK-no problem) wherein all the layers, even the raster layers, register as vector layers. Or at least all the layers, regardless of file-type (vector or raster) are contained within an unflattened Illustrator file. One of the clients specifically asked that the Type layer (No problem-all the type is on one layer) be "vector mapped", whatever that means, while all the other layers can be Photoshop layers, if necessary. So how do I hand them an open, unflattened Illustrator file containing both vector art and raster art? Can it be done in Acrobat, as a PDF? I'm working in AI and PS CS5, but I can and will upgrade if I have to.