3ds Max :: Moving Objects By Using Other Object Snap Points
Jul 16, 2012Can you move an object while using another object's snap points?
View 4 RepliesCan you move an object while using another object's snap points?
View 4 RepliesI upgraded to CS6 (v16) from CS5 and am having trouble with one feature so far. In CS5 I could create objects and move them around the artboard with an indicator that would come up to show me where I wasplacing it. For example a light green indicator would show if the object is centred (with the text 'centred' also visible) or a line extending from this point to the object to indicate how far away it was. Illustrator would also do this for the relative position to other objects as well as the edges of the artboard which made aligning things very easy.
These indicators have disappeared in CS6 and I can't seem to get them back even when using different align options. How can I get this to return in my copy of Illustrator CS6?
This problem has just started to occur and frankly, I'm totally stuck. When I created 3d objects to represents conduits runs in a building, they worked fine. However, when I saved and reopened my file, the objects are shown in different locations, yet their snap points (endpoints, midpoints, arcs, etc) are shown in the correct location. I have attached an image showing what I mean to clarify. I am using Autocad 2014 and Civil 3D 2014.
View 1 Replies View RelatedI have my grid set to 10px (with subdivisions set to 1). Snap to Grid is enabled. I had "Align New Objects To Pixel Grid" checked when I created the document.
When I draw an object, it will snap to the 10px grid as I am drawing it. However, when I go to move the object around, it will not snap to the grid at all. In Photoshop and Fireworks, this was a piece of cake, but in Illustrator I've never been able to get this to work, nor find a solution for it. The only way I can kind of get it to work is to set my grid to 1px, but I really don't want to be zooming in that far constantly when moving things around.
For what it's worth, this is happening in Illustrator CC, but I've had this same issue with older versions as well.
I have a slightly unusual query that I can't seem to find a solution for elsewhere. I have an existing OS plan that is 'off grid', and would like to adjust the vertices at the ends of all the existing lines and polylines so that they all sit on a grid point. Is there a quick command or script that does this?
View 2 Replies View RelatedUsing AutoCAD Civil 3D 2013, now installing Service Pack 1 (kept crashing, this time it's working though), and I'm trying to find the area of a pathway that I've drawn in 2D with standard lines. Using the area tool, I want to find the area of the path, but it arcs around a 180 degree corner. I tried getting a rough estimate of the area by clicking at several points along each of the arcs, but after clicking a point where the arc joins the straight line of the straight section of the path, it literally won't let me click the next point. I can, however, specify the next point as long as it's nowher near the arc. Same goes for the polyline tool.
Just got an error code for the Service Pack installation, too. "A problem prevented the service pack from being installed, contact your administrator. Error 1603"
In my application, users will insert predefined blocks which have simple shapes like rectangle,square or circle.
Users will connect some polyline or lines to the blocks inserted. My task is that blocks must have snap points only on their center so that the polylines must be connected to the block center point not to other points such that midpoints, end points of the edges.
I wonder if there is a way to override snap points of the blocks while other entities' snap points do not change.
One of the CAD engineer in my office is facing with a new problem. Until two days back she was able to use the "mid between two points" object snap. But recently it dissappeared from the shift+right click short cut menu. method to bring it back to the shortcut menu?
Sunilkumar
Formshore
CALICUT
I'm trying to move specific anchor points on a path a few pixels up from their current position, while keeping everything else where it is, so it'll transform the figure's shape. I'm trying to do it precise by changing it's dimensions, rather than clicking and dragging. does- work when I direct select the points I want and drag them. Problems with that:
1) I have very little control. If I want the point moved up by whole pixels, I pretty much have to get lucky because it's always in decimal points.
2) With shapes bordering each other (parts of a complex shape), if I want to move their location to scrunch something (Half circle in a larger half circle, wanting to flatten out the base), if I lift those points up, they leave a gap. As if the top border of the outer circle has another anchor point under the lower of the one above that, and I can't click on it to move everything while they're still touching. I can take screenshots if needed. I'm following a tutorial to get used to the program.
Alternately, I suppose if you have a shortcut for constraining the drag to whole pixels instead of fractions, that's great too. In Photoshop and the like, holding Shift would give me precision, but that's not the case in this tool or perhaps program.
Is it possible to move a wall to a different object style?
Im currently setting out a toilet suite and would like to place the cubicle partitions in a more appropriate object style.
Object Snap.jpg I want to pick the point where the circle hits the edge of the box but there seems to be no Intersection there. But they are on the same plane!
View 9 Replies View RelatedI have a project that was started by leaving all the survey data inside the "All Points" group. So, I'm concerned that when I enter my as built survey points, that even if I put them into their own group, that the original surface will still look at them and just rebuild to my asbuilt data, effectively cancel out the purpose of the asbuilt survey. Will this happen?
I want to take the original points and put them into a group of their own, but I don't know if that will affect anything or not? I have several wetlands already designed on that surface with volume calcs already done too.
What should I do?
I'm trying to snap one object to the other with vert snap.
It's trying to snap from the center of my object rather then the vert I am hovering over. In the Snap settings I have only "vertex" checked so it should snap to whatever vertex I hover over but no...This keeps up I'm going back to 2008 when all this worked fine.
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
I have a rather simple 3rd party custom object... I tried to get its bounding box but the coordinates that come back don't seem to relate at all to the object.
What I'd like are the coordinates of two nodes the object contains...
Is it possible to apply the autocad cursor in some why with the node object snap to get their coordinates?
I am trying to use the DIVIDE command but can't see the points (nodes) it creates after the command is complete. I have the OSNAP setting on to snap to nodes which I can't even see. The QSELECT command let me see that they are indeed in the drawing, and that is the only way I can select them.
View 1 Replies View RelatedI'm messing around with some commands and I'm currently exploring laylockfadectl/layiso.
They both work just fine of course, but I was wondering if its possible to make ACAD ignore snap points on the locked layers?
Is there a special snap setting to snap to a point/node? I'm not talking about a endpoint or midpoint or anything like that. I mean a "node" that is set with the "POINT" command. I can't snap to any nodes I create.
View 3 Replies View RelatedI want to move a few snap points on a line but not all of them... Usually I would shift + click each individual snap point and then move but when I have a lot of points it gets pretty time consuming.
If there was a way to drag select multiple snap points in a line.
I have a workflow where I will link a few PSD's and the other designers can modify the PSD files in Photoshop while I'm working on different content in the AI file. This allows us to work simultaneously and be more efficient with time, since my AI edits aren't dependant on them fixing up the images - it works great.
What I really need is to link an AI file and be able to snap to points on it while I'm creating a separate AI file - The linked AI isn't changing much but I need to see any updates made to it so I can adjust my AI accordingly - but it requires precision and I have to be able to snap to points/edges.
I've wanted this since Illustrator 10 and I can't believe there's no possible way to link to an AI or PDF and be able to just snap to the points, obviously AI knows about the points and lines, the linked content scales and is vector based. By default I can see the AI file but it has the "X" over it and all I can snap to are the edges/corners of the box it's placed in. This doesn't work for me and I have a hard time believing I'm the first person in the world to want to do a simultaneous workflow. I don't want to be able to edit the linked AI at all, just snap to its points.
The playhead is 2 frames away from the end of a clip. With "snap to" enabled, the clip can be moved to Snap to the edge of the playhead. OR other nearby clip edges. OR go way past the playhead and drop overtop of the clip I am trying to make it Snap to. It's like PPro has a blind spot near the playhead. Feels like trying to teach someone to drive, but they can only use the pedals by mashing them to the ground or not at all.
I do not understand why it wouldn't just keep snapping from playhead to the next available clip edge.Vegas Pro does this intelligently. It even watches the markers for snap-to edges.But with Prem Pro, I have to move the clip back or to the wrong place +undo, then move the playhead, then do the move all over again.
REALLY annoying on an active timeline with 3 or 4 tracks that is only a couple of minutes long. INCREDIBLY annoying on a busy timeline of 8-20 tracks in a project 20-30 minutes long or longer.
It really bugs me that the program does actually do a better job overall, but the usability is so rough in PPro. Weird that programs like Vegas, which have a feel (and reliability) like cheap plastic toys compared to PPro also happen to have so much more intuitive UI.
I got started back with Vegas Pro 8 and PPro CS6 feels outdated by comparison just with the general navigation, ease of use and not having to fiddle with settings to make them useful.
CS6 Extended (not beta version)
Windows 7
I need the anchor points to snap to whatever I have my gridlines and subdivisions set to in preferences along with guides I place. When I make the initial anchor points, they snap, but moving them after that, they don't snap. I see the new snap vector to pixel grid, but for the majority of my projects, that will not be used.
I have snap check marked and snap to all selected. Never had this problem before CS6.
While adding a vertex to a survey figure, if I click too near (like within 0.5') a survey point, the new vertex snaps to the survey point and uses its point number as the new vertex. Is there a setting for this snap feature to turn it off or change the tolerance?
View 9 Replies View RelatedI've inherited a dozen heavily detailed drawings only they have been drawn freehand and do not conform to any snap mode or grid. Unfortunately the objects are not all out by a certain amount, so to adjust the entire drawing to conform to the nearest snap point I need to pretty much go through every single object and snap it to the nearest point, which will take weeks.
I've googled around a bit and have found a lisp that may potentially work however I'm running 2004 LT so therefore can't test this lisp until I find someone with a full version.
I'm sure I can find someone with a full copy of Autocad even if it means borrowing their computer just to re-align the objects. I've yet to test out the lisp I found [URL] .... although this lisp seems to suggest it will work with text objects, unfortunately my drawings include a range of objects including text, rectangles, plines etc.
I've taken a look at DotSoft's 'ToolPac' and will buy it if needed as it will apparently align all objects to the nearest snap, but I thought I'd check to see if there was any other easier/cheaper ways of doing it first.
Is it possible to get objects to snap to the bleed?
I can only snap to the page but would have thought it a common requirement to snap background gradients / textures to the bleed size.
Of course a work around is to set up guides or draw my own bleed rectangle, but that rather defeats the point of offering a native bleed?
Move tool was always snapping objects I'm moving before... What I meant by snap is, for example, I'll move an object right beside the left end of the document, it'll snap. And if ever I want to add a tiny bit of space between those two, I'll hold ctrl so it'll get rid of that 'snap' function.
Since the time I upgraded to CS6 Extended, It was working fine for a while. Until days ago, the problem started occuring. It won't snap anymore.
I made a drawing which contains lots of circles with a diameter of 12 and some lines that connect them. Pretty simple.
But.. i made the drawing with a x.xx precision (2 numbers and the program that has to load the .dxf file only likes all objects on the x. precision.. so no tents or hundredths precision.
I changed the precision from "0.00" to "0" in the unit settings but... the objects in my drawing still hanging on the old coordinates.
Is there any simple function or way to bulk action all this objects to the correct precision grid? I worked out that it is possible to select the circles which are in 1 horizontal line with each other and then change the Y setting to (for example) 45.0 if it was at 45 In this way it will put the circles on the correct grid. But... i have 1400 circles and lines
I also saw that the X coordinates of the circles in a horizontal line are different (ofcourse) and will be mentioned in autocad with *VARIES* I thought maybe can do something like *VARIES*.0 to put them on the correct grid but this kind of things didn't work.
how to make circles touching with some snapping option of Xara Designer Pro 9? I would like to avoid the work and possible errors from the manual adjusting visually, so searching some consequent way
View 8 Replies View RelatedI have set up a 20x20 pixel grid and I want to easily try out a few mockup layouts. No matter what I try, Illustrator simply does not snap to grid. I have to zoom in really close to align each shape.
Surprisingly it does not snap to guides either, leaving me completely hopeless. I have snap to pixel on and all objects are set to align to pixel grid.
I am running a batch file with a specific action. It has been working fine up until today. I receive the error "The object "layer "add snap"" is not currently available."
View 2 Replies View RelatedAutoCAD exchange or any books that are available on the web. Everyone simply says "here, it exists" but I can't find a description of what object snap enforcement is, nor have I managed to figure it out from its behavior in AutoCAD.
View 4 Replies View Related