Photoshop :: Vector Shape Depend On Pixel Grid Snapping
Jan 14, 2013
I wanna use to shapee tool or whatever- ractangle tool- Generally said I need to create some shape. But at photoshop is everything snap my new shape to pixels. Like in the backroground is some invisible pixel grids and everything is snaping to whole pixels. I dont want this. I Want to use whole space without automatic pixels adapting to my shapes. I want to be independent in creating my shapes without snaping to pixels grid.
And also want to ask you. If you would like create new guide lines it is non dependable on pixel grid. But after it when I want to snap my nex objects to it- it not possible. And when I tick in preferences/ general: ,,snap vector tool to pixel grid" everything become dependable to pixels and everything is snapping to pixels. I don t wanna this…
When I drag around vector points of paths they are not constrained to the pixel grid, when the option "Snap Vector Tools and Transform to Pixel Grid" is off. This is the behavior I expect.BUT: When I drag whole paths, they snap to the pixel grid, no matter what. I even have snapping completely disabled.
This is particularly annoying when eg. creating a path for a zipper. I first make a path for the inside of the jacket or whatever, then I make one notch for the zipper and copy it over and over again for all the notches. It's very troubling when these elements snap to the pixel grid, because it's very unprecise then.
Is there any option in cs6 to disable the transparent pixel , the shape setting is in 0 feather setting yet the shape comes with transparent pixel . Is it possible to create vector shape as crisp as illustrator ?
I made this shape perfectly on the pixel grid with 'Snap to Grid', 'Align to Pixel Grid', and 'Show Grid' on. Every anchor is perfectly placed (i.e. not in the middle of a pixel) but for some reason my X and Y cordinates say it's off by half a pixel. When I change the .5 to .0, it unaligns my object. Why is it doing this? There is an example below of what it's doing.
is there a way to turn off grid snapping with vector images? i have a point that is close to an edge and it keeps snapping to it when i try and move it. possible to turn it off?
I layout photos for albums and I just upgraded to CS4. Even though I have the snap to grids function selected my photos don't seem to be staying in line with the grid. I don't know what to do!
I'm currently designing a transit diagram in Illustrator CC, but I'm having some trouble with snapping. I'm working on a grid with snapping on, with 10px stroke paths. An example of my problem is as follows: I have a 90 degree path laid out and I go to make a 45 degree diagonal off it using the shift key, but the end of that new diagonal ends up on a half pixel. See the picture below:
You'll see the end of the path on the right is at X 630.5 and Y 185.5. I'm working on a 10px grid with 10 subdivisions. How can I make it so it snaps to whole pixels only, this is really infuriating!
when using grids to draw, is there a way to get xara to snap to only points? lol i know i suck at art haha! but i think im getting just a tad bit better. no really today i drew a head and the other day i drew a car. at least i figured out how to draw on an isometric grid. i was using serif draw plus and i noticed that x4 has a psuedo 3d (which basically uses an isometric grid with snapping to angle. i know how the concept works now but im having some trouble snapping to the points. sure i could draw a flat car or a flat person but id rather keep at it till i understand depth. my current goal is to learn to draw depth through using an isometric grid.
I've been using max for 9 years, 7 of them professionally..I’m having an issue where in this scene (and only this scene with these objects) when I try to do anything that affects movement in the y axis objects are jumping around as if snap to grid is on.Moving in the X or Z axis is fine though, and moves perfectly smoothly.
I’ve tried a fresh scene (where everything works great) then merging my objects in (where everything gets jumpy again) I've tired restarting max and my computer.this seems to troll me every couple of months, I assume Im activating some sort of convenient feature, but can't figure out what it is.
I am using Xara Extreme 4, and am trying to produce an isometric drawing as I have previously done in CAD software. I have found that the lines drawn do not exactly "snap" to the grid points and some inaccuracy is evident if the drawing is magnified.
im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together
I want to make a vector shape from a path. Is there a way to bypass having to define a new custom shape? I just want to quickly add the vector shape to a new layer, but I don't need it defined as it'll just be used once.
this will mark my first question, but most certainly not my last. What I am creating is a 2D array or grid that is in the shape of a square, rotated 45 degrees, and cut to 50% in height. What I would like to know is, what is the best way to create that object? I have created one with the square tool and converted it into a smart object. Is this the best way? or just one way? I would also like to know how to apply a 1X1 pixel grid to just the object,not the entire canvas? It should also share the same attributes that is 45 degree angle and 50% height.
The grid I have set up in photoshop seems to be misaligned. When I click the lower right quadrant of a square it colors the square on the lower right diagonal of it. If try to color it clicking the right half of it, the pixel next to it becomes colored. Clicking the left half of the pixel colors the correct one though. It seems like the grid isn't aligned properly. How do I fix this?
Also, I just switched my grid subdivisions from 1 to 4 and the problem was gone, but none the less, why is it that with gridlines every 1 pixel and subdivision of 1 that the alignment of it is off?
I've been using for a while and still haven't found a way to vectorize graphics. I can't really think of a "professional" way to ask this, but is there any way to change medium of preference to vector?
I figure if a less prestigious program like Corel can render in vector and if Adobe's little flash program can manage it, there has to be a way to switch from pixel to vector graphics in Photoshop.
I don't mean rasterize or vector mask. I'm already working at 500 dpi to minimize the jitter from my unsteady pen hand, but working in vector would be ideal for me so my linearts cease to look like they were drawn by a crack addict in withdrawal. =/
If anyone knows how I can switch mediums, or if there's a plugin that can make the switch for me, let me know.
I have a document that is 1in x 1in and the resolution is 10ppi. The grid spacing is 1px but you can see the grid is not aligned with the pixels (which are coloured green in this image).
I am using CS6 and for some reason you have to set up the gridline every 2px with a 2px subdivision.
With Preferences > General > Snap to Pixel Grid turned off, I can move individual points without snapping. But if I select an entire path, it always snaps to the pixel grid no matter what I do. Is there a way to turn it off?
the pixel outline upon zoomin in cs4 is distracting for meplease help me to get rid of iti cant find how tothanxbeen trying to figure this out for some time it must/should be possible.
I am using Adobe Illustrator CC version 17.0.1 x64 on Windows 8.1.
In Edit > Preferences > Guides & Grid I have the Show Pixel Grid option checked but when zoomed in over 600% the pixel grid does not appear. Am I missing something?
Align To Pixel Grid a bit more thoroughly. I understand how to use it - to turn it on & off, but I'm a bit confused about the "why & when" of using it. F.I. I'm creating a picturebook with text. So when I export / or save for web, I'll be turning the vector art and text as an image. My understanding is that using ATPG will eliminate the jagginess of the text that would occur, when it becomes an image, if I did not use ATPG.And conversely, if I don't use ATPG, the text will be jaggy when exported to jpg or png. Is this correct?
making things snap to the pixel grid and in return destroying the ability to align things and rendering the pathfinder tools useless
Try this: New Document for Web (with Align New Objects to Pixel Grid on)Draw a perfect rectangleDraw a perfect ellipseUsing Align to Selection, try aligning the rectangle and the ellipse to their top-left cornerZoom in as far as possible, note that the paths are NOT aligned. Even try manually aligning the two paths by their X and Y co-ordinates, and you will see they snap back 0.5px Repeat the above steps with Align New Objects to Pixel Grid off, and see how things use to actually align...
While I do understand you have done this to try to create pixel-perfect graphics, there has to be another way.. Back in CS4, I had a work-around for the pixel-perfect problem. It involved applying a graphic style with a transform properties of -0.5, -0.5 to individual paths or groups. The reason this worked was that it did not affect the actual co-ordinates of the path and allowed me to snap my paths to whatever I wanted..
Working with web icons, and I can not get some things to line up with each other. Either to the left or to the right. I've shut off snap to pixel grid in transform palette.
I am having trouble with a file that was originally created in Ai CS6 on an iMac.
When I open the file in CS6 on my 15" Retina Macbook Pro, objects that are mathmatically aligned to the pixel grid do not render properly.
See the screen shot to see what I mean.
The files still renders properly when view on the iMac and new objects in the document are also aligned to the grid, at least from the stand point of how it's render.
Illustrator CS5. I made a 32x32 pixel box, put a 32x32 artboard around it, export it at 72 ppi png, with or without antialiasing which doesn't seem to matter whether it's on or off, yet it always exports out as a 33x33 png instead of a 32x32, adding 1 pixel to each side, tested with a higher resolution, doesn't matter saves with 1 extra pixel on each side example 500x500 will become 501x501, when I look at the picture even if it's a solid color square it will make the edges transparent and ruin the picture on the edges making it hard to fix in another program after exported from illustrator. I tried something out when I searched the internet for solutions, I checked in save for web under Image Size it will say my 32x32 square is 33x33 in that screen but in the info window it is 32x32.
I have align to pixel grid turned off if that matters at all.
Sometimes when I am typing in the width and height in the transform window changing the size it was previously, example from 67.354 W to 67 and 55.271 H to 55, instead of going to 67x55 it will change itself to 67.18 and 55.084 that is an example not from an actual thing I did.
I guess I created a file with Snap to Pixel Grid turned on.Can't figure out how to turn this off.Created a new file without Pixel Grid Snap enabled and pasted the art into it...still had trouble with aligning points correctly. how to turn off Snap To Pixel Grid?
having issues with getting point sizes on lines below 1 pt. (or inbetween whole numbers).
read in another discussion about turning off "align to pixel grid". can only find that in pull down menu: select, object, not aligned to pixel grid. it doesn't seem to be toggling off/on.
i've never heard of this issue before. i tried opening the file in cs5 and i had the same issues.
I have an image which i would like to measure the pixel intensity along a specific vector. I do not want the total pixel intensity for the entire image, i would like to draw a line, ie with the measurement tool and get a graph showing the pixel intensity as you travel along that line.