Illustrator :: Shape Perfectly Aligned On Pixel Grid But X And Y Coordinate Say Different?
Feb 25, 2014
I made this shape perfectly on the pixel grid with 'Snap to Grid', 'Align to Pixel Grid', and 'Show Grid' on. Every anchor is perfectly placed (i.e. not in the middle of a pixel) but for some reason my X and Y cordinates say it's off by half a pixel. When I change the .5 to .0, it unaligns my object. Why is it doing this? There is an example below of what it's doing.
If you create a symbol that is pixel perfect, exit out of the symbol and go back in, the pixels bleed into each other because the pixel grid is not aligned correctly. Instead it is aligned to the global document grid which the symbol content is not placed in. It makes no sense to align the pixel grid to the global coordinates when the content by definition is not present in it.
This makes it impossible to use symbols to edit pixel perfect objects because any editing other than the original creation does not display pixels but pixel bleeds.
This is a valid bug in Illustrator CS6. Please specify:
1. Do you understand what I am specifying? If you do not I will provide images as I wish to resolve this functionality. 2. Specify if it has been fixed in Illustrator CC. I do not have an available Win7 installation to test CC but if it is I will acquire one.
I wanna use to shapee tool or whatever- ractangle tool- Generally said I need to create some shape. But at photoshop is everything snap my new shape to pixels. Like in the backroground is some invisible pixel grids and everything is snaping to whole pixels. I dont want this. I Want to use whole space without automatic pixels adapting to my shapes. I want to be independent in creating my shapes without snaping to pixels grid.
And also want to ask you. If you would like create new guide lines it is non dependable on pixel grid. But after it when I want to snap my nex objects to it- it not possible. And when I tick in preferences/ general: ,,snap vector tool to pixel grid" everything become dependable to pixels and everything is snapping to pixels. I don t wanna this…
When I drag around vector points of paths they are not constrained to the pixel grid, when the option "Snap Vector Tools and Transform to Pixel Grid" is off. This is the behavior I expect.BUT: When I drag whole paths, they snap to the pixel grid, no matter what. I even have snapping completely disabled.
This is particularly annoying when eg. creating a path for a zipper. I first make a path for the inside of the jacket or whatever, then I make one notch for the zipper and copy it over and over again for all the notches. It's very troubling when these elements snap to the pixel grid, because it's very unprecise then.
I am using Adobe Illustrator CC version 17.0.1 x64 on Windows 8.1.
In Edit > Preferences > Guides & Grid I have the Show Pixel Grid option checked but when zoomed in over 600% the pixel grid does not appear. Am I missing something?
Align To Pixel Grid a bit more thoroughly. I understand how to use it - to turn it on & off, but I'm a bit confused about the "why & when" of using it. F.I. I'm creating a picturebook with text. So when I export / or save for web, I'll be turning the vector art and text as an image. My understanding is that using ATPG will eliminate the jagginess of the text that would occur, when it becomes an image, if I did not use ATPG.And conversely, if I don't use ATPG, the text will be jaggy when exported to jpg or png. Is this correct?
making things snap to the pixel grid and in return destroying the ability to align things and rendering the pathfinder tools useless
Try this: New Document for Web (with Align New Objects to Pixel Grid on)Draw a perfect rectangleDraw a perfect ellipseUsing Align to Selection, try aligning the rectangle and the ellipse to their top-left cornerZoom in as far as possible, note that the paths are NOT aligned. Even try manually aligning the two paths by their X and Y co-ordinates, and you will see they snap back 0.5px Repeat the above steps with Align New Objects to Pixel Grid off, and see how things use to actually align...
While I do understand you have done this to try to create pixel-perfect graphics, there has to be another way.. Back in CS4, I had a work-around for the pixel-perfect problem. It involved applying a graphic style with a transform properties of -0.5, -0.5 to individual paths or groups. The reason this worked was that it did not affect the actual co-ordinates of the path and allowed me to snap my paths to whatever I wanted..
Working with web icons, and I can not get some things to line up with each other. Either to the left or to the right. I've shut off snap to pixel grid in transform palette.
I am having trouble with a file that was originally created in Ai CS6 on an iMac.
When I open the file in CS6 on my 15" Retina Macbook Pro, objects that are mathmatically aligned to the pixel grid do not render properly.
See the screen shot to see what I mean.
The files still renders properly when view on the iMac and new objects in the document are also aligned to the grid, at least from the stand point of how it's render.
Illustrator CS5. I made a 32x32 pixel box, put a 32x32 artboard around it, export it at 72 ppi png, with or without antialiasing which doesn't seem to matter whether it's on or off, yet it always exports out as a 33x33 png instead of a 32x32, adding 1 pixel to each side, tested with a higher resolution, doesn't matter saves with 1 extra pixel on each side example 500x500 will become 501x501, when I look at the picture even if it's a solid color square it will make the edges transparent and ruin the picture on the edges making it hard to fix in another program after exported from illustrator. I tried something out when I searched the internet for solutions, I checked in save for web under Image Size it will say my 32x32 square is 33x33 in that screen but in the info window it is 32x32.
I have align to pixel grid turned off if that matters at all.
Sometimes when I am typing in the width and height in the transform window changing the size it was previously, example from 67.354 W to 67 and 55.271 H to 55, instead of going to 67x55 it will change itself to 67.18 and 55.084 that is an example not from an actual thing I did.
I guess I created a file with Snap to Pixel Grid turned on.Can't figure out how to turn this off.Created a new file without Pixel Grid Snap enabled and pasted the art into it...still had trouble with aligning points correctly. how to turn off Snap To Pixel Grid?
having issues with getting point sizes on lines below 1 pt. (or inbetween whole numbers).
read in another discussion about turning off "align to pixel grid". can only find that in pull down menu: select, object, not aligned to pixel grid. it doesn't seem to be toggling off/on.
i've never heard of this issue before. i tried opening the file in cs5 and i had the same issues.
I currently have grid setup, and I am unable to put guides specificly where I want, they will either be a few pixels to the left/right of where I actually want. It seems like my guides or rectangles that I make only snap to the grid, and I do not want this to happen since some of my shapes do not fit a grid specifically. Lets say I want my rectangle to be 4.5 Grid blocks (each block being 25 px), so 112.5, it only allows me to do 4 blocks or 5 blocks. Is there a preference that can be changed so I can make free shapes without having them direct on the grid?
Attached an example. I'm trying to make the red box the same width and in the same position as the black and it does not let me.
I guess I found my solution, under the transform fly out menu when "align to pixel grid" is unchecked it fixes this.. Is there a better way to do this though?
When I select Align to Pixel Grid in the Transform Panel, I see line weight changes occur. I try to change the line weight in the either the Stroke or Appearance panel and it will not change, no layers locked, how to change the line weight?
I've been working a good hour on a vector illustration and all of a sudden the "align to pixel grid" feature turned on. It's not selected in the Transform window. In fact, it's grayed out as an option. I restarted Illustrator. Same issue. I restarted my computer. Still happens.
I was wondering when designing a logo I should worry about aligning my artwork to a pixel grid for use on the web. Should I maybe create the artwork as normal and then save another version that is aligned to pixel grid for web and send them both?
There's a box, I've set it to 0,0 coords, but it will not stick to the top of the artboard. I've tried align to pixel grid on and off (It would not move off 0.318px when I had align pixel grid on, which confused me too!). When I turn align to pixel grid off the box stays closer to the top, BUT when I export for web it sticks a white line in at the very top of the artwork.
I have turne off Snap to Grid, and Snap to Point.. and I have made sure "Align New Objects To Pixel Grid" under the Transform menu is turned off, yet still my objects are snapping to point intersects... am I missing something?
I have a problem with my brush and pencil tool. Whenever I want to draw an object without a stroke and just a fill, it immediately assigns me a stroke in either the colour my fill is, or, if I'm using a gradient, in black. It doesn't have that problem with the pen tool though. I also checked in my presettings and my Transform plaette that the "Align to Pixel Grid" option is unchecked. Also, the "New Art has basic appearance" is unchecked.
I've created a 2-point persective grid on top of a cube (see image below). I'm tyring to recreate the cube and have started by inserting some purple squares into the right side of the perspective grid. I've drawn an ellipse at the corner of the original cube that I'm trying to copy, to indicate where I need my squares to stretch to.
How I can stretch my purple squares in perspective so that they match the end of the orignal cube as indicated in the image below? I've tried skewing but this doesn't skew in perspective.
I'm having a bit of trouble using a curtain wall BIM model that I downloaded from a manufacturer's web site.
It seems like the vertical mullions are not centered on the grid lines; one side of the mullion is 1 3/16" from the grid line while the other is 1 13/16" away. If you look at the mullion in plan, you'll see the same issue. If you look at the profile rfa file, it appears that the centerline is properly located and locked, it's just in the project file where it's off.
If I select the mullion in the browser the right-click, Make Element Editable is grayed out.
If I select the mullion in the drawing area, un-pin it and then right-click, Edit Family is grayed out.
If i select the mullion in the drawing area then click Edit Type, the Type Properties dialog box shows the two parameters in the Dimensions group, "Width on side 2" and "Width on side 1", that are uneven by the same amount that the mullion is off of the grid line. I suspect that this the issue, but these are both grayed out and I can't locate their origin. If I duplicate the mullion, those parameters are still grayed out.I can save the profile, but not the mullion, which is showing the issue and contains the parameters that I want to change. How I can select and edit the mullion?
Sometimes when I drag a new symbol instance to my artboard and resize it, the instance looses it alignement with the pixel grid.
This happens despite the fact that...
I checked the box for pixel grid alignement when I created the documentthe symbol option is set for align to pixel gridthe original shape in the symbol is aligned to pixel grindthe original shape has the align to pixel grid check box in the transform panel checked So why when I resize the symbol instance does it break the pixel grid alignmnet and result in a blurred 1px stroke?
I'm using AutoCAD Civil 3D 2012 and am curious to know how a template created in paper space can have easting and northing coordinates marked around the viewport border (say every 1 km in model space) and be dynamic (i.e. change) when panning or zooming.
this will mark my first question, but most certainly not my last. What I am creating is a 2D array or grid that is in the shape of a square, rotated 45 degrees, and cut to 50% in height. What I would like to know is, what is the best way to create that object? I have created one with the square tool and converted it into a smart object. Is this the best way? or just one way? I would also like to know how to apply a 1X1 pixel grid to just the object,not the entire canvas? It should also share the same attributes that is 45 degree angle and 50% height.
The grid I have set up in photoshop seems to be misaligned. When I click the lower right quadrant of a square it colors the square on the lower right diagonal of it. If try to color it clicking the right half of it, the pixel next to it becomes colored. Clicking the left half of the pixel colors the correct one though. It seems like the grid isn't aligned properly. How do I fix this?
Also, I just switched my grid subdivisions from 1 to 4 and the problem was gone, but none the less, why is it that with gridlines every 1 pixel and subdivision of 1 that the alignment of it is off?
I have an exactly symmetrical geometric bitmap photoshop image (exactly symmetrical down to the pixel) which I need to convert into vector. When I import the image into illustrator and use the trace tool it does not trace both sides of the image exactly symmetrical..
Notice the trace line does not symmetrically match the bitmap.I have tried all the trace types such as 'high fidelity photo' yet it still does not trace exactly on both sides of the symmetrical image.
Is there any way to get the trace perfectly symmetrical?