3ds Max Modeling :: Creating Tunnel To Be Used For A Cave
Mar 28, 2013
I am fairly new to 3ds max and I am having trouble creating a tunnel, this will eventually be used for a cave.
I created a plane and converted to poly then extruded and moved some vertices to create a circular shape, then I deleted the polygon so it is hollow.
However it only appears at certain angles, I want the inside and the outside to be seen at both times, you can see what I mean in this picture: [URL] ....
I flip the normals and it switches from the outside shown to inside vice versa.
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Nov 28, 2012
1. I had trouble with profile view of the alignment line shown. What step am i missing? Are there things that is turned off?
2. How can I best come up with the right volume to fill.
3. Do I need to learn the grading tools? or could i get buy with a section profile from the alignment. ( it is not even an alignment yet)
4. How to I render a rock fill in this cave-in.
The attached aerial image , has survey or cogo points that are imported to surface, to become surface points. . So I wanted to create a surface profile below and an outline of fill above it. Iideally the side profile would look like a trapezoid, where the base is the surface proile and top would be the design embankment.
But the reason , a surveying crew went down and took shots at the shoreline and a couple shots around the cave-in walls (higher elevation on the cave-in wall cannot be surveyed, although I coud have used a laser , did not) is so that a more accurate volume of the cave in can be obtained. I tried to label how far the road edge is from edge of the cave-in . Norice the higher elevations are the top edge around the cave in area.
The ouline for the embankment will be a mild slope then breaks to a more steep slope. like 4 :1 , then 1.5:1
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Feb 12, 2014
I want to create western looking rock structure, but don't know where to start. The main problem is creating a realistic looking rock structure. Attached is a picture of generally what I want the rocks to look like.
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Aug 24, 2011
Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?
The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.
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Nov 21, 2011
I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)
What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.
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Feb 23, 2012
I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.
I have attached an image of the style haircut I am going for .
[URL].......
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Sep 25, 2012
how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.
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Jan 1, 2012
Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?
I'm using the 2010 version.
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Apr 1, 2011
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
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Jan 16, 2014
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
Here's the program.
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Aug 23, 2012
Is there an easy way to copy a line of vertices and have it create new faces on the same object?
I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Sep 4, 2012
I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??
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May 14, 2012
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
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Feb 27, 2009
How do I apply this tunnel vision in pic 1 to pic 2?
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Jun 16, 2011
What would be the best way to create a wind tunnel model that you can then put different shapes into to see how aerodynamic they are and look at the friction and turbulence?
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Aug 8, 2011
create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?
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Jan 21, 2011
I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.
My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.
I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.
I found this on Turbosquid [URL] ...
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Mar 5, 2013
I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.
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Sep 10, 2012
I am new to working with Maya and I am a bit confused.
I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.
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Feb 9, 2014
I know that I can just manually move the vertices around or use FFD (4X4X4). So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man. I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.
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Feb 13, 2013
I want to create a mesh, then have small spheres attached to all of the vertices, then I want to control the size of the spheres, have them different sizes across the mesh.
Would also like to know how to keep the spheres attached to the vertices as the shape of the mesh deforms/animates.
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Jan 19, 2014
My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
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Jul 13, 2012
I am creating an subassembly for Tunnel in the subassembly composer.I am wondering how can i draw an ellipse with the minor and major radius data.I tried it with curve geometry but it doesn't seem to be accurate.best way to draw an ellipse with the major and minor axis parameter?
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Feb 4, 2012
How to make tunnel effect like on this picture background?
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Oct 16, 2013
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Jul 6, 2013
We are currently designing a Highways project which includes a cut and cover Tunnel (dual 3 lane through goes underneath a signalized at grade junction). Navisworks will be used for clash detection of all disciplines. To clarify the cut and cover structure will be similar to a large box culvert. Although new to the software; the Highways team will be undertaking the Civil Highways design in Civil 3D.
My question is - what is the best Autodesk solution for the structure and associated retaining walls? Note at this stage we are unsure what all of the design components will be (e.g. pump room for drainage etc). Previously the Structures team would have produced a 2D design (however 3D modeling is a requirement).
I have seen on the internet Civil 3D and Revit Structures being used interactively (although it appeared to be incorporating bridges only). Is Civil 3D able to affectively model this structure and retaining walls within the subassembly composer? Or is the question more to do with how the Structures team will complete their design (i.e. reinforcement detailing / scheduling etc).
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Jan 7, 2013
Is there a way of attaching connectivity data to nodes in a network topology? For example, a bridge where two roads cross might be represented by four polylines A, B, C, D with endpoints coinciding where the bridge is. How would you represent the fact that A joins C and B joins D but A does not join B/D and B does not join A/C?
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Jan 21, 2013
I'm totally new in Civil 3D. I'm using 3D laser scanner to measure and lately draw 3D "as build" models of tunnels, bridges etc. So now I have 3D model of bridge, which is simply created with layers, 3d faces, boxes etc. - primitive ACAD 3D modelling.
Now I want to create sections on multiple stacions. How to start? Is there any step by step tut with this feature?
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Jul 31, 2012
I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...
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Nov 21, 2011
unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
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