3ds Max Modeling :: Creating Tunnel To Be Used For A Cave

Mar 28, 2013

I am fairly new to 3ds max and I am having trouble creating a tunnel, this will eventually be used for a cave.

I created a plane and converted to poly then extruded and moved some vertices to create a circular shape, then I deleted the polygon so it is hollow.

However it only appears at certain angles, I want the inside and the outside to be seen at both times, you can see what I mean in this picture: [URL] ....

I flip the normals and it switches from the outside shown to inside vice versa.

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1. I had trouble with profile view of the alignment line shown. What step am i missing? Are there things that is turned off?

2. How can I best come up with the right volume to fill.  

3. Do I need to learn the grading tools? or could i get buy with a section profile from the alignment. ( it is not even an alignment yet) 

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The attached aerial image , has survey or cogo points  that are imported to surface, to become surface points. . So I wanted to create a surface profile  below  and an outline of  fill  above it.  Iideally the side profile would look like a trapezoid, where the base is the surface proile and top would be the design embankment. 

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The ouline for the embankment will be a mild slope then breaks to a more steep slope. like 4 :1 , then 1.5:1

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