know if there is a tool like "Ofset" in AutoCAD for Adobe illustrator CS6? I need to repeat an object(let say a Rectangle) 100 times with a distance of 1 cm. I already find the "Transform Effect" function from Effect --> Distort & Transform but this function create a None- Editable copy of the selected object. What I need intact is a independent object which can be edited in future!
Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?
I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...
I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...
How do you draw parallel lines with a specific distance between them? I was gonna use this function for futuristic artwork. Do you have to use the grid for this or is there another way?
RE: Autocad LT not able to move an entity along a line a specific distance using cursor snap and dynamic input
What I want to do is move a line on an angle a certain distance in the direction of the line itself in this case 20mm
What used to happen is you'd simply select move and an endpoint on the line then hover over the mid or opposite endpoint of the line and enter 20 and it would move 20mm along the trajectory of the line.
The same set of actions now only seem to allow you to move the entity 100mm (the default value) along itself in the correct direction. If you enter 20 it does not move and if you enter 50 it moves 100!
I have double line pipe drawings but i have to change distances between of this lines in entire drawing and i was thinking that maybe there is a lisp code which can create new double line according to my specify dimensions ...
example :
Distance between lines : 100 mm
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here is what i want to do :
1. select double line
2. specify new distance ( for example 200 mm)
3. lisp will create center line middle of the selected lines ( maybe it can ask me that this center line will be permanently or not )
4. lisp will create new double line from this centerline according to my specific distance
5. new double line layers will be the same with selected old double line
and this lisp has to work for double arc or quarter circles too.
I'm having trouble getting a precise value out of the distance tool between two locators.
I can definately move the upper locator and the value will change, but I'm having trouble making it very precise. I'd like to change the distance to exactly 2.10000. I've been scouring the web, and coming up with nothing unfortunately.
In sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.
For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).
I cannot remember what this is called, or where to find it in the menus. It doesn't have the word "duplicate" in it, but it should! You select an object and then go to a dialog box and set up how many times you want to duplicate it vertically or horizontally, and how far apart.
I will certainly write this command down when the answer comes through, but I can tell you it needs a name that sounds like what it is!
I'm making a short oval race track. I'm lofting along an oval shaped path and can get the track width consistant all the way round - but my issue is that I want the bends to have more width than the straights.
i've seen examples of lofts having more than 1 shape along them (tubes turning into cubes at certain points etc), but I just lofted my path to a line as the track only needs to be a flat 2 dimensional surface.The scale deformations allows for some change of width, but doesn't seem to have much accuracy.
The black line is the path, grey area is the loft produced, blue area is an example of how I want the track area to be.I'm using 3dsmax v5.
Illustrator CS6, menu object, transform, move: when I move an object using orizzontal value and vertical value (example 10 mm from X and 10 mm from Y) the value in distance and angle is correct (14,1421 of distance and -45° angle) but, when I want to use distance and the angle for drawing in isometric way (example: 10 mm distance and 30° angle) the orizzontal and vertical value is not correct as you can see in the attached file below
How to delete all ik handle nodes in a scene and all constrain nodes in a scene.
My rig is so complex that going in and deleting one by one seems like a crazy process but if there was a way to get the outliner to show only ik_handles and or constrain nodes then I could just select them and delete them and this would save me a lot of time.
I am trying to model a plane that will fit a specific pixel ratio (960x640, 800x480, 480x320, 240x240). So I know how to make a plane, that's not the problem, I just want to make the plane fit these aspect ratios without any stretching of the texture I will apply. So when I port this over to Unity I don't have any problems.
When I want to move an object a certain distance from the original location, I go to long winded trouble of drawing a line and attaching it to say, for example, the centre of a circle. Then MOVE the circle, selecting the base line as the centre to the end of the LINE using OSNAP.
I am using Illustrator CS6. When I select an object and open the Move window (either by pressing the Enter key or selecting Object>Transform>Move), I try and move the object at a given angle and a given distance. I leave the Horizontal & Vertical dialogs blank and just fill in the information for the Distance and Angle. When I press OK (or Copy), nothing happens. In all previous versions of Illustrator, this feature worked perfectly. I can not get it to work in CS6.
Is it possible to clone a 'master' object so that when it is altered all the clones are similarly updated? (or, rather than a master object, they all update whenever any of the others are changed?)
I have two open drawings, a source and a destination drawing in ACADI have different layers and linetypes in each drawingI need to get the objects on a specified layer in the source drawing and copy them to the destination drawing, but ensure that they are put on a specified layer in that drawing which differs in name from the original drawing.
I've tried coming at this a few different ways, but can't really seem to come a conclusion on how to do this. WBlockCloneObjects, of course, allows me to clone the items to the new drawing, but in doing so, drags along all the layers and linetypes with it which I don't want "contaminating" my new drawing. I'm trying to keep the conversion as clean as possible. I can't pre-change the layer name or linetype, etc as the destination for these values doesn't exist in the source drawing.
Is there a way to create a new entity (an anonymous one, independent of the source ObjectClass that I need so I don't have to create multiple routines to handle each one), not attached to a DB, copy the values from the source DB entity and then modify the layer, linetype, color etc before appending the entity to the destination database?
Here is my code for what I have, but since I don't really have a clue where to turn with this, all this really shows at the moment is a straight cloning of the objects from one DB to another. As a side note, I'm working in Civil 3D 2011 and when WBlockCloneObjects is called an "AutoCAD Map Messages" window appears with no messages in it.
Public Function CopyLayerContents(ByVal acdocSource As Document, ByVal strSourceLayer As String, ByVal acdocDest As Document, ByVal strDestLayer As String, ByVal bCopyBlocks As Boolean) As Boolean Dim bComplete = False Dim acSourceDB As Database = acdocSource.Database Dim acDestDB As Database = acdocDest.Database [code]........
I have been using Corel Draw primarily in my work for more than 20 years but have never taken the time to understand this....nor why on some artwork an object will move fractionally but on other artwork (specifically this time, a 20m x 10m workspace for vehicle signage) the objects move 200 or 300mm!?
I always thought this was a 'drawing precision' setting but even when I set that to 1 decimal place it doesn't seem to affect this.
I've had a simple lisp I've been using for years that suddenly disappeared. It required that you identify a block name, tag name, and the value that you want the tag to be. All of this is performed via command line, so it is scriptable. Since I lost it, I've been experimenting with -attedit. This command comes frustratingly close to what I'm looking for, except it only appends an existing tag, or replaces a specific string within the tag; I can't get it to replace the entire tag, regardless of its value.
1> Any lisp routine that does what I describe? or 2> How to make -attedit replace a tag value without regard to what the value currently is (like a * wildcard)?
I have just discovered after installing CorelDraw X6 update 3, that opening previous files containing cloned objects results in:
I should add that this is far more than a minor irritation. We have thousands of files with cloned objects which need to be accessed and modified over the next few weeks - it will be devastating if there is no quick workaround or fix.