3ds Max Modeling :: Smoothing A Beveled Spline?

Jan 30, 2013

I brought an Adobe Illlustrator AI file in to 3ds Max and extruded it into the shape I need.

I then beveled the parts that needed beveling. You can see the results, how do I get a smoother look to the beveled parts?

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Maya Modeling :: How To Create A Beveled Tamil Language Font

Oct 10, 2013

when i try to create a beveled tamil language font in maya 2013 sp2 ,it appears as question mark ,is there any way to ,even i changed my windowws 7 display language and key board language to tamil , i inserted the pic

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3ds Max Modeling :: Smoothing Errors In Model

Jul 21, 2013

At this present time I would consider myself a high end beginner at 3ds max. 

I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
 
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .

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3ds Max Modeling :: Symmetry Mod With Nurms Smoothing?

Sep 7, 2012

I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.

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3ds Max Modeling :: Cannot Change Smoothing Groups

May 9, 2011

Sometimes, during the process of exporting and importing OBJ files between apps, when the model lands back in Max I find that I cannot edit the smoothing groups. They're locked in. The only work around I've found is to export it back out of Max without smoothing groups, then bring it back in.

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3ds Max Modeling :: Maintain Smoothing When Detaching Or Splitting?

Dec 27, 2011

I noticed that in 3ds max 2012, when i split an edge or detach a polygon the smoothing at that point changes and seam is visible. I think that in previous versions when i did the same thing the smoothing remained. Is there a way to prevent this?

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Maya Modeling :: Material Forgets UV Space When Smoothing

Aug 17, 2011

I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.

I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.

If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.

Is this a bug or do you think something is wrong with my setup?

Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5

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3ds Max Modeling :: Smoothing Surfaces To Make Terrain Look More Natural

Sep 22, 2011

I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)

I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.

But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.

How I could make my surfaces more natural and less blocky.

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Maya Modeling :: Smoothing Corners On Rounded Surface?

Apr 19, 2012

Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.

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3ds Max Modeling :: Polygon - Material IDs And Smoothing Groups Dialog

Sep 26, 2013

I use the "Polygon: Material IDs" and "Polygon: Smoothing Groups"  section (located in Editable Poly) a lot.   I was wondering how I could break it off as its own floating dialog box.
 
Ideally it would be very similar to the Material Editor.  Where I can hit a short cut key to bring it up and hide it. I can drag it around and move it to a second monitor or may be even minimize it Having both the Smoothing Groups and IDs in one dialog box would be ideal.  

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: Smoothing Corners And Edges On Round Surfaces

Jan 18, 2013

I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.

For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.

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3ds Max Modeling :: High Poly Model - Attaching Objects And Smoothing

Oct 28, 2011

I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)

So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?

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3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

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3ds Max Modeling :: Close Open Spline

Feb 21, 2014

how I can easily find openings in a spline and/or overlapping vertices and edges that prevent the extrude modifier from working correctly?  I very frequently need to import .DWG's and .AI's and many times they have hundreds of vertices.  Even after I apply a normalize spline modifier to diminish the vertex count, it can be quite tedious to find breaks and overlaps.  I find fiddling with the weld verts also to be a pain (usually removes more vertices than I want).  I just want to graphically see it on the screen the problematic areas if possible.  Attached is a good example.  I can easily see on 2 of the splines the yellow vertex to signify start/finish but on the 3rd spline I don't see anything.  There are 2 vertices in the same spot and it looks like 1 white vertex.  I've never really used Xview but I'm probably not using it correctly.  When I use it I get a bunch of green vertices that aren't in any way overlapping.

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3ds Max Modeling :: Script To Clone Object Along A Spline?

Jun 23, 2012

Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?

I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...

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3ds Max Modeling :: Spline Boolean - Making Shape Of Car?

Sep 2, 2013

I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?

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3ds Max Modeling :: Helical Coil On Curved Spline

Jun 15, 2011

I am trying to put a helical coil around a curved spline as shown below. why my image wont upload its only 18k?

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3ds Max Modeling :: Symmetry On Spline By Adjusting Handles Of Vertices

May 29, 2012

How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?

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3ds Max Modeling :: Spline Cross Section And Surface Modifiers

Oct 22, 2013

Im totally new to max. Im trying to draw a ship hull. I draw frames and placed in positions then i tried applying coss section modeifier and tried also to connect vertices manulay.

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3ds Max Modeling :: Connecting Spline For Roof Doesn't Work?

Oct 15, 2013

i already searched for a similiar problem, but I did not find any.. I'm new to 3ds Max and im using 2014.
 
I created a spline from a shape, which is the upper spline. The lower spline is created by the  create line option. With refine i added a few vertexes.
 
Now i want to connect the vertexes but it doesnt work. The only 2 vertexes that are connectable when i click on connect (a little + appears when I hover those vertexes) is the lower right and the lower left. When I use cross section, all the vertexes connect anyhow, but not the way I want it.

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3ds Max Modeling :: Possible To Create Spline Paths Generated With Pflow

Dec 3, 2012

i often see ways of making particles follow splines. But is it possible to create spline paths generated with pflow ? using 3ds max 2013

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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Maya Modeling :: Sweep Profile Along A Closed Curve / Spline?

Jan 29, 2014

It's possible in maya to sweep a profile along a closed curve? Like in 3DsMax, for example to make a window frame with a particular section profile?

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3ds Max Modeling :: Extract WHITE Edges Of Editable Poly As Spline Shapes?

May 5, 2011

Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.

I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.

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3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

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AutoCAD Inventor :: Spline Design Generator - External Involute Spline Error

Sep 28, 2011

I'm trying to create an external involute spline (ANSI B92.2M) Fillet Root Side Fit 26.9mm x 1 mm x 26 teeth x 38 mm long using the spline generator with Inventor 2012. I created a test shaft"M-182-AMA.ipt" that is Ø26.9 mm x 38 mm long with 1 mm radius on each end of shaft.

I use the following steps:

1. After creating component "M-182-AMA.ipt" I select Design tab>>Power Transmission>>Involute Spline.
2. A window appears that has the caption "Involute Splines Connection Generator".In the Dimensions section I choose "Splines Type: ANSI B92.2M - 37.5 deg, Fillet Root, Side Fit, 26 x 1.00 x 38 x 5H/5h" and change the Length to 38 mm.
3. In the Shaft Groove section I use Create new, and I push the Reference 1 button that turns blue, I then select the od feature from the model and I get an error(see attached pic "error1.jpg).

I changed the 26.9mm od to be 27mm and it still gave me the error.

Work Station : Dell Precision R5400
OS: Windows 7 Business 64 Version 6.1.7601 Service Pack 1 Build 7601
Processor Intel(R) Xeon(R) CPU E5405 @ 2.00GHz, 1995 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date Dell Inc. A10, 4/30/2012
Graphics Display Card: ATI FirePro V4800 (FireGL V) 1.00 GB Adapter RAM
Computer Memory: 8 GB ECC RAM

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Photoshop :: Beveled Lines

May 1, 2004

I'm trying to create background lines.

If you look where it is blue and there is the 4 cubes beside the pixelbrick logo the background blue has strokes or lines that looked beveled out of the solid blue.

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Photoshop :: Creating A Beveled Mat Graphic

Nov 18, 2013

I am laying out a portrait collage with four openings for photos. Is there an established way to apply a frame to each that has the appearance of a beveled mat?

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Photoshop :: Beveled Round Edges

Sep 7, 2007

Are the beveled edges on this auto generated somehow via filter or whatever--or did someone actually go into illustrator or something and manuall draw these edges?

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Photoshop :: Micro Beveled Box/Border

Jun 6, 2003

Instead of using "borders" for my table I thought I would use ps.. Well i was just making sure this is the method to use.

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