Maya Modeling :: How To Edit Symmetric Model With Non-symmetric UVs
Apr 17, 2012
I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.
I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.
This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?
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Apr 15, 2011
I'm getting an error regarding the symmetricModelling procedure not being found when I try to use the now-classic RapidRig.mel script in Maya 7.0.1
The error is specifically "Maya Error: Cannot find procedure "symmetricModelling".
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Oct 5, 2011
Any way to make symmetric mesh edits, ie adding/removing edge loops, while preserving your UVs? I have unique UVs for each side of the model, and I don't want to have to delete half of the mode, apply a symmetry modifier, then offset half of the UVs every time I need to make an edit to the model.
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May 9, 2013
How to set up a symmetric stress analysis?
I read about using symmetric analysis on a symmetric assembly, but no description of how it is done.
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Aug 6, 2013
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
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Apr 17, 2013
I have a weird problem when printing from Illustrator CS4, i get a symmetric linie at the bottom of the page in the same color as the star i am printing, and the color of the line changes when i change the color of the star ?
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Jun 17, 2013
I have designed a logo for a company rebrand which they are really happy with; the only thing is that one aspect of the logo is a kind of 'swirl stroke' (URL... ) which I had hand-drawn and modified in Illustrator. They would like this aspect of the logo to appear less hand-drawn, and be as symmetric and clean as possible (ie. in no way hand-drawn).
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May 17, 2012
When I use the command MIRROR to create a symmetric component from existing ipt there are two problems:
1. in the existing ipt dwg the dimensions were lost, when I update the dwg;
2. in the iam that contains the mirrored component the constraints were lost, when I update the dwg.
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Sep 14, 2009
I'm using Inventor 2009.
Imagine a flat, rectangular plate with origin plains located symmetrically down the middle of the plate. Place a component, say a small cube, and constrain it to the face of the plate and the origin planes so that it too is symmetrically located. I now wish to pattern this cube about the midplane and create a total of five instances. I select "Pattern Component" in assembly mode and select the cube. For direction 1, I put in two instances and select an edge of the plate so that the pattern is taken to the left of the midplane. For direction 2, I again select two instances but pick an edge so that the pattern is taken to the right of the midplane. I now should have a total of 5 cubes but I don't. I have 6.
The second pattern is actually a repeating pattern of the first which, in the end, creates too many cubes. Visually, it looks correct because the cubes are placed excatly on top of each other. Numercially, like in BOMS, it is not correct.
Is there a way to avoid these duplications?
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Nov 23, 2013
I'm trying to catch up with this tutorial: [URL]
But I've got two problems
Firstly: I am trying to draw this shape:[URL]
Now is there anyway to select all those edges and reshape all at the same time to get to that shape drawn in the article (The first photo I have posted) ?
Second problem:
I don't understand this: [URL]
What does the article mean by "Nodes Tool"? It's written there that I should draw a triangle using the polygon tool and then using Nodes tool > Make selected nodes symmetric I will get that shape in the photo above, But I cannot find neither the Nodes tool nor the symmetric nodes option I'm using Adobe Illustrator CC
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Nov 9, 2011
I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.
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Sep 25, 2011
I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Aug 15, 2013
I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Jul 8, 2011
I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)
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Jun 12, 2011
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
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Feb 25, 2013
I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Nov 23, 2011
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
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Mar 28, 2012
New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
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Oct 20, 2011
how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?
[URL]
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Sep 9, 2013
I have problem with side view, my model appears incomplete. I add a file in word with the problem.
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Nov 3, 2011
I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.
Here is my issue, I am puzzled on how to model my shoes and socks.
1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?
way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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Oct 21, 2011
I would edit the default extrusion scale to 0.3 giving me this:
I am wondering on how to correct the pinched edge at the top of the model
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Jul 21, 2011
I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?
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Mar 26, 2012
I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.
My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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