Maya Modeling :: How To Edit Symmetric Model With Non-symmetric UVs

Apr 17, 2012

I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.

I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.

This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?

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Maya :: 7.0.1 - Cannot Find Procedure Symmetric Modeling

Apr 15, 2011

I'm getting an error regarding the symmetricModelling procedure not being found when I try to use the now-classic RapidRig.mel script in Maya 7.0.1

The error is specifically "Maya Error: Cannot find procedure "symmetricModelling".

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3ds Max :: Symmetric Modeling - Adding / Removing Edge Loops While Preserving UVs

Oct 5, 2011

Any way to make symmetric mesh edits, ie adding/removing edge loops, while preserving your UVs? I have unique UVs for each side of the model, and I don't want to have to delete half of the mode, apply a symmetry modifier, then offset half of the UVs every time I need to make an edit to the model.

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How to set up a symmetric stress analysis?

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Fully sized image in attachment.

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Illustrator :: Creating Symmetric Design From Hand-drawn Base

Jun 17, 2013

I have designed a logo for a company rebrand which they are really happy with; the only thing is that one aspect of the logo is a kind of 'swirl stroke' (URL... ) which I had hand-drawn and modified in Illustrator. They would like this aspect of the logo to appear less hand-drawn, and be as symmetric and clean as possible (ie. in no way hand-drawn).

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AutoCAD Inventor :: Command MIRROR To Create A Symmetric Component From Existing Ipt

May 17, 2012

When I use the command MIRROR to create a symmetric component from existing ipt there are two problems:

1. in the existing ipt dwg the dimensions were lost, when I update the dwg;

2. in the iam that contains the mirrored component the constraints were lost, when I update the dwg.

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AutoCAD Inventor :: How To Create Symmetric Pattern Of Components Equally Mid Plane

Sep 14, 2009

I'm using Inventor 2009.

Imagine a flat, rectangular plate with origin plains located symmetrically down the middle of the plate. Place a component, say a small cube, and constrain it to the face of the plate and the origin planes so that it too is symmetrically located. I now wish to pattern this cube about the midplane and create a total of five instances. I select "Pattern Component" in assembly mode and select the cube. For direction 1, I put in two instances and select an edge of the plate so that the pattern is taken to the left of the midplane. For direction 2, I again select two instances but pick an edge so that the pattern is taken to the right of the midplane. I now should have a total of 5 cubes but I don't. I have 6.

The second pattern is actually a repeating pattern of the first which, in the end, creates too many cubes. Visually, it looks correct because the cubes are placed excatly on top of each other. Numercially, like in BOMS, it is not correct.

Is there a way to avoid these duplications?

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Illustrator :: Reshape Star Selecting All Its Edges At Once And How To Make Symmetric Nodes

Nov 23, 2013

I'm trying to catch up with this tutorial: [URL]
 
But I've got two problems
 
Firstly: I am trying to draw this shape:[URL]
 
Now is there anyway to select all those edges and reshape all at the same time to get to that shape drawn in the article (The first photo I have posted) ?
 
Second problem:
 
I don't understand this: [URL]
 
What does the article mean by "Nodes Tool"? It's written there that I should draw a triangle using the polygon tool and then using Nodes tool > Make selected nodes symmetric I will get that shape in the photo above, But I cannot find neither the Nodes tool nor the symmetric nodes option I'm using Adobe Illustrator CC

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Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

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Maya Modeling :: How To Automap New Part Of The Model

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I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Make A Model Airplane

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I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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Maya Modeling :: Unable To Edit DSM

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I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
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Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

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How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

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[URL]

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I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.

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2) Should I model thee shoes and socks separate from the legs?

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

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Maya Modeling :: Edit The Default Extrusion Scale To 0.3

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I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?

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Maya Modeling :: Possible To Make Star Consisting Of Squares To Model A Bit Easier

Mar 26, 2012

I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

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