Illustrator :: Reshape Star Selecting All Its Edges At Once And How To Make Symmetric Nodes
Nov 23, 2013
I'm trying to catch up with this tutorial: [URL]
But I've got two problems
Firstly: I am trying to draw this shape:[URL]
Now is there anyway to select all those edges and reshape all at the same time to get to that shape drawn in the article (The first photo I have posted) ?
Second problem:
I don't understand this: [URL]
What does the article mean by "Nodes Tool"? It's written there that I should draw a triangle using the polygon tool and then using Nodes tool > Make selected nodes symmetric I will get that shape in the photo above, But I cannot find neither the Nodes tool nor the symmetric nodes option I'm using Adobe Illustrator CC
I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.
I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.
This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?
If I type text along the edge of a circle, how do I make the text "stick" to the circle and move with it when I resize that circle? The same would go for any shape.
I am considering upgrading to X5 because I have been told there is a new tool to join nodes into a solid fill able object. I have many drawings that have been sent to me in .dxf format where in all nodes are broken. I use X4 currently and can individually join nodes in order to get an object "joined" and will fill. In order to do this it often takes many hours of selecting each set of seperate nodes and joining them . When all objects will fill then then I save the .dxf in native.cdr format.
I have a weird problem when printing from Illustrator CS4, i get a symmetric linie at the bottom of the page in the same color as the star i am printing, and the color of the line changes when i change the color of the star ?
I have designed a logo for a company rebrand which they are really happy with; the only thing is that one aspect of the logo is a kind of 'swirl stroke' (URL... ) which I had hand-drawn and modified in Illustrator. They would like this aspect of the logo to appear less hand-drawn, and be as symmetric and clean as possible (ie. in no way hand-drawn).
I have a fabulous image of a painter's palette: [URL]
I want to show only parts of this image at a time, so that the viewer sees it in increments. However, I want to make the edges look more organic, like brush strokes, so that it looks almost as though the painting is being completed and the viewer gets to see the process.
p.s. I'm in CS2, unfortunately, so the bristle brush isn't an options
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
I was working on it for simpler works, but Now i like to learn more things as a good photo editing tool. I want to make a star shaped, balloon shaped frame with a image of some persons. I have attached a sample image, with person's face blured, I have to keep persons photo in that star shaped frame, ballon shaped frames etc.
when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?
EDIT
I found out that this was cancelled by just pressing B.
I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.
My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.
How can you use the reflecting nodes horizontally or vertically nothing is happening when I click the nodes how do you make the nodes snaps horizontally or vertically so that your drawing look symetrical.
I thought this was going to be a piece of cake in the new Illustrator CC but I am having a few unanticipated issues:)I need to create some vector tire images with different edges, such as the top one in the image below.So I thought this would be SO easy by simply creating a pattern brush in Illustrator and then using that for the outside. So I created the shape you see in the middle image below and created a pattern brush with this shape.I then created an ellipse and used the new brush for the outline.
All of those are open paths...it has taken the shape and applied it to the outline but has kept each shape separate, so I am not able to fill the circle in black. I could of course go in and manually join each little corner separately where the little shapes meet but this will take FOREVER with all the images I have to do.
I've created a star with the star tool, but I wish to edit the number of points and the radius. It seems like once you create the shape, you can't go back and edit it, you have to create an entire new star. Seems silly that I would have to count how many points I had before and create an entire new star. It should be easy to just select the star and be able to add or subtract points and change the radius, just like when creating a new one, just off of the already created star. I have tried and can't seem to get it to work.
I have a path that's coming out from an arbitrary angle, and I want a star at the end of the line, but perfectly centered so that the line bisects one of its inner arrows, if that makes sense.
I've made a separate star and a separate path, but I can't seem to hand-align it correctly.
I'am using illustrator CC but while using the star tool, instead of being drawn while being dragged by the tip or the outer radius, my star is getting dragged from the inner radius. The problem does not occur when dragging while holding the alt key.
[URL] I am trying to find the geometric center of a triangle, star and a pentagon so I can align Group Spokes and cut the shapes. What is Illustrators trick?
I do not want the center of the bounding box. I need the center of the shape. I once had this thread bookmarked for later reference but the link no longer exist.
I'm using CS5. I'm looking for a way not to assign any color to a node so I can make gradient mesh with some transparent gradation using '0% opacity' and 'no color(this is the part I'm asking)'. This is needed for overlapping meshes.
Trying to work with gradient mesh colouring the nodes and every few nodes I colour the selection stops working and i cant select the mesh. Doesn't matter if which selection tool I use or even the gradient mesh tool its still the same issue. I can see the mesh lines and when i click with any tool on the mesh lines will show up in black but i cant select it to see the nodes. The only way that i've found around this is to save the work, close the file and reopen it. It's starting to be a pain as im having to do this every couple minutes.
I've done all CS6 updates and still getting the same issues so now im stumped.
Setting a stroke profile (variable line width) on a closed shape changes the stroke width from narrow to wide. I would like to have the "wide" width in a different place and a "narrow" width somewhere else. I guess a way to do this would be to change the node orders of the closed shape?
I'm using Illustrator CS6. When I create a simple overlapping daisy brush and apply this to a rectangular path the corner tile seems to have lots of nodes. I apply the brush to the path and then expand appearance. Image attached
I have VideoStudio Pro X2 and my operating system is Windows 7 Home Premium. I'm trying to put together a film, including some sequences which have been filmed on an IPad (I think) for which the aspect ratio is a thin vertical rectangle. I would like to change the shape to a horizontal rectangle by removing segments at the top and bottom.
i have a video footage of an item that was dented, and we would like to make it straight, is that possible? is there a way to reshape an item in smoke?
I try to put the Ferrari image in the square, but the square is "crooked". How I can put the ferrari image occupying the entire space of square?. I have tried to rotate it, but it is wrong, I have to stretch the ends.
I have searched and I can't seem to find the plugin for the Glass Vase Tutorial. The plugin that I did find apparently doesn't have the Octagonal reshape part in it anymore. Is there a way I can get this plugin as the tutorial requires it?