Illustrator :: Creating Symmetric Design From Hand-drawn Base
Jun 17, 2013
I have designed a logo for a company rebrand which they are really happy with; the only thing is that one aspect of the logo is a kind of 'swirl stroke' (URL... ) which I had hand-drawn and modified in Illustrator. They would like this aspect of the logo to appear less hand-drawn, and be as symmetric and clean as possible (ie. in no way hand-drawn).
I made a drawing by hand, now I want to use it in a laser machine... I need hairlines (in dutch haarlijnen) 0,5 thick and sharp? How do i transform this picture into a sharp document?
How to simulate the following hand-drawn picture with Illustrator brushes and fills?
The situation would be... somebody would create a new vector drawing (i.e. made from a photo reference) with outlines and fills. With some easy steps he should be able to turn it into a vector drawing that resembles this style. It should be easy to do... maybe 2 or 3 steps. It could also work with add-ons or plug-ins or something (should work with CS4 upwards).
I designed a logo for some family friends, and the main part of the logo is hand-drawn, and it is made of multiple (a TON) of strokes. The company is getting t-shirts made, and the t-shirt company contacted me to get a "vector file with the fonts outlined." I know quite well how to do this on actual fonts, but how to outline a series of strokes.
I've created a hand drawn vector in Adobe Ideas and imported it into Illustrator CC. I've used a basic example below to test this method, but I want to be creating more complex hand drawn vectors in the near future. You can see the same line in the 3 images below. The third image shows a close up of the line where it's surrounded by 2 paths. Any way that I can merge the 2 paths in the third image into 1 path?
I have a logo comprised of hand-drawn letters that exist as outlined vectors in my .ai file. I am trying to find out if there is an easy way to make each letter a bit “thinner”. I have been achieving this for digital purposes by adding a stroke to each letter that matches the color of the background it will be used on. This workaround has been effective in getting the look I want but becomes problematic when preparing files for printed applications (t-shirts, stickers, etc.)
Is there an easy way to somehow “thin-out” the letters equivalent to the amount of girth that the stroke appears to take off of each letter?
So I am basically a brand new user to ai-cs6 and have been working on a project for a friend. I've drawn up the basic components of the logo she wants, all separate individual pieces. My intention is/was to trace in each piece, and scale, rotate, and clean them up according to how the final piece should look. Where I'm running into trouble is that the sketches are not point perfect, meaning there's some shading in the hand drawn, and the lines are rough in areas. I'm trying to avoid redrawing the pieces because we both are really happy with where they're at.
What I'd like to do with ai-cs6. How to trace very simply a one line vector of the outline of the image. So instead of creating a piece that has stroke straight from the scanned in artwork, I get a single line, with multiple points, that flows the simple shape of the piece. From there it seems it would be pretty simple to just increase the stroke weight and modify the style of line to make it look how we would like. except that since the sketch has some rough line sections ai-cs6 is adding either a lot of detail and making it look pretty rough, or it's missing entire sections and leaving them blank.
I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.
I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.
This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?
I want to ask if how to place a hand drawn picture inside the 4 view of the 3ds max development kit. I just want to create an animated character of my hand drawn picture. The sample figure of that is in the attachment file or on the link option.
I've been trying so hard to achieve the look of this picture. I am not sure how to get the outline like if it's hand drawn and also the shadow that goes on the outline. Not sure what tools I should use to get the outline and shadow look that way. I already tried several brushes but I haven't found anything like this one.
My work is generally calligraphy, it is all drawn by hand but would like the option to smooth it out on Photoshop if possible? I have attached a copy of the artwork,
I need to find out how to import/ convert a real hand drawn sketch into a .dwg or .dxf format so it can be used on a CNC machine to cut the pattern out of a 6mm sheet of aluminium
I hand drew some pictures of rats that I have to use for a video pitch assignment. I'd like to add some fur using the live effect found in the Eye Candy 4000 plugin. I have disabilities and drawing in Xara is very difficult. Is it possible to add a live effect to a picture without having to draw over it using the program? I also drew smiling cheese that I'd like to add the gradient glow live effect to.
I have a weird problem when printing from Illustrator CS4, i get a symmetric linie at the bottom of the page in the same color as the star i am printing, and the color of the line changes when i change the color of the star ?
how i should convert a hand drawing in photoshop to be print-ready for a t-shirt image. i have a friend who is an artist with impeccable talent and i would like to get some of his designs on a few shirts i plan on making.
here's the deal: he can draw the image with shading or he can create it without (sort of like a vector graphic) but what is the normal procedure as far as getting a hand drawing ready for a shirt image? i haven't had him start yet because i wanted to instruct him first on which route to take. obviously, we don't want the pencil color to show but more of a bold darkened look so can i just simply darken the piece in photoshop or do i need to make adjustments in illustrator?
Now is there anyway to select all those edges and reshape all at the same time to get to that shape drawn in the article (The first photo I have posted) ?
Second problem:
I don't understand this: [URL]
What does the article mean by "Nodes Tool"? It's written there that I should draw a triangle using the polygon tool and then using Nodes tool > Make selected nodes symmetric I will get that shape in the photo above, But I cannot find neither the Nodes tool nor the symmetric nodes option I'm using Adobe Illustrator CC
I am struggling with clipping masks and after a few hours of scouring the internet and trying different techniques, I am left no closer to my end result than from when I started.
I am creating a banner. The banner contains 1 background image and some text. I'd also like to include 9 photos on top of the background image, all bound by a textured border. I have created the borders for all 9 images and have placed them on the background. Now, my questions is how I make these base layers of a clipping mask. I want the the mask to show the image, even through some of the textured border.
I know how to create the actual clipping mask of the image to be placed in the border. My question lies entirely within the base layer/border layer.
it is a local rule in an idw file that has been saved with an ipt file of the same name saved in the same directory. Now I get the most useless error message ever devised by manking
"The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))"
So im using 3ds max to create a controller that hold more than 1 hand pose: fist, relaxed, stretched, etc. But when i making my 2nd pose and placing the same axis as the first pose, it overwrites it. So like this i can only use the 2nd one, instead of both.
I've created a very basic shape using the 3D grid as my guide - picture if you will 4 boxes, one on top of each other (as per illustration below):
Each "box" is made up of 3 shapes to give the 3D effect.
I need to resize one of the boxes, the yellow one, which needs to be resized in keeping with the 3D framework (making it smaller in height), and then placing the yellow box above the purple box. How this can be done without having to redraw the shapes in the required positions.
I might add it is the grouped shapes that makes up the box which I am trying to resize in one hit, as opposed to the individual shapes.
I'm trying Illustrator CC. In old versions, the last objects drawn with brush or pencil was selected automatically, now we need to manually select the object for modify it. Is there a way to activate the automatic selection of the last object drawn?
When i am using 3dsmax design 2012, it always display "error creating BMP" after click RENDER button. I must reduce the resolution so that i can render. How can I solve that ? Is it related to RAM or Display card ?
Spec of Computer AMD X4 975 2 GB RAM HD5670 1GB WINDOWS XP 32bit
Is it possible to add a base depth to the transition lane assembly? I need to do volumes for my road, (pavement, base) but there is a section with a transition (which only has one depth), so that section is off.
I have a modeled right hand part and a detail drawing of that right hand part with a pin that defines r.h from l.h. and I would like to save them as a left hand part then change the model by reversing the pin. How would I proceed with this task?
Is there an easier way to create gridlines as a design element? I know you can set/adjust the grid in the preferences, but I would like to be able to have the gridlines as something editable (changing colors/scale, etc.) and as an element in the piece (as opposed to just a guide overlay that's not integrated).
Up til now I've been doing this the hard way, using guides and the line tool to create/copy/move each line, etc. building it piece by piece...while this works,