I want to ask if how to place a hand drawn picture inside the 4 view of the 3ds max development kit. I just want to create an animated character of my hand drawn picture. The sample figure of that is in the attachment file or on the link option.
I hand drew some pictures of rats that I have to use for a video pitch assignment. I'd like to add some fur using the live effect found in the Eye Candy 4000 plugin. I have disabilities and drawing in Xara is very difficult. Is it possible to add a live effect to a picture without having to draw over it using the program? I also drew smiling cheese that I'd like to add the gradient glow live effect to.
I made a drawing by hand, now I want to use it in a laser machine... I need hairlines (in dutch haarlijnen) 0,5 thick and sharp? How do i transform this picture into a sharp document?
I've been trying so hard to achieve the look of this picture. I am not sure how to get the outline like if it's hand drawn and also the shadow that goes on the outline. Not sure what tools I should use to get the outline and shadow look that way. I already tried several brushes but I haven't found anything like this one.
My work is generally calligraphy, it is all drawn by hand but would like the option to smooth it out on Photoshop if possible? I have attached a copy of the artwork,
I need to find out how to import/ convert a real hand drawn sketch into a .dwg or .dxf format so it can be used on a CNC machine to cut the pattern out of a 6mm sheet of aluminium
I have designed a logo for a company rebrand which they are really happy with; the only thing is that one aspect of the logo is a kind of 'swirl stroke' (URL... ) which I had hand-drawn and modified in Illustrator. They would like this aspect of the logo to appear less hand-drawn, and be as symmetric and clean as possible (ie. in no way hand-drawn).
How to simulate the following hand-drawn picture with Illustrator brushes and fills?
The situation would be... somebody would create a new vector drawing (i.e. made from a photo reference) with outlines and fills. With some easy steps he should be able to turn it into a vector drawing that resembles this style. It should be easy to do... maybe 2 or 3 steps. It could also work with add-ons or plug-ins or something (should work with CS4 upwards).
I designed a logo for some family friends, and the main part of the logo is hand-drawn, and it is made of multiple (a TON) of strokes. The company is getting t-shirts made, and the t-shirt company contacted me to get a "vector file with the fonts outlined." I know quite well how to do this on actual fonts, but how to outline a series of strokes.
I've created a hand drawn vector in Adobe Ideas and imported it into Illustrator CC. I've used a basic example below to test this method, but I want to be creating more complex hand drawn vectors in the near future. You can see the same line in the 3 images below. The third image shows a close up of the line where it's surrounded by 2 paths. Any way that I can merge the 2 paths in the third image into 1 path?
I have a logo comprised of hand-drawn letters that exist as outlined vectors in my .ai file. I am trying to find out if there is an easy way to make each letter a bit “thinner”. I have been achieving this for digital purposes by adding a stroke to each letter that matches the color of the background it will be used on. This workaround has been effective in getting the look I want but becomes problematic when preparing files for printed applications (t-shirts, stickers, etc.)
Is there an easy way to somehow “thin-out” the letters equivalent to the amount of girth that the stroke appears to take off of each letter?
So I am basically a brand new user to ai-cs6 and have been working on a project for a friend. I've drawn up the basic components of the logo she wants, all separate individual pieces. My intention is/was to trace in each piece, and scale, rotate, and clean them up according to how the final piece should look. Where I'm running into trouble is that the sketches are not point perfect, meaning there's some shading in the hand drawn, and the lines are rough in areas. I'm trying to avoid redrawing the pieces because we both are really happy with where they're at.
What I'd like to do with ai-cs6. How to trace very simply a one line vector of the outline of the image. So instead of creating a piece that has stroke straight from the scanned in artwork, I get a single line, with multiple points, that flows the simple shape of the piece. From there it seems it would be pretty simple to just increase the stroke weight and modify the style of line to make it look how we would like. except that since the sketch has some rough line sections ai-cs6 is adding either a lot of detail and making it look pretty rough, or it's missing entire sections and leaving them blank.
What I want to do, is take the path tool, make a pattern around a picture (which is rectangle) placing it on a picture of a board like this...and then pull the picture horizontally, and vertically, to make it circular, to fit the perimeter of the board. If I understand it correctly, when you use the path tool...it allows you to make an image round (from rectangular) is that true?
I'm a Model Railroader, as the screen name implies. "RRArtist" RailRoad Artist. Anyway, I have a MoPar garage, planned, I have this 3D model, built, I'm merely working on a sign, that is based off I think the 1950's.....This sign, will depict my interests in MoPar, a "Hemi", and the classy girls used back in the day, as part of the sign, AND will be lighted......SO, in 1/87th to the foot scale (Pretty small) its nearly impossible to get a "Hemi" motor, and be able to see that it is a Hemi! SO, my plan, is to take a 1:25th scale Hemi motor, and mount it to a sign pole, that's a pipe, to carry wires for lighting. Then UNDER this sign, will be a girl, that looks as tho, she is holding up a sign that says "Hemi" in the old "MoPar" signage.....UNDER her will be this Hemi Motor.....BUT the lighting is the fun part as the "lamp shades. will be CHROMED Hemi Valve Covers.....With the motor itself, painted orange, with black valve covers.....
Now this girl on the sign, is the issue.............. The girl is actually a blonde.....(don't ask LOL) I need to change her hair color... to red! Problem is? The clothing shes wearing, a short skirt, or short shorts, that are also...........RED.... so, it leaves way to much "red" for the sign......Looks good as is, don't get me wrong, BUT, if I can replace her blonde hair with red hair, to match the "looks" of the image, to be "believable" is GREAT, BUT I want to remove the red from her clothing, and make it Hemi Orange.......... trimmed in black with the silverish looks it already has, blended into the red as you will see...
This whole project is going on a display I'm adding to my layout for looks for when I run trains and to show my other interest.......... old MoPar muscle cars that were Hemi with a garage to repair them, from back in the day......Trying to make all the colors fall into place is my issue!
I need to do an art project for school, and I want to make the Windows logo, but I suck. So I wanted to use a picture of it and change it to look like it was drawn by hand.
I have pictures of custom bicycles I have built and sold on-line and would like to be able to show what inventory has been sold on the website. What is the best way to place a 'sold' sign over a picture?
I have a modeled right hand part and a detail drawing of that right hand part with a pin that defines r.h from l.h. and I would like to save them as a left hand part then change the model by reversing the pin. How would I proceed with this task?
I recently got a new drawing tablet (Monoprice Graphics Tablet) and i set up everything perfectly fine. However, i opened photoshop cs6 and when i draw, there would be an extra line. when i draw a semi circle, it automatically completes the gap with a straight line when i lift the pen up or stop drawing and it's really bothering me.
Here is a gif that i made to demonstrate what i mean: (click if it doesn't move)also... my lines appear to be sort of jittery or non-smooth. even my mouse looks smoother than when i use my pen..
I have a very big project drawn as DWF.i need to convert them into dwg. i already did my research and i found one that he will convert them to dwg but it will be replace into layout not model so i canot take my qtties and they're accurate. How to quantified a DWF file , or if there is a software to convert my dwf into dwg.
Excuse my ignorance but how can I resize or change the radius of a rectangle after it has been drawn other than the free transform tool in Photoshop? In other words I would like to be able to resize rectangular shapes after drawn by inputting a new dimension, something like Flash where you just type in the dimensions you want.
Would someone be so kind and explain me how this works in Photoshop or show me the easiest way to resize and change the corner radius of a rectangle.
I would like to take a photo of my face and make it appear in the same way as on the picture below, but I don't know Photoshop well enough to even know where to start. (None of the filters get close to what I want to achieve). Can I do this in PS?
I develop simplistic UIs using Paint.NET and I have a small overlay that is useful drawing them. I put the overlay as my second layer, but when saving it always prompts me whether I want to combine the layers or not. Is there a way to make the overlay a static non-layer grid image?
I work for an electrical company, so obviously there's plenty of symbols that are used on our drawings. Now, I want to create a legend of all the symbols we use, but I want to put them in a table. Is there any way of doing it, so that rows can be hidden but not lost from the table?
With my inkling pen i've created a drawing for PS. It now contains 30 layers, each one has a line. I would like to animate these lines/layers, so it looks (in an animated gif) like the lines are drawn one by one.
I just upgraded from AutoCad LT 2008 to 2013. I cannot offset a line that is drawn the x-axis. I also cannot copy an item with the ORTHO command on and run it along the x-axis. I'm only allowed to move it along the y-axis. I've now waisted at least three hours messing with every possible command that I can think of trying to fix it. What do I have set wrong?