Photoshop :: Animate Lines / Layers To Look Like As Drawn One By One
Sep 22, 2012
With my inkling pen i've created a drawing for PS. It now contains 30 layers, each one has a line. I would like to animate these lines/layers, so it looks (in an animated gif) like the lines are drawn one by one.
I just upgraded from AutoCad LT 2008 to 2013. I cannot offset a line that is drawn the x-axis. I also cannot copy an item with the ORTHO command on and run it along the x-axis. I'm only allowed to move it along the y-axis. I've now waisted at least three hours messing with every possible command that I can think of trying to fix it. What do I have set wrong?
Any one deal with lines that appear to the right of each line that is drawn? For example if I draw a vertical line I get a line at the start point and the end point that display off to the right 2 cm or so. Zoomed in or out, always about 2 cm. After about 15 minutes, every line does this. Pretty bothersome. I thought it was a graphics card but the blocks in my drawings go off to the right in which they were created. So if the block is rotated, these little 'tails' rotate with it.
I tried some troubleshooting - Reinstalling/updating graphics card driver, switching monitors, but no luck.
I have 8gb of ram on a windows 7 Bit system, and have an Autodesk/AutoCAD certified graphics card - an AMD FirePro 3900 (ATI FireGL). You'd think that this 'certification' would prevent problems like this. What do I know.
On a side note, Draw Order > send to back/send to front does not appear to work either on my display.
I use splines a lot to provide a contiuous smooth curve between two lines which are co-planar. The splines are drawn by connecting the ends of the two lines and then the tangent direction set by hovering over the end grips. I then use the FLATEN command to convert these splines to polylines that can have their lineweights set to a value other than 0. My problem is that sometimes when i use the FLATTEN command, the spline is erased.
I'm wanting to have vertical and horizontal construction lines already created whenever I start a sketch so that I can set symmetric constraints to the part I'm drawing up. At the moment, I have to draw both lines every time and constrain them to the center point. It would be much easier if it was already there when I started so I can start on the sketch right away. Is there a way to do this? I've included a photo of what I'd like to do.
Inventor Professional 2013 Intel Xeon W3680 @ 3.33Ghz 12GB DDR3 RAM NVIDIA Quadro 2000 GPU Windows 7 Professional 64-bit
I'm using Edge to set up animations for my portfolio pages. I'm working on several, but I'm still instinctively using Flash techniques that are different, or don't work with Edge. I'm trying to set up a kind of 'conveyor belt' with two belts, one on top and one below. Each belt will scroll and carry a word, and cycle in a loop so the words move back and forth through the machine graphics I have.
Is there a way to 'hide' an object beyond the opacity slider and keyframes/pin? Once the word is covered by the machine, I want it to disappear, but parts of the word which still haven't been carried inside the machine are still visible, so using the opacity slider is out until the whole word is inside the machine. But if I try to scale it, the shape changes while parts of the word are still visible.
One solution is to break each word into chunks of 3 letters or so, with individual layers for each cluster of letters. Then once each chunk is hidden, blink it out. But before I do that, I'd like to find out if there's a way to make a hard edge, or a boundary, somewhere on the stage, beneath which a specified layer becomes invisible, so that if an object scrolls past that boundary before exiting the stage, it gradually disappears. Is that possible? I'd prefer this way, because I plan to animate the 'belts' the same way for smooth scrolling.
I've created a grid of around 80 individual text layers (each layer is a single letter) and first, I want to animate their opacity as a group, then INDIVIDUALLY animate their opacity (again) and color. How do I do this?
Also, while I'm asking, I have two simpler questions:
- is there a way to animate the color of multiple layers at once so I don't have to click on each individual layer and do it manually? - how do I achieve a "swipe" opacity effect? If this is not clear I can explain but I won't bother for now.
I have managed to make some animations to include them in Adobe DPS for Ipad. Right now I have a doubt and I don't know how to solve it.
This is a map of Europe with some countries. I want to start the preentation bringing them one by one to the forefront by enlarging them and then reducing them again. ("Here comes Germany, Now, France..." and son on).
No big trouble. But the rub is that, as each country is in its own layer, some of them enlarge all right but some others are partially hidden by their neighbours when enlarging, as they are under those, in a lower layer. All the countries has been arranged in Illustrator and imported as SVG into Animate layers.
The question is: Is there any command to force an element in a layer to act, move or go 'forward' even if it is under the other one?
I'm new to Animate and just having a play making an animated Christmas card. Problem is all the symbols look fine if you go into each one in isolation, but when you are on the stage everything looks as though it's about a 50% tint of what it should be.
Animation plays as I want, just a lot paler that it should be. I've tried adding a strong colour above all my layers and the same thing happens...
I like being able to loop the animation in Edge so it will play continually. But coordinating an edge animation with a number of different layers for each object makes me want to be able to loop each layer. Right now it seems you can only insert an action trigger in the general timeline. Is it possible to insert action triggers to individual layers?
For example, I made this animation for my illustrator portfolio page [url]....
I have set up layers for each color, and layers for each texture. Right now it cycles through them in a regular pattern. But I'd like to set individual loops for each color and texture layer so that the animation varies a little.
I have just installed Photoshop CS6 and notice every time i add a new layer there is pixelated lines and decayed shapes that show up. This makes it impossible to work. I have a Nvidia Quadro 6000 running in combination with a tesla c2075 there was not any problem i could see with other CS6 programs and it was working fine with CS5.
I Keep having this reoccuring problem today - white lines keep appearing attatched to certain & all layers in photoshop files that I have, the only solution that seems to get rid of them is to put a mask on the layer and mask the line away, these are appearing on text, smart objects & rastersized layers.
They were not there when I previously saved the file and they should not be there now, I then went to open another file I had and white lines started to appear on the files. This is really frustrating because some of the website documents have alot of layers. I have attatched an example below, they only appear to be 1 pixel and can range up to 2500pixels wide and they overlap making the line look thicker sometimes.
When I blend layers using multiply, and lower the opacity of the top layer (such as to compensate for too much flash), photoshop puts all these vertical lines on the image. The only time they are not visible is when opacity is set to 0% or 100% for the top layer.
I have a bunch of feature lines defining some building footprints and what not. They are on different layers for each possible design I am considering. Whenever I freeze any of the feature lines, they all turn off, eventhough they are on different layers? What is the problem?
Windows 7 x 64 bit NVidia Quadro 2000 Dual Monitor 6.00 GB RAM Intel Xeon W3550 @ 3.07 GHz Civil 3D 2013 SP 2, Civil 3D 2012 SP2, Civil 3D 2011 V3, Civil 3D 2010 V3
I've been wondering, is there some trick to starting 2 Bezier lines at the same start- and end-points? Or do I have to eyeball it? Can I reactivate an old, previously selected line after something else has been selected? Is it possible to keep several lines selected in separate layers apart from each other?
I am having an issue with plotting a drawing that includes an xref. I have also included an attachment as reference.
I am working in AutoCAD 2010; I have a drawing that includes another drawing as an xref. The xref is on layer “0” in model space and my titleblock, annotation and viewports are in paper space (layout tab). I am using color dependent plot styles (.STB). The xref is a 3D model created with basic AutoCAD solids representing steel shapes, there are also some line segments representing the steel centerlines. The viewport is a plan view of the 3D steel model, the view is not clipped. Since the xref contains 3D objects when I print the drawing I don't want the “hidden” lines to show up, I accomplish this by setting the viewport shade plot setting to “HIDDEN”.
Here is the problem:
When I print the drawing the xref’s layers do not print correctly but rather take on the properties of layer “0” which has a plot style of “NORMAL” so everything prints in color and with a default lineweight. I want the xref to print using the xref’s layer properties that are defined in the .STB file. One variable that changes the outcome of the printed drawing is the viewport shade plot setting.
If the viewport shade plot is set to HIDDEN the xref prints using layer “0” properties (undesired) and the3D object lines are hidden (desired). See attached Viewport #1
If the viewport shade plot is set to AS DISPLAYED the xref prints using the xref’s layer properties (desired) but the 3D object lines are not hidden (undesired). See attached Viewport #2
The ONLY difference between the two viewports is the shade plot setting, there are no layer overrides and only the xref objects are affected, the objects in paper space print as expected. This only happens with an xref or block. If I bind the xref into the drawing and explode it so the objects are “live” in the drawing everything works fine. Unfortunately I need it to work correctly with an xref.
If I use a color dependent plot style (.CTB) where the .CTB file controls the color and lineweight I am able to achieve the desired results, unfortuneatly my company is determined to use .STB files
how do I make straight lines? Horizontal Lines? Vertical Lines? Curvs? I read many tutorials and i am afraid that I am doing it the wrong way, my way is to drag a guide to where i want the line to be at and trace the guide with the brush tool...
I recently got a new drawing tablet (Monoprice Graphics Tablet) and i set up everything perfectly fine. However, i opened photoshop cs6 and when i draw, there would be an extra line. when i draw a semi circle, it automatically completes the gap with a straight line when i lift the pen up or stop drawing and it's really bothering me.
Here is a gif that i made to demonstrate what i mean: (click if it doesn't move)also... my lines appear to be sort of jittery or non-smooth. even my mouse looks smoother than when i use my pen..
Excuse my ignorance but how can I resize or change the radius of a rectangle after it has been drawn other than the free transform tool in Photoshop? In other words I would like to be able to resize rectangular shapes after drawn by inputting a new dimension, something like Flash where you just type in the dimensions you want.
Would someone be so kind and explain me how this works in Photoshop or show me the easiest way to resize and change the corner radius of a rectangle.
I would like to take a photo of my face and make it appear in the same way as on the picture below, but I don't know Photoshop well enough to even know where to start. (None of the filters get close to what I want to achieve). Can I do this in PS?
I've been trying so hard to achieve the look of this picture. I am not sure how to get the outline like if it's hand drawn and also the shadow that goes on the outline. Not sure what tools I should use to get the outline and shadow look that way. I already tried several brushes but I haven't found anything like this one.
I know this is a very simple task, but in Fireworks, after you draw a rectangle with the rectangle tool, all you have to do to change the dimensions of it is to go down to the Properties box and change them.