Trying to work with gradient mesh colouring the nodes and every few nodes I colour the selection stops working and i cant select the mesh. Doesn't matter if which selection tool I use or even the gradient mesh tool its still the same issue. I can see the mesh lines and when i click with any tool on the mesh lines will show up in black but i cant select it to see the nodes. The only way that i've found around this is to save the work, close the file and reopen it. It's starting to be a pain as im having to do this every couple minutes.
I've done all CS6 updates and still getting the same issues so now im stumped.
I'm using CS5. I'm looking for a way not to assign any color to a node so I can make gradient mesh with some transparent gradation using '0% opacity' and 'no color(this is the part I'm asking)'. This is needed for overlapping meshes.
We are having a problem applying a gradient mesh to a shape. If we apply the mesh to a square box the grid appears properly, but if we apply it to a shape the grid is massively distorted with lines going in all directions.
I'm using Vectorscribe trial and think pathscribe is quite useful, but it does not work with gradient mesh. Is there any way to use pathscribe with gradient mesh?
I am attempting to use the mesh too but when I click on my object it just turns it black and grayscale. I create a circle with a color gradient then click the mesh tool and when I click my objuect it just turns black and grayscale.
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
I have a gradient mesh and I used a single pantone color to shade it, ie. with different tints of the one colour.
I want to see what it looks like in a different pantone color and wondered if there was a way to swap out the original color for a new one and keep the different percentages at the same time.
So, basically, I am DETERMINED to learn how to use gradient mesh in 5.1. I tried to do that well-known red pepper exercise (I'll provide the URL if somebody hasn't seen it.) Everything was going fine until I actually tried to use the background jpg of the pepper itself in outline mode as a template. The idea is to pick up the template colors of the pepper and then use them as gradient mesh colors. No matter how I tried to do it, that trick just would not work.
If you are working on a gradient mesh and are using image template as a guide you want to work in outline preview so you can see the underlying art to determine wht you are constructing and also it then allows you to use the eyedropper to sample the color of the actual photo so it can be translated tothe mesh and you can simply switch back to Preview mode to check your progress.
Very handy when working with gradient meshes if you are using and underlying template to translate into art.
That sounds great, but sampling the color of the photo and then actually using it on the gradent mesh points just did not seem to work for me.
I'm trying to practice on myself using the gradient mesh tool… I understand the point made about making many smaller meshes e.g. eyes, nose, mouth…
I open an image of myself >open the layers panel and lock my image…Create a new blank layer…Then I select my pen tool…Start making an outline of my face, approximately 1-3 pixels all the way around the outside…Then I go up to the menu bar and click on, "Object >Create Gradient Mesh" - 15 rows by 15 columns…then I use the selection tool and select the whole mesh that was just created…then set the opacity to 0%…Using the direct selection tool to select & move anchor points and handles as needed to match light lines…then I use the mesh tool to select an anchor point to start coloring this is where I start to run into trouble…
after selecting my first anchor point to color, I select the color picker tool from the toolbox for some reason I'm not able to select that color beneath the mesh (the color underneath the selected anchor point)…
I played around & so far the only way I'm able to select the color beneath is by moving the whole mesh to the side, but… I end up losing the reference point of where that anchor was…
Can i save a vector with gradient mesh as isolated .PNG? It has some effects, so if I'm taking it out from the blue background it becomes darker. I need it isolated png for using it in an iOS app.
I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
All I can find online is to highlight over an area to select multiple mesh points. That will not work in my case. I can't tell illustrator to select same color, the way it does with fills and strokes? I want to change the color and I have to click on every single point again? Ridiculous.
I'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
however i can't do this because i can't expand the object with a gradient mesh.
I hope I'm using the right terminology here... imagine a square drawn by Pen tool. A square with a stroke and fill. What I would like to do is to "none" colour two opposite sides (strokes) of the square while keeping the fill color inside. What is the best way (or any way for that matter) of doing this?
I cannot figure out why when I click on an object and attempt to change the fill colour in the swatch panel Illustrator colours the stroke and not the fill.
Setting a stroke profile (variable line width) on a closed shape changes the stroke width from narrow to wide. I would like to have the "wide" width in a different place and a "narrow" width somewhere else. I guess a way to do this would be to change the node orders of the closed shape?
I'm using Illustrator CS6. When I create a simple overlapping daisy brush and apply this to a rectangular path the corner tile seems to have lots of nodes. I apply the brush to the path and then expand appearance. Image attached
Now is there anyway to select all those edges and reshape all at the same time to get to that shape drawn in the article (The first photo I have posted) ?
Second problem:
I don't understand this: [URL]
What does the article mean by "Nodes Tool"? It's written there that I should draw a triangle using the polygon tool and then using Nodes tool > Make selected nodes symmetric I will get that shape in the photo above, But I cannot find neither the Nodes tool nor the symmetric nodes option I'm using Adobe Illustrator CC
i am doing some smoke photography and am attempting to colour the smoke. i would like to try a new method by adding a 'colours' layer below the smoke of another photograph, and to have the colours from this layer colour the smoke layer above. how do i do this?
I am about to change colour of the ferry pictured below to white. (I mean the colour of the lower part of the ferry should be all over the ferry), and I also want to remove the clouds on the upper part...
Wouldn't it be handy to be able to colour guide lines individually? I notice there are some lines called smart lines but I can't find out how to show those. Apparantly they automatically appear when you draw but I haven't seen them yet (I'm using CS2 on Windows XP Professional - I've read that CS3 doesn't seem to want to show them).
The RSS logo is, as we all know orange and has a nice gradient in it. Now, what I'm trying (and failing) to do, is to colour it so that I can get it to match any colour of my choosing. I've tried looking into "Match colour...", "Photo filter" and "Colour overlay" but to no aveil. I'm obviously barking up the wrong tree.
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I want to do is colour in my scanned black-and-white images, but I have no idea where to start.
Basically, I'm drawing black-and-white comic strips, then scanning them in with the aim of colouring them on Photoshop. But first off, my scanner isn't great and it has left shadows that I don't want.
Secondly, it would be a brilliant help if Photoshop could somehow "recognise" which areas were black and which were white, so that all the black bits were the same colour black and all the white was really white rather than off-white in places. This would also help when it comes to filling in the colour, because I could then click "fill colour" (or whatever the appropriate command is) and it wouldn't just fill in a tiny pixel because it's a slightly different shade of white to the pixels next to it.