Xara :: How To Do Gradient Mesh In XDP Like In Adobe Illustrator
Jun 8, 2013Is there a way to do a gradient mesh in XDP like in Adobe illustrator?
View 9 RepliesIs there a way to do a gradient mesh in XDP like in Adobe illustrator?
View 9 RepliesWe are having a problem applying a gradient mesh to a shape. If we apply the mesh to a square box the grid appears properly, but if we apply it to a shape the grid is massively distorted with lines going in all directions.
View 3 Replies View RelatedI'm using Vectorscribe trial and think pathscribe is quite useful, but it does not work with gradient mesh. Is there any way to use pathscribe with gradient mesh?
View 3 Replies View RelatedI'm using CS5. I'm looking for a way not to assign any color to a node so I can make gradient mesh with some transparent gradation using '0% opacity' and 'no color(this is the part I'm asking)'. This is needed for overlapping meshes.
View 4 Replies View RelatedI am attempting to use the mesh too but when I click on my object it just turns it black and grayscale. I create a circle with a color gradient then click the mesh tool and when I click my objuect it just turns black and grayscale.
View 5 Replies View RelatedI am trying to sample color of a photo on a lower layer in a gradient mesh layer above. It doesn't work in Illustrator CS6, but it works in CS4.
mac pro 3.2 xeon/6gig/1T/os10.8.4
Trying to work with gradient mesh colouring the nodes and every few nodes I colour the selection stops working and i cant select the mesh. Doesn't matter if which selection tool I use or even the gradient mesh tool its still the same issue. I can see the mesh lines and when i click with any tool on the mesh lines will show up in black but i cant select it to see the nodes. The only way that i've found around this is to save the work, close the file and reopen it. It's starting to be a pain as im having to do this every couple minutes.
I've done all CS6 updates and still getting the same issues so now im stumped.
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
View 4 Replies View RelatedI have a gradient mesh and I used a single pantone color to shade it, ie. with different tints of the one colour.
I want to see what it looks like in a different pantone color and wondered if there was a way to swap out the original color for a new one and keep the different percentages at the same time.
So, basically, I am DETERMINED to learn how to use gradient mesh in 5.1. I tried to do that well-known red pepper exercise (I'll provide the URL if somebody hasn't seen it.) Everything was going fine until I actually tried to use the background jpg of the pepper itself in outline mode as a template. The idea is to pick up the template colors of the pepper and then use them as gradient mesh colors. No matter how I tried to do it, that trick just would not work.
If you are working on a gradient mesh and are using image template as a guide you want to work in outline preview so you can see the underlying art to determine wht you are constructing and also it then allows you to use the eyedropper to sample the color of the actual photo so it can be translated tothe mesh and you can simply switch back to Preview mode to check your progress.
Very handy when working with gradient meshes if you are using and underlying template to translate into art.
That sounds great, but sampling the color of the photo and then actually using it on the gradent mesh points just did not seem to work for me.
I'm trying to practice on myself using the gradient mesh tool… I understand the point made about making many smaller meshes e.g. eyes, nose, mouth…
I open an image of myself >open the layers panel and lock my image…Create a new blank layer…Then I select my pen tool…Start making an outline of my face, approximately 1-3 pixels all the way around the outside…Then I go up to the menu bar and click on, "Object >Create Gradient Mesh" - 15 rows by 15 columns…then I use the selection tool and select the whole mesh that was just created…then set the opacity to 0%…Using the direct selection tool to select & move anchor points and handles as needed to match light lines…then I use the mesh tool to select an anchor point to start coloring this is where I start to run into trouble…
after selecting my first anchor point to color, I select the color picker tool from the toolbox for some reason I'm not able to select that color beneath the mesh (the color underneath the selected anchor point)…
I played around & so far the only way I'm able to select the color beneath is by moving the whole mesh to the side, but… I end up losing the reference point of where that anchor was…
Can i save a vector with gradient mesh as isolated .PNG? It has some effects, so if I'm taking it out from the blue background it becomes darker. I need it isolated png for using it in an iOS app.
View 2 Replies View RelatedI'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
All I can find online is to highlight over an area to select multiple mesh points. That will not work in my case. I can't tell illustrator to select same color, the way it does with fills and strokes? I want to change the color and I have to click on every single point again? Ridiculous.
View 3 Replies View RelatedI have problem with illustrator CC v17 ..
Please Watch This Video And Check My Problem ! [URL]
I'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
however i can't do this because i can't expand the object with a gradient mesh.
Is there any way to sample all of the color points with the gradient mesh tool all at once rather than using the eyedropper one by one on each point??
View 8 Replies View RelatedI have purchased some clipart where the artist used Adobe Illustrator and it contained extensive Mesh Fills. The artist sent me the same artwork in pdf & eps but I am unable to open any of them with X5. Apparently it is a function of the mesh fills?
View 4 Replies View RelatedEPS files are "iffy" when it comes to importing into Xara. I found the perfect image on Can Stock Photo, available as either a 300dpi JPG or as the above-noted Adobe EPS file. I'd much rather have the vector file. It's the same price and can be more easily manipulated if necessary.
The Support team at Can Stock gave me the info on which program created the image. Xara PD6, whether an EPS created with this particular version of Adobe is compatible with Xara?
I've got an object that I've filled with a circular fill/gradient. Is there a button that allows me to swap the start color and end colors in one click? If this was a linear gradient I could just position the start and end points to reverse it but since its circular I must swap the start and end to retain the circular effect.
View 6 Replies View Relateda photo in xara is actually a bitmap filled shape, so if you just try applying another fill, eg linear, it will replace the bitmap completely
so what you need to do is draw a rectangle over the photo - apply the fill you want to the rectangle - and then give it a transparency of type hue
now come the reservations - hue transparency has no affect on black/white/grey-tones, so you may not end up with an even fill as you can see from the example
you may wish to contone the bitmap first... the underlying color will still affect the fill to some extent... as can be seen from the green band in the examples..
the chosen fill ramp gives a rather nice effect on the original I think, but is a bit extreme on the contones...
[I find it useful for adding gradient color to raster line art, sometimes quicker than going into a bitmap editor and painting on color whilst preserving transparency...]
I made a multicolor gold gradient the I want to use several times. Is there any way to save it so I have it for future use? I'm using XP&D7 by the way.
View 4 Replies View RelatedI know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
View 9 Replies View RelatedI'm trying to create a high-res desktop background image (1680 x 1050) with a gradient-fill, but the "steps" between the color changes in the background are obvious and I'd like them to be smoothed out. I know that the fill steps are much smoother when a shape is smaller, but I want this to be high-quality and sharp at full size.
Can the "steps" be adjusted to be smaller, or is there a better way I could go about achieving a smoother fill?
Here's an illustration of what I'm talking about. Hopefully it's obvious enough up on this image (you may have to view it full size):
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
Using: Illustrator CS2 on Win XP Pro sp3
Experience - minimal (I come from using Xara and Inkscape).
My method of doing this type of art is mostly in Xara. I would creat block color shapes with decals and sticker, etc. and then use transparency gradients to create highlights and shadows. Here I was testing / getting use to the mesh tool and shaped the form of the car with color - rather then trasnparent highlights and shadows (top). But I now have to add stickers and decals to this car and tried to apply a clone of the hood mesh over the red stripes and it created a strang clipping error. You can see in the bottom screen cap that the sides and lower part of the red stripes disappeared, while the top remained untouched. Will I be able to use the mesh tool to create transparent highlights and shadows over the top of blocked coloe and the stickers, or will I have to manually match the shading on each sticker?
I somehow turned on the Mesh feature and when I click on the "X" it does not close it.
1. How do you close this?
2. Does this tool apply only to the selected piece of art or to everything on screen?
OS: Windows7 64bit Illy:Cs6
I have made an object (heliotrope) with the pen tool by drawing a path > increasing the stroke to 20px > expand appearance and then making a rectangle and then applying a mesh to the triangle which I then moved over the initial path (w/the 20px stroke) and bent into place
Next I used the mesh tool to add several longitudinal mesh lines
Now I would like to color this shape but I cannot seem to apply a gradient to it and when I go to use the paintbrush I am only allowed to apply one color.
I'll select the brush and the entire object changes to the newly chosen color. I want to be able to set one color as the base and then to be able to set a darker hue/shade so that I can add highlights and shades for depth and style.
I have created an envelope mesh over a photograph of a face and I wish to map a pattern onto the mesh so it looks like a face. (none of the original photographed face needs be visible).
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