Maya Modeling :: How To Model / Create Next Section Of Garment
Feb 25, 2013
I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?
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Oct 20, 2011
how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?
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Jun 25, 2013
I've been using garment maker modifier for some time and soon the modifier is just not enabled anymore. Is not in the stack of modifiers and not in modifiers menu.
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Dec 18, 2013
I'm attempting to follow instructions from a book to scale down part of a cylinder (as shown below). To quote the instructions directly:
[QUOTE]"Right-click the cylinder, and choose Face from the marking menu. Select the end faces, and scale them down a bit as in Figure 4.43 [ATTACHED]. This gives you the main part of the boiler."[/QUOTE]
I can't get it to scale down the way it is depicted in the photos. I tried selecting the faces and simply scaling, and I also tried selecting the faces and choosing "Extrude" first, and that did not work either.
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Jan 5, 2013
I want the ending of the following tube to have a circular geometry instead of a rectangular one.
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Nov 9, 2011
I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.
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Sep 25, 2011
I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Aug 15, 2013
I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.
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Jul 8, 2011
I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)
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Aug 6, 2013
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
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Jun 12, 2011
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Nov 23, 2011
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
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Mar 28, 2012
New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
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Sep 9, 2013
I have problem with side view, my model appears incomplete. I add a file in word with the problem.
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Nov 3, 2011
I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.
Here is my issue, I am puzzled on how to model my shoes and socks.
1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?
way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?
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Mar 26, 2012
I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.
My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Oct 12, 2011
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
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Apr 10, 2012
How to construct buildings using maya or 3ds max which i have in a photograph?
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Nov 20, 2010
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
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Mar 22, 2012
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
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Sep 7, 2011
I m trying to find some intelligent way to drawing a 5 point star in Maya, but don't using complex commands togheter and using some thing like a primitive comand ( maybe distorting some curve , etc ).
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Sep 29, 2013
I am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?
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Oct 19, 2011
how i can create a rounded like tubular fonts in maya?kind of like the aspect you get when you apply the mia-roundcorners? but i would like to do it with meshes?
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Jan 2, 2014
Is There a way to creat two spheres and to transform (rotate, move) one without affect the other? For example, I created two spheres in center of the scene, when I transformed (move, rotate) one other sphere was affected, deforming it. I now this is a basic doubt but I can't progress to next exercise.
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Jul 9, 2011
I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?
In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?
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Jan 9, 2014
I am trying to create UVS on a bunch of spherical rocks. Is there a way to do this all at once without having all the rocks on the same projection? I have tried using MEL but can't quite figure it out.
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