Maya Modeling :: Create Two Spheres And To Transform One Without Affecting Other
Jan 2, 2014
Is There a way to creat two spheres and to transform (rotate, move) one without affect the other? For example, I created two spheres in center of the scene, when I transformed (move, rotate) one other sphere was affected, deforming it. I now this is a basic doubt but I can't progress to next exercise.
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Aug 2, 2011
I'm trying to complete and introductory tutorial in one of my Maya books titled 'Solar System'.
Basically, I've created the 9 planets (I've chose to include Pluto) and being the anal person I am, I would like to know how to set selected objects (in this case spheres) a defined distance apart, not at the pivot points, but from the far edge of the planet(s).
For example, I want each planet to be exactly x amount of 'units' apart from each other (from their edges); is this possible?
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Feb 13, 2013
I want to create a mesh, then have small spheres attached to all of the vertices, then I want to control the size of the spheres, have them different sizes across the mesh.
Would also like to know how to keep the spheres attached to the vertices as the shape of the mesh deforms/animates.
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Mar 7, 2014
How can i transform and color a video without affecting cfx Text with any movement or color . I'm working on a stereoscopic project.
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Jan 27, 2013
I'm creating a flow chart/decision tree. I am animating the position of a diagram on the stage when a user selects yes or no in answer to a series of questions.
I've split up each diagram movement on the stage timeline as labels. I've staggered these transforms as keyframes on the same layer/track. The issue I'm having is when I manipulate the position of my diagram by moving it on the stage it affects adjacent transforms. I have my transforms seperated with a 1/10 second gap becuase I thought this would split the timeline up but it appears not!
While I can edit the transforms manually by typing in xy co-ordinates it would be ten times faster to move the diagram on the stage instead and not overwrite adjacent transforms.
How do I restrict the transform to the two keyframe points I am concerned with?
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Oct 12, 2011
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
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Apr 10, 2012
How to construct buildings using maya or 3ds max which i have in a photograph?
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Nov 20, 2010
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
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Mar 22, 2012
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
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Sep 7, 2011
I m trying to find some intelligent way to drawing a 5 point star in Maya, but don't using complex commands togheter and using some thing like a primitive comand ( maybe distorting some curve , etc ).
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Sep 29, 2013
I am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?
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Oct 19, 2011
how i can create a rounded like tubular fonts in maya?kind of like the aspect you get when you apply the mia-roundcorners? but i would like to do it with meshes?
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Feb 25, 2013
I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?
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Jul 9, 2011
I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?
In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?
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Jan 9, 2014
I am trying to create UVS on a bunch of spherical rocks. Is there a way to do this all at once without having all the rocks on the same projection? I have tried using MEL but can't quite figure it out.
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Jun 21, 2013
I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2
I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?
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Oct 10, 2013
when i try to create a beveled tamil language font in maya 2013 sp2 ,it appears as question mark ,is there any way to ,even i changed my windowws 7 display language and key board language to tamil , i inserted the pic
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Oct 20, 2011
how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?
[URL]
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Jan 27, 2012
I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.
If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.
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Apr 6, 2013
i Have extruded Half the face of a cylinder. I just need to know how to turn the new extruded face into a perfect Hexagon.
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Nov 14, 2013
I wanted to make a walk cycle animation, How to move a character up and down without affecting the feet position?
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Aug 19, 2013
I can't "disconnect" the original collection from the slideshow. Basically, I want to create a slideshow with half the pictures from the collection but I still need the collection to show the customer..Even though I have created a slideshow and a collection, if I flag one picture in either one, it flags it in the other.
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Apr 15, 2012
My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.
I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.
Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics
What am I doing wrong or where can i change the Settings that set the hindrance?
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Aug 21, 2011
I wanna know how to transform an object in a transformer.
I wanna create an animation like the movie transformers. (Transform a car in a transformers)
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Jan 24, 2013
Suppose I have an asset containing three transforms:
-transform A with published attributes tx, ty and tz,
-transform B with published attributes rx, ry and rz, and
-transform C with no published attributes (nurbs sphere used for selection).
Is it possible to make it so that when the user clicks on the nurbs sphere, the actual asset node gets selected instead of the sphere? I seem unable to set it as the selection transform.
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Dec 8, 2010
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I'm using maya 6.5 and mudbox 2011.
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Oct 7, 2011
I'm using Maya 2011 and I'm noticing, there are transform nodes in the outliner hierarchy for my skeleton. Should these be deleted? Some of them delete cleanly and some of them delete taking the bone with them. ???
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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