Illustrator :: Gradient Along Irregular Shape And Contour?
Sep 23, 2010
i already know that in order to get a gradient to follow the outline of an irregular shape you could do a "blend" with smooth colour'
T he problem I'm having is that it's an involved process and most of the time requires too much tweaking - the points in both shapes should be the same and should approximate each other's distances btw the location on both shapes. I'm wondering if there's another, more direct way to, let's say, take a letter and get a falloff gradient in the shape of the letter...
just realised that a drop shadow might work....i need the gradient to eventually become a mask...
The shape is a compound path with a black fill & no stroke. Alternatively, is there any way to convert that shape to individual horizontal & vertical wavy lines?
We are having a problem applying a gradient mesh to a shape. If we apply the mesh to a square box the grid appears properly, but if we apply it to a shape the grid is massively distorted with lines going in all directions.
Completely unlike the way Illustrator worked in previous versions, when I rotate a shape (say a square) that has a gradient in it, the gradient does not rotate with the object. For example if it is a black to white gradient and initially the black is at the bottom of the square, if I rotate the square instead of the gradient moving to the top, it stays at bottom. Same thing if its rotated to other rotations, 45 degrees moves the black to a corner etc. I can't find this anywhere, is it a preference? I've had 2 installs of Illustrator now on 2 clean Windows 7 installs and its still the same. A very frustrating workflow being that I am an animator, I don't want to have to manually change a gradient everytime I do another frame.
I am trying to make a shape made from the blob tool made into hafltones. I do not want it as a gradient, just equal sized halftones throughout the shape. Is this possible?
When I do it using Effects/pixilate/color haltone it makes multiple colored halftones, whereas I just want one color. And when I change the channel's it comes up with similar results.
I am creating a shape that looks like a pill a rectangle with two circles on the ends, if you will. But it's all one shape. I want a gradient or blend (what exactly is the differnce?) that has a white middle and dark gray edges. The white goes along the pill horizontally but the dark gray is above and below this white "line" but the rounded edges of the pill shape are the dark gray. I'm using CS6.
I have trouble manually tracing around an irregular shape, such as a pitcher winding up to pitch a ball. I use the shape editor to outline the figure. When I finish I find that there's two outlines, and they're not connected. Is there some way to get them connected as one complete outline?
I have a mesh box here, and I need this mesh box had shape like the form I drew with polylines. there is a picture of it. I tryed mesh modeling,but no luck, because I need exactly the shape (of mesh box), that is drawn with polyline
im using XXP5, i have an irregular polygon or shape which is the space between a curved shapes outline. within this irregular shape, I want to mould the textso it is stretched / destretched to fill the space yet still be readable.
i have tried to convert the text to shapes and then adjust the nodes, but i dont get any nodes making up each letter(!) the mould tool itself doesnt seem to work. the process first involves stretching the font and rotating it to roughly fit it as close as possible.
I should design a Silicone model for a Breast Cancer Survivor. My problem is the Irregular Geometric Shape of silicone. I tried "Sphere"/ "Loft" commands,but I didn't get my desired outcome! I also drew the 2D base by "Spline"; however,"Extrusion" was not a good option to make it look like a 3D silicone!
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
I need to divide irregular shapes into equal parts. For example, the attached shape needs to be divided into 10 equal parts. Parametres could be set such as all dividing lines are horizontal.
I need to do this in autocad (2013) if possible.
The closest discussion I found on this was at [URL] ......
I am trying to create a 3D meshed surface from an irregular shaped solid I created using firstly a SPLINE, FILLET, PEDIT, and EXTRUDE. I have a solid in the basic shape now, but I am trying to create a meshed top and bottom (x, y, z,) to change the contours of those surfaces. I have looked at 3DMesh but it asks for (n,M,) coordinates like it is a regular shaped surface (square, rectangle) where one can calculate the required even spacing needed.
My goal is to create in CAD something like a fine art carved piece of wood, with irregular shaping and no straight planes or surfaces.
I have included a basic picture in JPEG format for your review. This is the item from which I am trying in ACAD 2010 to construct into a usable adjustable form so I may parametric for my needs.
I have a set of 8 coordinates that outline a pit. I have been asked to calculate it's volume. I have input the coordinates, and have produced a 3D image of the pit. I was hoping to be able to convert the object (the pit) that I have created to a solid, so I could then determine the volume, although it is proving to be difficult.
I work with maps, and i hatched a area, with a irregular shape, now i want to know this area, how can i proceed?? I already selected all area and clicked on properties to see Geometry information, acumulative... Did the List Comand.. and nothing.
I downloaded a bunch of GIS files for Baltimore City and am trying to compile them to make base tiles we can use for different projects. I have tried using MapImport and MapConnect to bring in the shp file for the contours. They come in but without the elevation. The elevation is brought in as Object Data with MapImport, but is there a way to assign that to the elevation field in the polyline properties? MapConnect brings the elevation in as part of the table but again how do I get that elevation assigned to the elevation field in the polyline properties? I just assigned the elevations manually for the 10' contours in one tile. I have to do about 50 tiles, and it seems like there must be a much better way to do it.
I want to import a shapefile into acadmap; this file has contourlines, and in the attribute tables there also is the Attribute for the elevation of the repective line, noted as integer number
after import all lines are on elevation 0
how can I filter all those with same elevation attribute, change them to an AutoCAd object (polyline) and have them moved up to the respective elevation which can be read out from the attribute table?
I'm having problems with a document which has 26 artboards, the document was created by another designer and for some reason everytime I try and rearrange the artboards in this document, it crashes illustrator. The document is not large enough to warrent my machine crashing when I try and do this, and I have plenty of ram. Also the artboards are stacked very irrgeularly they do not work in sequence either horizontaly or vertically down the document canvas area in rows of columns, how is it possible to arrange the art boards in an irregular way like this, I would like to know for future reference? Maybe if I can find this out I can manually rearrange the boards. I should mention when I do try and rearrange the boards, sometimes it doens't crash illustraor straight away and it gives me the message that the artboards will fall completely outside of the document area. This happens no matter what direction I try ( grid by row, grid by coloumn, arrange by row, arrange by column) and also when I try and reduce the amount of space between the boards it doesn't work either.
I cannot upload images as the document is for a client.
Case 1: Open the photo in Photoshop. Create a clipping mask (in my case a teardrop shape) in Photoshop. Place the PSD file into Illustrator
Problem:This works OK but when you view the image closely in Illustrator the edges are jagged
Case 2: Open the photo in Photoshop. Create a clipping mask (in my case a teardrop shape) in Photoshop. Do a "Save As" the Photoshop file as a PDF file using [High Quality Print] as the Adobe PDF Preset. Place the PDF file into Illustrator
Problem: None - now the edges are perfectly smooth, not jagged
I'm working on an illustration of headphones and I need to make it look as thought the wire coming out of the headphones is sitting on a table and the light source is above and casting the shadow slightly to the left.I did the below test but it looks more like you are looking at the wire from an x/y axis.
I want to create a gradient for random curves. but I need exact the oposit. I found how to do in circle and in squares but I can't find how to do in a "shape".
how I can get the black-to-transparent gradient that is present in the photo below? I don't know how to make a gradient around a shape so that it follows the edges.
Also, I want to build something similar to the blue background, but in green. My plan is to use a single gradient with twenty or so color stops in it. Does that seem like the right way to go about it?