I would like to know whether it is possible to create an image with GIMP that is not rectangular.
What I want to achieve is to have an irregularly shaped image (e.g. a map of Japan) on a website with the text flow adapting to the shape of the image.
All that I have been able to find thus far is how to make the background transparent. The problem is that the image frame, although invisible, is still rectangular...
I have trouble manually tracing around an irregular shape, such as a pitcher winding up to pitch a ball. I use the shape editor to outline the figure. When I finish I find that there's two outlines, and they're not connected. Is there some way to get them connected as one complete outline?
I have a mesh box here, and I need this mesh box had shape like the form I drew with polylines. there is a picture of it. I tryed mesh modeling,but no luck, because I need exactly the shape (of mesh box), that is drawn with polyline
i already know that in order to get a gradient to follow the outline of an irregular shape you could do a "blend" with smooth colour'
T he problem I'm having is that it's an involved process and most of the time requires too much tweaking - the points in both shapes should be the same and should approximate each other's distances btw the location on both shapes. I'm wondering if there's another, more direct way to, let's say, take a letter and get a falloff gradient in the shape of the letter...
just realised that a drop shadow might work....i need the gradient to eventually become a mask...
im using XXP5, i have an irregular polygon or shape which is the space between a curved shapes outline. within this irregular shape, I want to mould the textso it is stretched / destretched to fill the space yet still be readable.
i have tried to convert the text to shapes and then adjust the nodes, but i dont get any nodes making up each letter(!) the mould tool itself doesnt seem to work. the process first involves stretching the font and rotating it to roughly fit it as close as possible.
I should design a Silicone model for a Breast Cancer Survivor. My problem is the Irregular Geometric Shape of silicone. I tried "Sphere"/ "Loft" commands,but I didn't get my desired outcome! I also drew the 2D base by "Spline"; however,"Extrusion" was not a good option to make it look like a 3D silicone!
I need to divide irregular shapes into equal parts. For example, the attached shape needs to be divided into 10 equal parts. Parametres could be set such as all dividing lines are horizontal.
I need to do this in autocad (2013) if possible.
The closest discussion I found on this was at [URL] ......
I am trying to create a 3D meshed surface from an irregular shaped solid I created using firstly a SPLINE, FILLET, PEDIT, and EXTRUDE. I have a solid in the basic shape now, but I am trying to create a meshed top and bottom (x, y, z,) to change the contours of those surfaces. I have looked at 3DMesh but it asks for (n,M,) coordinates like it is a regular shaped surface (square, rectangle) where one can calculate the required even spacing needed.
My goal is to create in CAD something like a fine art carved piece of wood, with irregular shaping and no straight planes or surfaces.
I have included a basic picture in JPEG format for your review. This is the item from which I am trying in ACAD 2010 to construct into a usable adjustable form so I may parametric for my needs.
I have a set of 8 coordinates that outline a pit. I have been asked to calculate it's volume. I have input the coordinates, and have produced a 3D image of the pit. I was hoping to be able to convert the object (the pit) that I have created to a solid, so I could then determine the volume, although it is proving to be difficult.
I work with maps, and i hatched a area, with a irregular shape, now i want to know this area, how can i proceed?? I already selected all area and clicked on properties to see Geometry information, acumulative... Did the List Comand.. and nothing.
When I command + click a layer or mask to select the contents therein I get the 'marching ants'. After flattening + copying the selection + creating a new document with preset sizes + and pasting the selection onto the new image I get a 1 pixel border around 1 edge of the image.
I can tell I have extra space because when I change the default bkg of the 'Background' layer to black I can see the black on one side...
First image shows my selection...
Second image shows a zoom of the selection... aka: it has no extra space
Third image shows the blk background behind the copy / pasted image to show the extra space that somehow got added...
When resizing a layer with a layer mask and using any bicubic method, the layer maks scales 1 pixel differently from the other layers. Is this normal due to some component of bicubic interpolation or is it a bug?
Try the following:
Create a new image in Photoshop at 800 px x 800 px
Leave the locked BG layer and create a new layer
Fill the new layer with green (or your favorite color)
Add a layer mask to the green layer and fill the mask with black (via Fill with foreground color or Alt+Del) to completely remove any visible green from your document
Now use Image-> Image Size (Opt+Cmd+I) to resize your document using any bicubic scaling method. Resize to 600 px by 600 px.
Now zoom in on the document's edge at the pixel level. Is it completely white as it should be?In my case, no. However, if I use 'nearest neighbor' interpolation method when scaling, I do get a solid white edge. Even more strange, if I fill the layer mask with black by inverting it rather than filling it the problem does not happen.
I have spent hours trying to do this simple task in Gimp without luck. What I'm looking for is the border effect (without outer shadow) seen in the three embedded screenshots in this image: [URL]
In inkscape it's a matter of adding a square on top of the image with identical dimensions and making the stroke colour semitransparent and the fill colour completely transparent, but image quality suffers badly when exporting from svg to png or jpg again, and I'd prefer doing it in Gimp.
So, take image, say 100 by 100, add 1 pixel inner transparent border - how? I have seen this effect enough to suspect it's a filter option but haven't found anything in my filters.
The problem is almost prehistoric. It dates from the very beginning as far I can tell... whatever image you like to export and whatever its format: png, gif, jpg, there is always one grey pixel border line at the edges. This happens when AA is activated (and deactivate it is not an option if you know what I mean).
I have been reading some threads and no matter what I do: Exporting with or without the background or changing its color... it's always happening.
I Have now installed the trial version of Corel Draw X5 (sp1 included) as I do with every release in order to check out if the problem persist... but no luck for me: nobody seems to be taking care of this issue. I really don't know why Corel is bumping off some many (potentially) buyers like me and many others... why Corel is keeping this issue unresolved year after year, release after release?
I have a logo that was designed for a white background. The colors and shape work well with white. I want to use it against a darker background and would like to surround it with a white border so that it will be readable against the darker background. I don't want to put a border around the rectagular box in which the logo is currently sitting. That box is already white. I want to lift it from the white box, surround it in white and then paste onto the darker background.
I'm making an ebook cover with a white background and I want to put a grey pixel cell frame around it but I don't know how to do it. I'm only getting started with getpaint.net.
Is there any option in cs6 to disable the transparent pixel , the shape setting is in 0 feather setting yet the shape comes with transparent pixel . Is it possible to create vector shape as crisp as illustrator ?
I've created a round rectangle. I want the shape to be black with a white border. However whenever I finalize and save, my white border disappears and I'm just left with a black shape. Edit > Stroke is'nt highlighted.
Whenever I change the colors from black and white I dont seem to have this problem. How can I change/modify the BORDER COLOR of my shapes?
I am working on a file. I have a background layer. I draw a shape layer, in this case a box, and when I do this layer has what almost looks like a drop shadow on two sides, ie the two edges have darker pixels than the shape color. I see the same sort of behavior on an image layer, in this case a photo, where the pixels on two edges, not the same edges, have different looking pixels. There are no effects on these layers.
I used Photoshop CS3 to create a coupe of boxes in black, nothing fancy, just pure black boxes as for background stuff for a web page, and then saved it for Web through photoshop whereby the html and images are created. Opening the html in dreamweaver appears ok until i add a dark background and white "strokes" appear on my boxes drawn using PS.
I wanna use to shapee tool or whatever- ractangle tool- Generally said I need to create some shape. But at photoshop is everything snap my new shape to pixels. Like in the backroground is some invisible pixel grids and everything is snaping to whole pixels. I dont want this. I Want to use whole space without automatic pixels adapting to my shapes. I want to be independent in creating my shapes without snaping to pixels grid.
And also want to ask you. If you would like create new guide lines it is non dependable on pixel grid. But after it when I want to snap my nex objects to it- it not possible. And when I tick in preferences/ general: ,,snap vector tool to pixel grid" everything become dependable to pixels and everything is snapping to pixels. I don t wanna this…
I made this shape perfectly on the pixel grid with 'Snap to Grid', 'Align to Pixel Grid', and 'Show Grid' on. Every anchor is perfectly placed (i.e. not in the middle of a pixel) but for some reason my X and Y cordinates say it's off by half a pixel. When I change the .5 to .0, it unaligns my object. Why is it doing this? There is an example below of what it's doing.