how I can get the black-to-transparent gradient that is present in the photo below? I don't know how to make a gradient around a shape so that it follows the edges.
Also, I want to build something similar to the blue background, but in green. My plan is to use a single gradient with twenty or so color stops in it. Does that seem like the right way to go about it?
I want to create a gradient for random curves. but I need exact the oposit. I found how to do in circle and in squares but I can't find how to do in a "shape".
I open a new project and add a layer, then create a rounded rectangle, is there a way to fill just that rounded rectangle with a gradient. I keep getting a message that the layer is not directly editable or something. I need to just play with the thing, I'm sure - eventually I'd porbably sort it all out. But I got a job creating a web page for a mortgage company and I wanted some custom buttons with a gradient fill -
My question is about gradients and anti-aliasing. I'm using PS 7.0 and what I want to do is use the custom shape tool, and fill the shape with a gradient. Not difficult, but here's where I get caught. After the shape is filled, I'd like the edges to remain anti-aliased.
For example, if I use the custom shape tool to create a hand print with anti-aliased edges, then use the magic want to select it. Next I grab my fore and back colors, choose a linear gradient and drag it in the appropriate direction. The selected shape is filled the way I want, but when I deselect, the edges have become pixelated. Is there a way to avoid this and keep them smooth? I tried using the blur tool and blur filter, but they don't quite have the same look.
When I apply a gradient to a shape layer, the gradient is always applied as a rectangle.
e.g.
The red rectangle implies the edges of the gradient. It's a horizontal gradient.What I'm after is for the gradient to be applied in a way that uses the shape layer for the edges... so the same value will be applied evenly to the left side of the shape and then spread evenly to the right. Is this possible?
is there any way in photoshop cs to create a gradient mask inside of a certain shape, so that the gradient is black on the edges and turns white when it reaches inner parts of the shape?
I don't like the radius of the gradient fill of my shape layer in Photoshop. I cannot find any hints about how to expand the gradient fill to cover a different area inside of the shape layer.
How can I transform gradient fills of vectors shapes in PS?
I have a curved shape which is a light color. I want to create a dark outline and have it fade into the light color as a gradient would, uniformly following the curved shape.
We are having a problem applying a gradient mesh to a shape. If we apply the mesh to a square box the grid appears properly, but if we apply it to a shape the grid is massively distorted with lines going in all directions.
Completely unlike the way Illustrator worked in previous versions, when I rotate a shape (say a square) that has a gradient in it, the gradient does not rotate with the object. For example if it is a black to white gradient and initially the black is at the bottom of the square, if I rotate the square instead of the gradient moving to the top, it stays at bottom. Same thing if its rotated to other rotations, 45 degrees moves the black to a corner etc. I can't find this anywhere, is it a preference? I've had 2 installs of Illustrator now on 2 clean Windows 7 installs and its still the same. A very frustrating workflow being that I am an animator, I don't want to have to manually change a gradient everytime I do another frame.
The shape is a compound path with a black fill & no stroke. Alternatively, is there any way to convert that shape to individual horizontal & vertical wavy lines?
i already know that in order to get a gradient to follow the outline of an irregular shape you could do a "blend" with smooth colour'
T he problem I'm having is that it's an involved process and most of the time requires too much tweaking - the points in both shapes should be the same and should approximate each other's distances btw the location on both shapes. I'm wondering if there's another, more direct way to, let's say, take a letter and get a falloff gradient in the shape of the letter...
just realised that a drop shadow might work....i need the gradient to eventually become a mask...
I am trying to make a shape made from the blob tool made into hafltones. I do not want it as a gradient, just equal sized halftones throughout the shape. Is this possible?
When I do it using Effects/pixilate/color haltone it makes multiple colored halftones, whereas I just want one color. And when I change the channel's it comes up with similar results.
I am creating a shape that looks like a pill a rectangle with two circles on the ends, if you will. But it's all one shape. I want a gradient or blend (what exactly is the differnce?) that has a white middle and dark gray edges. The white goes along the pill horizontally but the dark gray is above and below this white "line" but the rounded edges of the pill shape are the dark gray. I'm using CS6.
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
Is it possible to create a gradient similar to radial gradient, except that the shape is other than circular? This image would be the starting point, but I would like the white part fading to black to be another shape (say, a rectangle, a banana, etc.).
I've been experiencing problems with the Gradient editor since I got PS and the problem is that whenever I create a gradient through the gradient editor and then load it, it does load it and instead just duplicates the ones that already exist.
In Photoshop CS6, when you have a shape layer with a layer mask, and the two are not linked together, and the layer mask is selected, you should be able to scale the layer mask independently of the shape. What actually happens is the shape gets scaled and the layer mask stays untouched. In fact, even if you option-click on the layer mask to show the mask by itself, and then try to scale it, you still end up scaling the shape instead of the mask. Even if you go as far as to make a pixel selection of the layer mask and attempt to scale the pixels, the shape still gets scaled and the layer mask still stays put! Unbelievable!
This works correctly in CS4, but not in CS6 (don't know about CS5).
I want to make a vector shape from a path. Is there a way to bypass having to define a new custom shape? I just want to quickly add the vector shape to a new layer, but I don't need it defined as it'll just be used once.
any way to delete more than a single shape at a time from a shape collection file, other like step by step with the option key? I have one collection with about 400 shapes and would like to save it to some "groups", like people, arrows, devices..
Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...
Is it possible to fill a shape with a gradient fill so it goes up to all edges and gradually get darker/lighter inwards? For example, If I have a star shape, can I have a gradient fill in the shape of a 'star'?
I'm creating a logo that consists of the word DIFFERENT in text and a shape, a dot (an ellipse) that I want to appear above the I and be vertically aligned with I.
How can I do this?The problem is that I can't see how to identify the point in the text - the centre of the I - to act as the target. I can't seem to get any of the Snap to Object tools to work.
I feel that I should be able to mark a specific point anywhere on a shape or an object and use those points to align.
I suspect that I could achieve the effect that I want by splitting the text characters up into individual objects, than I can align them more obviously but then I set up some other issues with kerning.
I'm working with CorelDraw X3 and want to fill text into a round shape, while keeping it's exact outline. Hence, cutting of parts of words and letters is fine with me as long as the shape is well-defined. Unfortunately when filling paragraph text into a shape, the automatic line breaks lead to a quite irregular shape regardless of font size.
As workaround I arranged a mask in front of background and text but this requires a square paragraph text which is larger than the background. Since paragraph text obviously cannot be cropped with other objects I made the mask size bigger and filled it white. When exporting my document as image everything looks neat, but there must be a better way to do this in CorelDraw itself?
I tried converting the paragraph text into artistic text and cropping this, which works fine for a few words and a small object. But I'm talking around 1000 words here, and trying to crop this artistic text leads to very random cropping results. I guess such a large number of objects and knots is too much for CorelDraw to handle!?
I want to engrave the text 'TEST' all the way around this clonal object. When I use the emboss tool, selecting the option 'wrap to face,' it gives me an error message that the "face selected is not tangent to the profile plane."
I am using a work plane that is offset from the XY plane. I included a screen shot and the file that I am using (Inv. 2014)