Illustrator :: Gradient Fill Follows Contour Of Shape
Aug 30, 2013
Is there any way to apply a gradient like this...
to the wavy "lines" in a shape like this...
The shape is a compound path with a black fill & no stroke. Alternatively, is there any way to convert that shape to individual horizontal & vertical wavy lines?
i already know that in order to get a gradient to follow the outline of an irregular shape you could do a "blend" with smooth colour'
T he problem I'm having is that it's an involved process and most of the time requires too much tweaking - the points in both shapes should be the same and should approximate each other's distances btw the location on both shapes. I'm wondering if there's another, more direct way to, let's say, take a letter and get a falloff gradient in the shape of the letter...
just realised that a drop shadow might work....i need the gradient to eventually become a mask...
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
I don't like the radius of the gradient fill of my shape layer in Photoshop. I cannot find any hints about how to expand the gradient fill to cover a different area inside of the shape layer.
How can I transform gradient fills of vectors shapes in PS?
I need to fill 20 circles with one common grad fill... so that the 1st circle is dark to the 20th as lightest (NOT each individual circle getting it's own gradient).
Can you fill individual characters each with a gradient, I get black when I try(the black type with one letter selected). When I create outlines from the type I get what I need(Crushed with radial gradient in each letter). I would like to keep this editable type.
I have button drawing for web in Adobe Illustrator format. I'm trying to get fill settings to create the same look with CSS. I can't find what color to use and gradient settings.
I am working with scripting in Ai, fill gradient color in TextFrame. I search in this forum but the other topics fill color to path or line. For now, I can make a gradient color, but I don't know how to apply it to textframe.
We are having a problem applying a gradient mesh to a shape. If we apply the mesh to a square box the grid appears properly, but if we apply it to a shape the grid is massively distorted with lines going in all directions.
I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
I create gradients all the time and i'm wondering if there's a quick way to create a gradient based on the current selected object's fill color. For example: I have selected a box with a fill color of BLUE. I go to the gradient panel and see that what the gradient will be if I click on it (that is usally based on a default gradient WHITE to BLACK, or it comes from the most recent gradiented object I touched). So I click on it and the gradient is activated with the stops being not BLUE. What i want is... if i select a box with a BLUE fill and click on gradient - it will create a gradient with both stops being the same BLUE as the fill color. This would be very convenient because instead of clicking on each stop, shift-eyedropping the the blue color from a duplicated box, it would instantly start with the blue-blue gradient for me to tweak (in the case below for a button i would make the higher stop lighter and lower stop darker).
It's somewhat useful to select an object with a gradient to "copy" that gradient, select a new object, click on the gradient panel and have this new object take on that exact gradient. But most of the time i'm not copying gradients but i'm creating new ones, and it makes more sense for me to create a gradient derived from the fill color.
I am using CS6. I have created some text with a gradient fill. I have converted it to shapes before addin the Fill. I appear to get a slight black shadow arround the letters. This appears to get worse when I Export it to png with a transparent background. This black shadow is not a stoke that I have added.
Suppose I have an object filled with a linear gradient. This object is the only selected. I just would like to change the angle of the gradient to 25 degrees. So I think I could do:
var doc = app.activeDocument alert(doc.selection[0].fillColor.angle) // the result is the exact angle of the gradient fill of the selected object. Suppose 12 degrees.
//now the try to change: doc.selection[0].fillColor.angle = 25.0
No errors are found by the Extended Script Toolkit..BUT...it does not change anything. As Illustrator reference manual does not say this property is read only, I think I could write.
Completely unlike the way Illustrator worked in previous versions, when I rotate a shape (say a square) that has a gradient in it, the gradient does not rotate with the object. For example if it is a black to white gradient and initially the black is at the bottom of the square, if I rotate the square instead of the gradient moving to the top, it stays at bottom. Same thing if its rotated to other rotations, 45 degrees moves the black to a corner etc. I can't find this anywhere, is it a preference? I've had 2 installs of Illustrator now on 2 clean Windows 7 installs and its still the same. A very frustrating workflow being that I am an animator, I don't want to have to manually change a gradient everytime I do another frame.
The logo I'm working on requires part of some "complex" shape.
When I use the Knife tool (with the shape selected), it doesn't split: the line down the middle is just a guideline* and when I use the Erase tool, the lines become curvy.
I am trying to get more familiar with Illustrator in meanwhile. Still have difficulties with some tasks.
I ve got designed a shape in illustrator which has to be need filled with image like a background. Imagine we have a circle and what I need is to fill only circle with costum picture, how to do that?
I am really new to illustrator and I need to know the answer to this question fast. If I made a weird shape with 5 different lines how would I fill it in? Nothing really happens when I select the lines and then select a color.
I am trying to make a shape made from the blob tool made into hafltones. I do not want it as a gradient, just equal sized halftones throughout the shape. Is this possible?
When I do it using Effects/pixilate/color haltone it makes multiple colored halftones, whereas I just want one color. And when I change the channel's it comes up with similar results.
Unalbe to use eyedropper tool to pick up stroke attribute from one shape to use in fill of another shape. I shift click with my eyedropper tool on stroke but does not transfer that color to my fill color of other shape. Fill color shows correctly in tools panel but not in shape or control panel.
I'd like to fill a shape with instances of a symbol. The sybmols should vary in size but never touch each other or the outer edges of my shape. Is there a script that can do this?
I am creating a shape that looks like a pill a rectangle with two circles on the ends, if you will. But it's all one shape. I want a gradient or blend (what exactly is the differnce?) that has a white middle and dark gray edges. The white goes along the pill horizontally but the dark gray is above and below this white "line" but the rounded edges of the pill shape are the dark gray. I'm using CS6.
I want to use a 3rd party brush to 'color in' parts of a drawing or paint the background so it has a nice effect.However, when I use the brush tool to add color it reacts in an odd way as seen in the snapshot. I've looked at the brush options but am unsure of what will make a difference. Is there a way of devoting more ram to the program when I'm using it?
Is there an alternative way of adding the same stroke to the actual fill of a shape? At the moment all of my fill colors are block colors rather than having a kind of chalk / pastel texture that I can get with the brush. Basically, I would like to fill shapes with textured color rather than flat color.
Is it possible to fill a shape with a gradient fill so it goes up to all edges and gradually get darker/lighter inwards? For example, If I have a star shape, can I have a gradient fill in the shape of a 'star'?
I downloaded a bunch of GIS files for Baltimore City and am trying to compile them to make base tiles we can use for different projects. I have tried using MapImport and MapConnect to bring in the shp file for the contours. They come in but without the elevation. The elevation is brought in as Object Data with MapImport, but is there a way to assign that to the elevation field in the polyline properties? MapConnect brings the elevation in as part of the table but again how do I get that elevation assigned to the elevation field in the polyline properties? I just assigned the elevations manually for the 10' contours in one tile. I have to do about 50 tiles, and it seems like there must be a much better way to do it.
I want to import a shapefile into acadmap; this file has contourlines, and in the attribute tables there also is the Attribute for the elevation of the repective line, noted as integer number
after import all lines are on elevation 0
how can I filter all those with same elevation attribute, change them to an AutoCAd object (polyline) and have them moved up to the respective elevation which can be read out from the attribute table?