Illustrator :: How To Fill A Shape With Image As Background
Mar 8, 2013
I am trying to get more familiar with Illustrator in meanwhile. Still have difficulties with some tasks.
I ve got designed a shape in illustrator which has to be need filled with image like a background. Imagine we have a circle and what I need is to fill only circle with costum picture, how to do that?
The logo I'm working on requires part of some "complex" shape.
When I use the Knife tool (with the shape selected), it doesn't split: the line down the middle is just a guideline* and when I use the Erase tool, the lines become curvy.
The shape is a compound path with a black fill & no stroke. Alternatively, is there any way to convert that shape to individual horizontal & vertical wavy lines?
I am really new to illustrator and I need to know the answer to this question fast. If I made a weird shape with 5 different lines how would I fill it in? Nothing really happens when I select the lines and then select a color.
Unalbe to use eyedropper tool to pick up stroke attribute from one shape to use in fill of another shape. I shift click with my eyedropper tool on stroke but does not transfer that color to my fill color of other shape. Fill color shows correctly in tools panel but not in shape or control panel.
I'd like to fill a shape with instances of a symbol. The sybmols should vary in size but never touch each other or the outer edges of my shape. Is there a script that can do this?
I want to use a 3rd party brush to 'color in' parts of a drawing or paint the background so it has a nice effect.However, when I use the brush tool to add color it reacts in an odd way as seen in the snapshot. I've looked at the brush options but am unsure of what will make a difference. Is there a way of devoting more ram to the program when I'm using it?
Is there an alternative way of adding the same stroke to the actual fill of a shape? At the moment all of my fill colors are block colors rather than having a kind of chalk / pastel texture that I can get with the brush. Basically, I would like to fill shapes with textured color rather than flat color.
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
Is there a way that the background fill of a pattern can fill the whole pattern so that there aren't gaps like the above picture? So that it woudn't matter if you expanded the border there would always be a solid fill background?
This is a problem that has cropped up before but I'm going to simulate it.
Say in this instance I want to overlay the picture of a kitten over a ball image. I've already extracted (roughly) the background from the kitten picture. I want to use 3D to warp it to the shape of a sphere but I've still got the ball's default background colour as well. How do I hide the background colour of the ball entirely so only the, warped, image of the kitten is visible to overlay over the ball image?
When I wrap the kitten image onto a 3D sphere mesh preset I get the default background
And when I try to overlay it over the 2D ball image the background prevents correct overlaying. I want just the kitten pic
I am trying to add a background image to a jigsaw puzzle piece, Been using the magic selection tool and 'paste into' but i cant seem to get straight lines, Ideally i wanted to keep the 3d style of the image, with the new multicolor background, is it easier to create a 'flat' version and then turn it into 3d afterwards,using illustrator or Photoshop or am i best doing what i was doing originally? images are below to show what i mean.
I have a shape (of a splat) and want to use an image to 'paint' it with, so that the image only overlays the shape and the rest of the background that is not part of the shape is transparent - how can I do this.
I'm trying to create a high-res desktop background image (1680 x 1050) with a gradient-fill, but the "steps" between the color changes in the background are obvious and I'd like them to be smoothed out. I know that the fill steps are much smoother when a shape is smaller, but I want this to be high-quality and sharp at full size.
Can the "steps" be adjusted to be smaller, or is there a better way I could go about achieving a smoother fill?
Here's an illustration of what I'm talking about. Hopefully it's obvious enough up on this image (you may have to view it full size):
Is it possible to fill a shape with a gradient fill so it goes up to all edges and gradually get darker/lighter inwards? For example, If I have a star shape, can I have a gradient fill in the shape of a 'star'?
I used a heart fill pattern of the right 75% of the picture and the left 75% of the picture is selected overlapping the first fill in the background... I want to fill the selected background area with a flame fill pattern where it overlaps the selected portion of the heart pattern as well as the transparent area... 'overlay' looks better but Gimp is FAILING to fill the transparent areas, it ONLY fills the overlapped heart pattern portion of the selected content!!! I even tried filling the transparent area with 'white' then filling the selected area, but it STILL ONLY wants to overlay fill the heart pattern, it STILL leaves the rest alone!!! it doesn't matter if the background is white or transparent, it leaves that alone and ONLY fills the heart pattern area of selected portion of the image!!!
How do I add/change a fill to an image in illustrator? I have binary tiff images (bitmaps). In CS4 I could change the fill from the default black to any other color simply using the control panel or the appearance panel. In CS6 it has no affect at all.
In the sample below the the image originally comes into illustrator shown in black. Once I update the fill to blue in the appearance panel, the image changes to blue (in CS4).
In CS6, changing the fill does nothing. Is there an extra step that now has to be performed? This is not a problem with the image. I opened the same image in both versions, followed the same steps and only have an issue in CS6.
When I pull a regular 2-color photo from the web and use the tracing option, selecting ignore white, then expanding it into a path, it will not fill correctly. Instead of filling the object created, it fills the entire photo area of the original image. URL....
In the video, you'll notice that the fill option after expanding is marked with a "?".The goal here is to, after expanding, fill ONLY the image of the cursor.
I am a bit of a newbie to illustrator cs6. I have been using the image trace function so that I can edit my hand drawn pictures. I 'Place' the scan of my drawing and then go to Object>Image Trace>Make and Expand. The problem I have is when I want to join two lines together to close the shape (as below).
I have tried simply dragging the anchor points and reshaping the line so it appeared to be closed, I have tried closing it with the pen tool and I have tried to 'path>join' them but this box comes up.
I want to be able to fill my image traces with colour easily, can this be done?