AutoCAD 2013 :: How To Cut Out Excess Volume From Bottom Of 3D Model
Jul 24, 2013
I feel as though there is a shortcut for this problem. In this simple 3D model, I need to "cut" out the excess volume from the bottom of my 3D model. The thickness at all walls needs to be 1mm. Is there a simple solution to "vaccum" the extra space out from the bottom? The top shows the compartments.. but the problem is the excess space underneath.
I am trying to model . How to give the beveled profile around the top and bottom. In the attachment I have made the shape that I want to subtract from the nut but it will not let me do it.
When I zoom in or zoom out the model, normally the dimension will follow the model too.But now in Autocad 2013, even the model size change, the dimension still remain unchange. why? Is there any setting I miss out? URL....
Having issues with 2013, somehow switching to bottom view. Open a drawing and everything looks normal except when I look at the viewcube and I am looking up from the bottom.
Civil3D 2013 Windows 7, 64 bit Intel i7 2600 @ 3.40Ghz 16 GB RAM Nvidia Quadro 600
I want to do something a little different in my math class unit on volume - I want to bring up AutoCAD 2014, and have a 3D solid on the screen. As I change/edit the object, I want the students to see the volume amount change, onscreen. Is there a way I can put in a field, preferably, that with a quick regen will show the volume of a 3D object?
We export our renders to be used in a GUI and for some reason the bottom of our renders since last week (to be fair we only have one user who exports - so only one user has this problem) have a solid black line on the bottom. Now this wouldn't be a horrible problem except we have to set a transparency color in our control software and since the background is not uniform it is VERY obvious when in our final software package. We also have to maintain a constant resolution or the control systems (what we use the renders in) will distort and be way off.
Here is a sample: [URL]....
This happens in both 2013 and 2012. Perhaps there are some lightning/render settings I can try changing on this users machine?
We've carried out a company upgrade of AutoCad to 2014. Since then a fair few PC's display an odd behavior of rapidly flashing bottom toolbars when more than one drawing is open at a time. One PC resolved this by upgrading their video driver.
I made a lake using lines set at different elevations to show depth, is there a way to calculate the volume of the lake in AutoCAD 2013 from just the line elevations and area without having to make the lines a solid surface
I'm been unable to find what controls the display of the boundary of a section (volume type) object. A section object that does not show it's boundary, when copied to another file shows the boundary.
Same layer states, visual styles, and other setting between both files. There must be some setting I'm overlooking... but a search of the so-called help file was not very informative.
I have just received a drawing, and getting message on excess drawing scales trying to xref it into drawing, how do i change scales, get rid of all different annotation scales how can i purge it?
I have a set of 8 coordinates that outline a pit. I have been asked to calculate it's volume. I have input the coordinates, and have produced a 3D image of the pit. I was hoping to be able to convert the object (the pit) that I have created to a solid, so I could then determine the volume, although it is proving to be difficult.
I've read a few threads on this way back but cannot locate them. I have two surfaces and create a volume surface and it reported the volume as 493 cy. I then ran some sample lines at 25 foot interval and the total volume is reported as 964 cy.
I want to use it as my primary hydrologic and hydraulic modeler. It only makes sense. Well, I got the program to work and had things linked in and was able to route a storm through the network. But when I routed the storms, I had to model double the storage that i expected.
So I went back to the program I'm familiar with - Pondpack by Benltey - and designed the same system I routed in SSA in that program - and got the storage volume that I would expect for a site of this size - about 2 acres.
Is there possibly a setting that I'm missing that makes my outlet structures route slower or less than they should? Or is there some other reason that a system would give this kind of inflated need for storage?
I have an issue with using Bounded Volume or Adding a Boundary to Volume Surface things so bad... = incorrect volumes.. sometimes extremely incorrect.. I understand that the surface rectangle when a boundary is added but this could be horrible if not checked.
I have two cubes in two different layers so that one is red and one is blue. I want to attach these two cubes together at a surface, but keep that interface between them in the rendering (not just have them combine to form a continuous object with no interfaces).
We have a client who is looking to dispose of a large quantity of excess soil on a vacant property. We plan to hold the elevations near the northern property line, slope 2% in a southerly direction, then tie in at 3:1 slopes along the southern property line. What is the best method to determine where the break point between the 2% and the 3:1 tie grades would be?
I have a series of sheets, each with two viewports to show two plan views of a long road alignment. I arranged them to read bottom to top, as it goes up stationing, as we do with cross section sheets, but have been told by an outside reviewer that the sheets are confusing and should read top down.
I need to start doing shaped glass drawings for our new glass supplier who insists everything is viewed from outside. Unfortunately all our drawings are viewed from inside and I don't want my team to be responsible for copying and flipping glass details in case they forget to flip one day.
I can obviously mirror the viewport view by clicking View/Views/Bottom but this is also mirroring any text dimensions, even though my Mirrtext preference is set to 0.
Is there a way to set a dimension style where the text is automatically back to front so it will then appear the right way round in that particular viewport. How to get round this problem without duplicating parts that can then get missed at a later date and not amended?
This needs to work in both AutoCAD 2014 and AutoCAD LT 2014 as we run a mixture in our office.
I have a known outer boundary for my depo for excess soil. I know how much (volume wise) is going in to the depo. I know that the slope is 1:2.
I do not know where the upper boundary (top of the depo) of the depo is. That's what I would like to find out.
I know that I can create a upper boundary with a feature line and then use the grading and volume tool in order to find out at what height the upper boundary is placed. But then the outer boundary is either too small or exceeds the known boundary.
What is the easiest way of finding out where the upper boundary is? I am thinking about drawing a feature line around the known boundary on top of the EG surface and then using stepped offset. Then I can check out the volume.
But is it possible to do this automatically instead of manually?
I'm trying to get rid of the excess background in this photo. It's kind of an orange color if you see what I'm talking about. The hair is especially difficult. I've tried the extract tool but haven't had much luck with it.
I'm no longer able to control the PP (monitor) volume using my computer volume controls. I've always controlled the monitor volume using my computer volume levels, but starting today, that has changed.
The volume is just playing at the level recorded with no way for me to turn down or up.I performed a disc repair and that didn't solve the problem.
I have created a series of circles starting with a base circle then using two transform operations -- one to copy it down then another to copy the whole set across. So that leaves me with a grid of circles.
I have created an irregular clipping mask to restrict the circles to within the area of the clipping mask (blue sploosh)
Everything looks fine in illustrator. I have included a snapshot here with the clipping mask released so that you can see the objects being worked with.
The problem comes in when I go to copy & past that artwork into photoshop. What I get is the full spread of (clipped) circles which messes up sizing inside photoshop. The clipping mask hid the excess circles but it did not get rid of them. I have further tried using the pathfinder crop tool but that doesn't seem to work with transformed objects. how I can get rid of the spare inner circles so they are really gone and not simply hidden by the clip mask?
I have some large collections of images: columns of 8 to 10 images across with as many as 40 to 60 rows. These are exported from a program called CatDV Pro. Between each row is gray space -- my problem is that I need to reduce that gray separator between the rows to make a better visual display and also to get it to fit on the page of the book. I have about 30 to 40 of these image collections to process.
Some things I cannot do: reduce the size of the gray separators in CatDV Pro -- not possible. It is only possible to export the entire page of images together. Sure I could export each individual image but that would be a garganuan task -- not practical.
I don't want to cut and paste indivdual images or rows. Sure, it's possible but not at all practical.
I have tried Content Aware Scaling and it is not uniform enough. Some rows squish before others. I know about protecting some area in Content Aware Scaling but that doesn't seem practical either, not with 40 rows. Maybe I'm missing something there.
Here is a small sample of what I start with:
And here is what I want to end up with. (keep in mind the actual files have many more rows):
I have an AutoCAD drawing (I did not create it) of a proposed trail in my city, and I've been tasked with making some kind of model or render of a section of it. I'm at a loss for how to even start, unfortunately. In the end I would like to have an accurate 3D model of a boardwalk section of the trail with surrounding terrain. I have Sketchup, Google Earth, and Revit at my disposal.
My first problem is topography. When I import the CAD drawing to Revit it seems there is some topographical data, which will be needed to realistically build the boardwalk on top of. I was able to get the terrain of the area into Sketchup from Google Earth, but then I don't know exactly where to build the model.
I've attached an image of a floor I created in the outline of the boardwalk. The area in question begins at the two handicap parking stalls (represented as the two blue towers for some hilarious reason) and ends at the second square (a viewing platform). My preferred method would be get an accurate topograhic site in Revit, build the boardwalk, and then place surrounding vegetation so I can get some renders.
EDIT: I've attached "Screenshot 2" which shows I found I was able to create terrain in Revit by selecting a layer of the CAD file. However that layer is suspended above, and my placeholder floor is underneath. Now I just need to get the floor (representing the boardwalk) to go along the terrain.
I have created a 3D model of a helical gear. The process followed was to use the profile of one tooth, which by the way is a true involute shape, then displace that profile and rotate it the amount needed to equal the face width of the gear and to match the helix angle. There is also a profile located at the midpoint of the gear. The profiles are all closed polylines.
I then used the LOFT command to create a solid tooth. It looks exactly like it should. I tried to use the SWEEP command but that rotates the profile 90 deg. from the path. Extrude won't work because the path is a 3D line in space.
I then invoked the POLAR array and put 28 teeth around the center of the gear. That too looks exactly as I would expect it to.
BUT - when I try to UNION the 28 teeth into one solid, AuotoCAD 2013 stops working. And that occurs the moment the cursor touchs any part of any individual tooth. If I try to UNION the array by dragging a window over it, it stops when the window gets about halfway over the model.
The computer is a Lenovo S-30 workstation with 8 Gig of ram, an nVidia 2000 with 1Gbyte of video memory and dual 1Tbyte hard drives.
I have a 3d model of a bridge and I would like to cut transverse sections at every pier but would like to get linework just at the spot to create plans and would like for it to be linked so if you update pier it will update section? Is this possible or something very close? Let me know what are the best ways to do this.