Photoshop :: Rough Textured Background
Feb 25, 2006How do they produce a rough textured background like it this image...
Background Image
Am I right in assuming some noise filters need be applied?
How do they produce a rough textured background like it this image...
Background Image
Am I right in assuming some noise filters need be applied?
[CS4 bridge and PS] Is there some way to get a textured bkground when using the tools availabe in bridge at: Windows/workspace/output ? I see an area where I can set a color bkground (Document/background) but seem only possible to set solid colors.
View 3 Replies View RelatedI have spent the last 2 days trying to take a portrait taken between 1950 and 1970 and printed on "Kodak extra life" photo paper made to resemble a canvas painting. I took several photos of this portrait using a Canon 60D EOS. Unfortunately, the portrait looks like it was literally printed on flattened bubble wrap. The Gausian blur can't do enough. Even when combined with ALL of the noise filters AND the sharpen, unsharpen masks. Curves and levels, hues and saturations, radius, inverting, working the image in RAW...
I have tried all available forms posted on the web and I have even tried a few other things just to see what would happen. Gimp with fft failed right along with other programs claiming to be able to do this task. I spent the entire night recoloring pixels in an attempt to get this portrait to lose the bubble wrap and not be so blurred you could go cross eyed looking at it. Unfortunately, when you zoom in on the pixels you can see what could be random brush marks in the "Kodak extra life" paper printed portrait. I am stumped with this one and the web does not have a lot of info regarding this type of image.
The portrait belongs to a friend whose mom died. As they were going through her things they found this photo of her when she was younger than they can recall her being. It is the only one they found. It is stained and color faded, no problem to fix that part of it... I am not sure it can be transformed from "bubble wrap" but I will keep trying until something can change it. I have ADOBE Photoshop CS5 running on windows 7.
Today I downloaded a trial version of PSE. This means of course that I'm new to the game. I can follow a step-by-step guide though. Here's what I'd like to do: I've taken a dozen photos of an actor with a green screen as a background. Is there a way that I can chroma-key out the green and put in another color, like gray or perhaps a textured off-white?
View 3 Replies View RelatedI'm practicing using Coreldraw and made a logo with a transparent background. It's a combination of rectangles and text. I exported the logo as a png. Everything looks fine in corel, but when I upload it to the web the edges are very ragged on the rectangles and text. I tried it with and without converting to curves and the same thing happens.
View 11 Replies View RelatedI need help with smoothing my text cause when i make it bigger it goes pointy with sqaures ! :S is there a way of making it smoother?
View 3 Replies View Relatedall my fonts are very pixilated when I print out my invites.
Photos look good, but even the simplest fonts are rough.
What do I need to change?
how to achieve the effect of rough and worn.
View 2 Replies View Relatedhow to make rough metal. To be more exact, a rough metal border, with screws in it and such.
View 6 Replies View Relatedmake text with a texture(like rope or material for example)that curves and beb
nds with the letters giving the impression that the letters are made of the texture.
trying to get CS4 Design Premium to install. I finally managed, with the considerable help of a tier three Support Engineer. Since then I've had about a week's exposure to Photoshop CS4. Here's a list of things I don't like and/or those that don't work:
1) Program always crashes when I try to save a GIF file or try to use any of the new 3D tools.
2) I like two-across tool palette. When I drag workspace to left, it covers up this palette.
3) I like to leave three palettes open on the right, History, Characters and Layers. For no earthly reason that I can fathom the Layers palette has gotten considerably wider, and it cannot be reduced horizontally. Oh yes, I could reduce these three to icons, but then I'd be constantly clicking to open them and clicking to close them.
4) Open palettes have foreground precedence. This means that when I try to enlarge my workspace to the right, the workspace scroll bar disappears underneath the palettes.
5) The essentials button is destructive. I found this out the hard way when I clicked it and it wiped out a newly customized workspace. Now I know to save my customized workspace immediately upon completion.
6) Why did Adobe add the Adjustments button. It just creates an extra step when making adjustments. CS3 was smart enough to pop up the correct controls when adjustments were being made. Example: create New Adjustment Layer > Threshold. On my copy of CS4, I have to click Adjustments before the control shows up.
7) The new toolbar (at top of screen) wastes considerable space and is not deselectable. Hint courtesy of Support: Save your custom workspace with a very short name 2-3 characters; then this toolbar will combine with the menu bar.
8) Scrolling through highly magnified images is abysmally slow - much slower than it was on CS3.
9) The clone brush is less accurate in CS4, and it doesn't always turn off when one is finished cloning.
10) None of my CS4 files installed with responsive, indexed Help files. Now, every Help request sends me to a sluggish web site where there are no indices, poorly organized information, and in some cases just a message that Help area is under development.
11) I haven't been able to get the Patch tool to work correctly.
12) When program crashes (not always while attempting to save GIFs or 3D), it does so with generic, uninformative error message. In one week, I have had more Photoshop CS4 crashes than I ever experienced during the lifetime of CS3.
13) Why did the installer leave 34 superfluous language items (ones in anything other than US English in my case) in both the Legal and Lmresources folders? The product is bloated enough without oversights like that.
How many more will I find during the next week? I don't know, but I'm sure there are more to be found. How many of those that I did notice are due to the dreadful suite installer? I don't know the answer to that one either, but I suspect the installer may well have played a role.
I'm sure many will disagree, but IMHO Photoshop CS4's user interface is godawful compared to its predecessors. I can't find a single thing that can be accomplished with less mouse activity or keystrokes than earlier versions, but I have found quite a few things that demand more.
I was fortunate enough to have my installation issues addressed by one of Adobe's top support engineers. Had it not been for that, I'm reasonably certain I'd still be trying to install CS4. I've been using Photoshop since version 3, and the Creative Suites going back to the first one. This is the first time I've ever felt that quality assurance was completely ignored for the sake of meeting a self-imposed release schedule.
As I remarked in one of my earlier email exchanges with Adobe support, "I wish that every software Product Manager would study the reasons why Vista and Office 2007 have gotten such lukewarm receptions." I'm afraid the CS4 team didn't learn from Microsoft's mistakes.
I'd like to make realistic textured wings on photoshop.
View 7 Replies View RelatedWell I am new here and this is my first post. Anyway, I made a shape with the "Polygonal Lasso Tool" and the edges are rough and I am wanting to know of a way to smooth out the roughness so I have good looking edges.
If you can give me some tips or advice.
I am using PS7 to create a logo. When I add a layer with text and use the tool to arc the text, the text appears to look very rough around the edges. If I do not arc the text, the edges of the text is smooth. I've also tried to arc the text in MS Word using WordArt and it retains its smoothness there, but once copied and pasted into PS7, it becomes rough again. This makes the logo look a little unprofessional.
Is there a specific type of font I should be using as opposed to a TrueType or is there something else I can do?
I would like to make a leather textured background. I know there is a way of doing this in Photoshop incorporating seamless Tiles. Is there anyone that might be able to walk me through the process or have any suggestions on how to develop a texture from scratch in Photoshop.
View 1 Replies View RelatedI want to make my text and pictures
knew of a method, filter, etc.
I could use to make my images appear as authentically destroyed.
I saw this image. how i could make an effect like this for my own website.
View 2 Replies View Relatedhow can I make the roughened edge for the digital scrapbook paper shown in my attachment?
View 9 Replies View RelatedI have a technique for creating a 'rough' black border on photos, but it can't be used with actions. (By rough I mean a similar effect to that which used to be reproduced when darkroom printing from a full frame 35mm negative).
Can anyone please suggest a technique to produce such an effect which I could record into an action, it would have to work with both horizontal and vertical photos, though the longest edge size would remain the same.
Does anyone know of a tute for doing water with large waves and spray?
View 1 Replies View RelatedWhenever making long strokes with ANY textured brushes (where the "Textures" feature is in use via Brush Presets), I get a horrible, horrible lag when making long brush strokes...Any other brush is fine, as long as its not textured. I have turned off OpenGL, have updated PS to 12.1, using two scratch disks, etc etc.
My computer is pretty beastly as I built it for high performance gaming (8 gigs RAM, Win7 Ultimate, SSD/HDD combo, Nvidia Geforce 560 TI, etc) so I am at a loss as to why I am experiencing this issue... I even tried rolling back my Wacom driver, but then I realized this doesn't matter since the lag still occurs when using a mouse as well. I could obviously un-tick the Textured feature, but that's not what I'm going for.
Strangely enough, I never experienced this problem when I was working on CS5 on a Vista computer with much less fancy parts in it. Could it be an issue with Windows 7 or CS5.1...?
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I am just facing a challenge — I need to convert black T-shirt into whithe, but the fabric is textured. See the attached IMGs:
I tried several things, but the best result I got looks somehow close to this disaster:
Despite strong Curves Adjustment layer, there seems to be not a chance to get some contrast.
See how looks similar shirt from a slightly different material — just to get a brief idea:
Inversion will not work because of shadows, Shadows/Highlights does not work much. Converting from White to black is much more easier & almost perfect — because of this, there should be a reverse way…
I'm seeing a lot of poster art these days online, and many of them have a really nice textured effect to the color fills. It's not your typical Photoshop filter, however.[URL]...
How is this done, do you think? A custom brush of some kind? Or load a selection and mask the color?I can't find the exact poster right now (that figures!) but sometime this texture looks almost like poor ink coverage, or a bad Zerox copy (low toner.)
Did the programmers make the pen tool in CC worse or am I missing something. If I draw a path in cc and stroke it with a 2px hard brush the line is extremely jagged/rough. If I do it in CS6 that I own, the line is smooth and very fine. What gives?
View 5 Replies View RelatedWhen I apply a material like brick to an object, it renders grey. Other materials like glass and metal work fine. For some reason materials with textures/bitmaps just render grey.
View 4 Replies View RelatedI have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.
In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?
I am running 2005 ADT. In certain drawing, but not all the edges of my text appear very rough. It doesn't seem to have much effect on the plotting, but it tears at the eye and is distracting. I think its some kind of variable because it doesn't occur is every drawing.
When I open up an MTEXT editor the text looks correct.
I am trying to blend certain portions of an image where I have done some cut and paste work. I have tried many effects and plugins, but have yet to find a fairly seamless solution (yes I have tried Seamless Texture maker).
I have attached a part of the pic where you can see my copy and paste issues. A
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I've found info on how to add texture, but I want to do opposite -- smooth out the texture of the embroidered patch, so I can use it as a logo in print (in a newsletter, stationery, etc.) and on the web and in e-mails.
Is there a way to "de-texturize" an object in a photo? And is it possible to de-texturize the entire patch, or would it be necessary to do each color separately?
Recently I created an elevation which included a door with leaded glass. When I originally drew the arcs and circles they were symmetrical and smooth, but now they are rough and ugly.
(See attachment)